The greatest moment in the final game of jjakji vs Revival.
If you haven't watched then get your ass over to YT and watch it!
I mean god damn RIP MUTA and Revival's heart
The greatest moment in the final game of jjakji vs Revival.
If you haven't watched then get your ass over to YT and watch it!
I mean god damn RIP MUTA and Revival's heart
right because zero clutter, fmp and the 16 dozen golemz variants were all super unpopular in brood war for that exact same reason.For the Carrier, we believe the issue is that Carriers are mostly just A move capital ships. The main cool factor of this unit is that they see play once in a while. If they were seen often, We don't think 10+ Carriers being A moved is all that interesting to play with or watch.
He's right he doesn't owe the community anything. He has pretty much already disappeared from the community anyway over the last few months so not much is changing anyway.
Maybe not the community as a whole but he does owe up that one in 16 spots for 100K.
It could have gone to another foreigner or korean to play in the tourney.
Hell the least he could have done is play out the 3 games with all cheeses and then announce his retirement.
People payed money to go see this tournament and not to mention the effort ESL went though to invite and bring the players over.
Its not like the players don't get something out of this. Money no as that only goes to 1st place but they get important WCS points and a chance to interact with the fans.
Its very important to be active in the scene or you will be forgotten.
MKP is gonna struggle to have the pull he did in 2011 and early 2012.
Oh well Naniwa is talented, he might come back. But he made some new haters and lost some fans, probably more than he gained.
I'm neutral about it personally except being disappointed about the forfeit.
stay classy
Just had another person tell me to kill myself after losing a game. I wish i could say that sort of thing was uncommon. So many people take this game way too seriously, especially when we're just fucking around having fun at such a low level.
Random thought while watching IEM: What if EMP disabled or slowed the cooldown of blink/charge for a little bit?
Discuss.
Random thought while watching IEM: What if EMP disabled or slowed the cooldown of blink/charge for a little bit?
Discuss.
I'm in love with the way that POLT plays.
Apollo will be casting Code A with Wolf, cool.
Whoa link to the news? Khaldor not going to cast Code A? Dang!
Still wouldn't change much since they're too expensive to deal with early blink stalkers and stalkers are close to useless in late game other than dealing with Vikings (and even then Storm is better).
TotalBiscuit said:<Ditto. What were the max tournament online and offline numbers?
Meanwhile... LoL has >350k online>
Time to drop some motherfuckin stats.
100k for SC2 is GREAT. Wanna know why? Because according to SC2ranks.com, there are 328,642 ladder players active during this season. So why is this great? Well, whenever someone drops some stupid statistic like "Oh look at this LoL final getting 350,000 in their best case scenario of white dudes vs Koreans", you can look at LoL's player statistics and see that actually the conversion of players to eSports viewers is far lower. According to Riot stats, which are most likely fudged but even if they're anywhere near... you have over 60 million monthly players yet these events are only converting that into 385,000 viewers concurrent? It's impossible to know how many uniques the SC2 and LoL streams got but if we compare concurrent, you are looking in the best possible case scenario at a ridiculous 32% player to viewer ratio for Starcraft 2 and fairly pitiful 1.91% ratio for League of Legends. I'm saying best case scenario because SC2ranks is only pulling ladder player stats whereas the League stats include everyone in every possible game mode. SC2 has more than 350,000 active players doing team games, unranked customs and Arcade, but even if you tripled SC2s playerbase, the ratio is still ridiculous. SC2s audience in general is more supportive of competitive play, more interested in eSports and as a result more likely to respond passionately (and negatively) in situations such as this.
We should be celebrating that conversion ratio, not trying to chase a viewercount that passed us two years ago and is going to keep passing us whether we like it or not. We have a large, healthy playerbase who likes to watch eSports events and who is on average older with more disposable income. That's very marketable to sponsors. If organisations are savvy and careful, they can create sustainable businesses around this game. WCS continues to get strong numbers, SHOUTcraft Clan Wars, a $500 per match event, is pulling in more than 40,000 viewers across its live shows, reruns and vods and is running in the black while continuing to grow. IEM Cologne was an instudio event that peaked at over 100,000 if you include the foreign language streams, again a model of sustainability and common sense.
People are extra salty after a terrible final and a questionable prize distribution model, but can we please just take a step back, look at the facts and stop comparing ourselves to a free2play dota-clone with mass casual appeal. Guess what, we're also less popular than Angry Birds, are you going to get salty about that too? If you actually love this game as much as you all claim, then focus on enjoying great games and supporting cool events.
