Hmm, I'm curious how much upheaval there will be once the esf/kespa no-trade thing runs out. I originally would've expected kespa to poach a lot of players, with the kespa teams paying more on average, but with their core domestic audience cratering (and lol proleague now on the way), I'm not so sure. Maybe some teams will dump their poor players and try to pick up some esf players cheaply to replace them? But I have a feeling not many players will move if the money isn't that good.
I am going to make the wild prediction that Green Wings gets their pick from all of STX Soul's players, when the latter team folds.
My man, sorry - would've gone there instantly if I was in Stockholm still. Now I'm back in shitty Örebro... Why don't you visit one day?Yoshi, still in sto? Sitting @ t centralen... Alone... Please come.
My man, sorry - would've gone there instantly if I was in Stockholm still. Now I'm back in shitty Örebro... Why don't you visit one day?
Fantastic gif :lol
Got the actual video for that?
I will, sometime, somehow, arrange a meeting with you... Trying to plan to attend a DH soon. Trying to get Knives to come aswell.
Man, I've been pretty busy but need to visit this thread more often (it's hard to get into the habit of checking the Community section). Anyone know what video this is from?
I'll come too!Pay my ticket
http://www.youtube.com/watch?feature=player_detailpage&v=c4FCyGRx3T0&t=29
Nowadays I'm attending every Dreamhack Sweden (Summer, Winter, Open) so just hook me up with a PM and let's get shit rolling whenever it's time!I will, sometime, somehow, arrange a meeting with you... Trying to plan to attend a DH soon. Trying to get Knives to come aswell.
David Kim said:We heard and agree with feedback from many of you that a complete alignment on the 1v1 map pool across all 3 regions as well as ladder would be cool to try at least for 1 season to check if this direction is better.
We've been discussing with all of our partners on what exact maps to have next season and here's the current list we're thinking on.
3 New maps:
4 returning maps:
- Yeonsu - new TL map contest map
- Frost - new TL map contest map
- Polar Night - new gsl map
- Akilion Wastes
- Belshir Vestige
- Derelict Watcher
- Whirlwind
Just wanted to let you guys know asap also in order to hear more feedback. Thanks~
Yeonsu said:
Frost said:
Polar Night said:
Blizzard said:STARCRAFT II PATCH 2.0.10
GENERAL
A new Color Blind Mode has been added and can be enabled in the Gameplay options menu. When enabled, the following changes take effect:
A notification message is now broadcast to every player in the game when a player, spectator, or referee changes the game speed.
- Alternate colors are used to show the build grid when “Display Build Grid” is enabled.
- Alternate colors are used to designate player colors when playing in teams.
- Placement grid textures indicating unbuildable locations have been updated to display an “X” rather than changing from green to red.
- Minimap terrain is darkened to provide more visual contrast between units and terrain.
Destructible rocks now appear on the minimap.
Icon art for all three Protoss Ground Weapon upgrade levels have been updated to make them more visually distinct.
Friendly fire information is now stored in the PlayerStats events for replay tracker events.
BATTLE.NET
A “Ladder Maps” option has been added to the Browse dropdown menu in Custom Games. Selecting this option will filter the map list to display only the melee maps that are being used in the current season of the ladder. The map pool from each matchmaking queue can be displayed by selecting 1v1, 2v2, 3v3, or 4v4 from the “Category” dropdown menu.
A Technology column has been added to the Score Summary tab on the Score Screen.
USER INTERFACE
Two new custom observer UIs called “Split 1v1” and “Streamlined” have been added to StarCraft II and can be accessed by default from the Observer Interface dropdown in the Gameplay options menu:
Improved Replay Scrubbing
- Split 1v1: A slightly more graphic-intensive interface that reorganizes player names, supply counts, and resources across the top portion of the screen.
- Streamlined: A lightweight interface that only displays resource counts in the top-right corner of the UI. This UI (or community variations of it) is commonly used for WCS broadcasts.
- A “Units Lost” overlay has been added to both UIs. This can be toggled by pressing Shift + L and is currently only available in the Split 1v1 and Streamlined UIs, but modders can add this overlay to their own custom UIs.
- Both UIs are .SC2Interface files that reside in the StarCraft II\Mods folder.
- The game now reads .SC2Interface files from both the StarCraft II\Mods folder as well as the original My Documents\StarCraft II\Interfaces folder. It is recommended that modders continue to use the “My Documents” location.
Two new zoom levels have been added to the observer camera which let observers zoom out much further than what was allowed prior to Patch 2.0.10:
- When watching a replay, it is now possible to drag the slider to any point in the replay timeline. When dragging the slider to a point beyond what has been watched, the screen will black out, pop out the minimap, and quickly fast forward to the specified time.
- Clicking the Play button cancels fast forwarding and resumes replay playback.
- Dragging the replay slider backward now begins playback at the exact time specified.
- Zoom Level 1 Hotkey: Z
- Zoom Level 2 Hotkey: Shift + Z
- While zoomed out at either of these levels, the mouse wheel will not change the zoom level. Only pressing the hotkey again will zoom the camera back in.
It's about damn time. lolIcon art for all three Protoss Ground Weapon upgrade levels have been updated to make them more visually distinct.
Fixed an issue that could cause matchmaking buttons to become disabled and display an Unavailable tooltip.
A new Color Blind Mode has been added and can be enabled in the Gameplay options menu. When enabled, the following changes take effect:
Alternate colors are used to show the build grid when Display Build Grid is enabled.
Alternate colors are used to designate player colors when playing in teams.
Placement grid textures indicating unbuildable locations have been updated to display an X rather than changing from green to red.
Minimap terrain is darkened to provide more visual contrast between units and terrain.
where are the zerg buffs
Color blind mind? Pfft what about Blind mode?
Oh wait there is one already. Its Terran......A MOVE WIN!
and yet terran still takes more skill to play than dota does
dota AND LoL? Or just dota?
Wow, watching the 2.0.10 video (http://www.youtube.com/watch?v=jzcOXnr12dk&feature=youtu.be) and drooling. No need to fast forward replays, just click wherever and poof!
AwwwwNo, it's not just a poof.
Your PC still has to fast forward, it's just automated and with less stress for the GPU now, but you still have to wait, as far as I understand it.
wtf i feel old
last day of being a child
#dead
18?wtf i feel old
last day of being a child
#dead
I hate the current selection of streamers these days. JD and like a couple others are the only people I try to tune into. Seems like nobody who plays on twitch has APM over 150. Makes the game boring to watch.
Still on dat Swedish ? Happy birthday man! How you gonna celebrate?
"These days"? People don't stream anymore or what?I hate the current selection of streamers these days. JD and like a couple others are the only people I try to tune into. Seems like nobody who plays on twitch has APM over 150. Makes the game boring to watch.
Do any of you guys have any sweet SCGaf art on the ready? ASUS ROG upped the production and the finals are actually on the main stage this year. Might be some crowd shots as well that I could shove into (not really since I'm finnish and drinking isn't allowed there).
Still on dat Swedish ? Happy birthday man! How you gonna celebrate?
ja, tomorow
Still on dat Swedish ? Happy birthday man! How you gonna celebrate?
child