We wanted to clarify a few points regarding the timing of the WCS Season 2 League Finals. Given the intricacies of coordinating schedules between multiple regions and partners, travel requirements for pro-gamers, availability of appropriate venues, and more, it's quite a challenge to align all these often conflicting priorities. Adding in the schedules of other events which we have no control over adds another layer of unworkable complexity.
So how did we arrive at the dates for the major WCS Season 2 events? What we knew is that we wanted to have ESL produce a world-class Finals event at gamescom in Germany in late August, which they'll be announcing more details about very soon. That meant working the schedule backward from that point. In order to give partners enough time to plan and execute for a global Season 2 Finals at gamescom, there was only a small window of opportunity for us to have the various regional finals.
Unfortunately this has resulted in overlaps with other major eSports events. These conflicts were certainly not intentional. This simple fact is that as eSports has grown with more events, more games, and more viewers; it's nearly impossible to avoid all conflicts. Many major weekend events already host multiple games, which are running simultaneous game streams in conflict with each other.
That said, we do understand the various concerns that players, teams, and viewers have with this particular conflict and as we have in the past, will continue to do our best to avoid this type of overlap in the future.