Ezpz tvp timing for you fools that still go bio
https://www.youtube.com/watch?v=JaNhc58HwLA
Also this perspective is needed
<3 Eins and MKP made me so happy last night. Glad Choya lost just to see Eins upset Stork lol.
Anyways where did TB post that? <3 this guy, he knows his shit even if he can be a bit rude which is normal for a cynic lol.
When all the other games are experiencing significant growth and you're stagnating then there is cause for concern. SC2 isn't dying or going to disappear, but it needs Blizzard to put the effort in. Look at how Valve have been able to turn GO around.
Ezpz tvp timing for you fools that still go bio
https://www.youtube.com/watch?v=JaNhc58HwLA
Also this perspective is needed
StarCraft is very easy to watch which is fantastic and it has a legacy of talent and as a 1v1 game does a great job at creating player stories, histories, and rivalries. I'd entirely expect it to have much greater views/active player base.
ding ding dingWhen all the other games are experiencing significant growth and you're stagnating then there is cause for concern. SC2 isn't dying or going to disappear, but it needs Blizzard to put the effort in. Look at how Valve have been able to turn GO around.
Blizzard is pushing out what is going to make them money.Valve has done a crazy job with Dota 2 and CS: GO, sad that Blizz can't manage the same. They have the huge COD company Activision to back them up as well.
I really hope LOTV is the shot in the arm SC2 needs.
Reaper of Souls is out next week so thats a good thing with Heroes hitting Beta near fall most likely and Hearthstone already out.
It's even more embarrassing to consider Dota 2 has like <30 active devs on it.One of the big reasons why CS:GO and Dota 2 are growing so fast is the quality of life that Valve offers with their infrastructure. Steam, user-generated content, holiday events, marketplace integration, excellent in-game observing features. Battle.net is way behind on those fronts. The observing feature is one of the main things I'd love to see included in Legacy of the Void. I know SC2 has an observing mode but it's really barebones in comparison. Valve offers great value too. There's nothing you need to pay for in Dota 2 that affects gameplay and you can either play for appearance loot drops or pay fair prices for them. Unfortunately, looking at the Heroes alpha I think Blizzard is looking to take as much cash as they can from players with their F2P model. $20 for a mount isn't value.. hell the full Diablo 3 game is on sale for that much right now. I wouldn't blame Blizzard for making the campaign something you have to pay for as a lot of work went into it, but if you want to grow the game I think ladder play should be free and find other ways to monetize.
Beyond that Valve also isn't afraid to put out massive, meta-changing updates. If they recognize a real problem in their games they'll address it directly. Blizzard seems to prefer small band-aid patches when in my opinion there's some real fundamental issues with the game that have been pointed out by the community. I really hope they're taking those problems into account for Legacy.
Someone will just remake broodwar in the dota 2 custom games.
yo i used to watch starcraftget outta here
StarCraft is very easy to watch which is fantastic and it has a legacy of talent and as a 1v1 game does a great job at creating player stories, histories, and rivalries. I'd entirely expect it to have much greater views/active player base.
The numbers are still good, but they aren't growing like Dota 2, LoL, or CS:GO.
Valve in particular has seen very excellent sustained growth in Dota 2, and it seems like they turned CS:GO around completely and added a ton of community features which also directly supports tournaments and highlights the players and teams.
Also, as mentioned audience engagement is nice, but we can't tell anything ROI related from the numbers. I highly doubt SC2 viewers are worth 30x more, and probably not 5x more. There's a reason RIOT has credit cards and Coke onboard with them and not Blizzard. (Aside from them bleeding money for their eSports marketing)
ding ding ding
Plus the meta sucks
Blizzard is pushing out what is going to make them money.
I only watch SC2 (uninstalled) and I can't even throw money at it like I can for Dota 2 (Paying to support prize pools, Valve, and organizers. You get to watch from the ingame client and have the replays and can view player perspective with saved audio commentary streams). And of course you can watch VODs free on Twitch/DailyMotion if you don't buy a ticket as well.
Not that I'd even want to since nothing is exciting about the events going on. The $100,000 or nada was cool, but we had the worst finals in the history of SC2 because PvP is so shit.
CS:GO @ ESL = Biggest or tied(?) prize pool from Valve going #eSportsCrates and fixing a ton of shit and providing quality of life improvements to sway over CS 1.6 and CSS players (see above player numbers WOW).
