unknownstranger
Member
Even though I never participated in an old school gaf night, there needs to be more gaf nights.
Also, saw this on reddit but sue me. If the Lurker is back, they need to give it the ability to hold fire. It was a micro trick in BW, but they should give the lurkers hold fire if that is not possible.
https://www.youtube.com/watch?v=7FasNT0eFzw
Also unit costs for LoTV as shown at Blizzcon
http://www.reddit.com/r/starcraft/comments/2m1b3c/lotv_unitupgrade_costs/
The other stats are up at: http://us.battle.net/sc2/en/blog/16654945/legacy-of-the-void-multiplayer-preview-11-8-2014
Marauders have 2 attacks at 5(+5vs armored), instead of 1 at 10(+10vs armored)
does this mean that Marauders now do 5 less dmg to armored units or does it do +5 to armored twice?
Ravager upgrade seems really expensive unless it comes with a decent damage boost as well. Lurker's require too much time for them to be useful in anything but late game. Need a Lair, then a Hydralisk's Den, then upgrade the Hydralisk's Den (you'll need to build a second one if you want Hydra upgrade's during this time), then upgrade the range at the Lurker's Den (cost isn't mentioned in this) so they can outrange static defense. Ignoring the Lair you'll need to spend likely around 300/350 and about 5 minutes for them to be decent. Ultralisk upgrade is interesting but I'm expecting the armor buff at the Ultralisk Cavern to be reduced to 1 and cost 100/100 at most. Would be fun seeing 7 armor Ultra's though. New Swarm Hosts seem kind of useless without the upgrade unless they're cheaper. Disruptor's seem awful. They should at least stealth when they attack so they have a little more chance to hit something.