IVE UPDATE THREAD (upvote for visibility)
Zerg
Lurkers: "same lurker model as hots campaign. Outranges protoss cannons. Spines easily dogable. Not sure about stop micro"
Swarm Hosts: now manual mode and no longer burrows. Upgrade for flying locust
Ravager: "the ravager has a seige fireball that takes 3 sec to launch and destroys them."
Nydus worm: now invisible while burrowing. Not even detectable by cannons
Corruptors: have an ability to channel damage like a void ray. A few of them can kill a nexus in seconds
Terran
Cyclone: "Very mobile and can lock on to deal more damage and move while shooting. Big range. Good early game"
Herc: can do splash damage with an upgrade
Tanks: Can pick up seige tanks in seige mode with medivacs
Battle cruisers: warp to anywhere you have vision
Banshees: now range increased. Cloak comes default. Upgrade to make it move faster than any detection possible
Protoss
Disruptor: "moving land mine", "robo Bay unit high gas fat and bulky but goes invulnerable 4 seconds and explodes for mass aoe damage"
Tempest: new long range ability that has a dot (500dmg over 50sec)
Carrier: moves quicker. 90sec build time. Can release interceptors all instantly and keep fighting even if carrier dies.
Nexus: starts with 14 supply now. Basically have to build a pylon straight away by 10 sec in
Warping: takes 8 seconds now and warping units take 200% damage. Zerg has unit to break forcefields
General
Bases will now mine at maximum efficiency with 12 workers instead of 16 now
Archon mode:
http://instagram.com/p/vG6dQ6OkCP/ (2 players control 1 base)
Minerals per patch: It was like 1500 before now it's 1000
Livefeed:
http://t.co/WzfrA2hjeI
Live Twitter:
https://twitter.com/inFeZa