Dota 2 = Captains Draft tournament hype!
It's even more embarrassing to consider Dota 2 has like <30 active devs on it.
Blizzard isn't doing anything to get players excited (and there's nothing to spend money on or ways to support players or tournaments like in CS:GO or Dota) in the massive downtime between expansions. The balance changes feel so minor to keep balance in check that the tournament meta just isn't fun to watch unless it's TvZ or TvT for me.
Basically I want Valve to purchase StarCraft BW rights and remake it in HD with the Dota 2 Client feature set. I don't think anything would make me happier.
There's a great core game here with unlimited depth and amazing pro players to watch, but the fundamental problem is Blizzard, yes. The expansion model for new features is archaic for a competitive multiplayer game in 2014, hell, even having to pay for the game in the first place is archaic and limits userbase by a factor of ten or more. Features are lacking, pro scene support is lacking, balance updates are lacking.
To be fair to Blizzard, SC2 has to be a nightmare to balance, but honestly I got sick of balance talk overwhelming all other considerations when I followed the SC2 scene closely. I mostly play and follow Dota 2 these days and balance is largely a non-issue, and Icefrog et al do a great job moving the meta along and keeping things fresh for everyone. They really feel in tune with the player base at large and the pro scene and I nod in approval at just about all of the patch changes.
I sure do miss the inhuman displays of micro+macro skill sometimes, though.
Balance is much easier for a game like Dota 2 where teams can ban out the overpowered heroes, and have a deep pool to dip in for new strats. It would be like if SC2 the players could ban out one unit before the game started. In that case, we'd never see the mothership core again.
Balance is much easier for a game like Dota 2 where teams can ban out the overpowered heroes, and have a deep pool to dip in for new strats. It would be like if SC2 the players could ban out one unit before the game started. In that case, we'd never see the mothership core again. It's also much easier to add heroes in Dota 2 than to drop a new unit into SC2. Starcraft is a balance nightmare. The ripple effects of tiny changes can disrupt the balance to disaster. So while it might be easy to notice a problem, compensating for it without screwing everything else is as hard as having an interesting pvp match.
It also paints a bad picture for what might happen after LOTV when no more mayor changes will enter the game, supposedly at least (just going off the DK reddit Q&A where he just seems terrified of making any big change, even in expansions). If they're still interested in keeping the game alive at that point they'll need a structure in place to make smaller and preferably larger changes to the game and this balance map structure doesn't cut it in my view. I've previously talked about this but they need a change-up in how evolving the game should happen, as apparently others have pioneered these last years (haven't tried DOTA or other titles brought up as examples myself but I trust others in what they're saying here).There is also maps to consider as well. Some old nerfs and buffs need to be looked at again. It would be nice if Blizz just made a weekly/bi-weekly balance map that tweaks something so we can test it out and see how it works. Waiting weeks and weeks upon Blizz to finally say, "Oh hey something is wrong so lets try this out" is just so slow and inefficient.
What's the fault of balance, and what's the fault of the players? I think everyone can agree blink all-ins are overpowered, though a chunk of that is due to poor map design. In IEM, I watched zergs get slaughtered... but they were throwing away banelings like they were free, and for the most part ignoring higher tiered units. Other races complaining about swarm hosts being OP, and the zergs aren't even using them. Can't go broodlords because terran has so much anti-air? Well stop leaning on mutas as a crutch, and maybe they won't focus on anti-air.
Put more succinctly, yes.There's a great core game here with unlimited depth and amazing pro players to watch, but the fundamental problem is Blizzard, yes. The expansion model for new features is archaic for a competitive multiplayer game in 2014, hell, even having to pay for the game in the first place is archaic and limits userbase by a factor of ten or more. Features are lacking, pro scene support is lacking, balance updates are lacking.
I'm sure Icefrog has a certain amount of liberty, probably not the same for the Blizzard team unfortunately.To be fair to Blizzard, SC2 has to be a nightmare to balance, but honestly I got sick of balance talk overwhelming all other considerations when I followed the SC2 scene closely. I mostly play and follow Dota 2 these days and balance is largely a non-issue, and Icefrog et al do a great job moving the meta along and keeping things fresh for everyone. They really feel in tune with the player base at large and the pro scene and I nod in approval at just about all of the patch changes.
TY and Maru are about the only ones who shine sometimes.I sure do miss the inhuman displays of micro+macro skill sometimes, though.