Zerglings, roaches, hydras, queens. You'll be fine we believe in you.
WoL
Zerglings, roaches, hydras, queens. You'll be fine we believe in you.
O, marines, maradudes, and those mercaniaries. Maybe tanks. I don't remember. Yikes.
It's more a complete gamble. I got him mixed up with someone else when I picked my team so now I'm just praying he does badly
What do you guys do with mines? In my games, I send them all over the map and watchtowers but they end up doing almost nothing because everyone is so passive int he lower leagues. Nobody ever leaves their base unless they fully committed to an attack. Should I just spam them in my mineral line and put them directly outside their ramp?
WoL? Mass marines, despite difficulty.
Done.
force the zerg to get an overseer for their 3rd. its a pretty huge delay
WoL? Mass marines, despite difficulty.
Done.
Yup. Maybe throw in a few Medics/Medivacs.
Gotcha, guess I'll just pump a reactor on my first barracks and pump out the marines nonstop sprinkled with a medic here and there.
Late game I use hell bats with Bio in tvpSo I shouldn't constantly pump them out? I always have a factory building mines especially in TvP cause the factory is useless outside of that.
*nods* I assume with each mission that introduces a new unit, you should focus on those units, and I need to keep building units regardless, like marines and medics. Like I said, multitasking is an issue of mine, when I said a squad out on a task, I tend to forget about everything else.
Always remember the one truth about Starcraft: Marines are OP.
hey guys, what are your standard hots builds?
for me:
tvz:
2 reactored hellions
2 mines to block expansions
maarauder-hellbat into full on mech and ghosts
tvp
i was going the wol 2 rax to decent success but im thinking of switching to a reactored marine mine FE
tvt
iab marine hellion drop while FE into tanks. someone used this against me and it seems pretty solid.
They're all horrible ._.Also, in terms of story, are any StarCraft novels worth reading?
They're all horrible ._.
They're all horrible ._.
Seriously, on most of the missions, marine medic marauder will win for you. Can be tougher in Brutal, but for Hard that should probably suffice. You got all the upgrades for them, right?
And if there's a particular mission you're having trouble with, we can try to give more specific advice.
I'm doing an impromptu GAF Night roughly one hour from this edit. 8PM EST
This will take place on the US SERVER you can participate by using the new ingame server switcher button that appears on the login screen!
I'm going to try to set up lots of inhouse teamgames, FFA's, 1v1 obs, and even some Arcade games. This for the most part will be run by me for at the minimum 2 hours. Please try your best to use the mumble server during it!
Please use the mumble during GAF night!
Main server: IP = chi.eoreality.net and port = 64739
Magical Nerds
Main Team
4 -BboongBboong
5 -ByuN
4 -KeeN
3 -Lucky
6 -MMA
3 -Ruin
6 -Sniper (captain)
3 -VINES
2 - Team AxiomAcer
Anti Team
3 -Ganzi
7 -MarineKing
3 -Super(Vampire)
I feel I made out pretty well.
Yeah, I figured, dang it.
By upgrades you mean? Armoury updgrades? Engineering Bay? Research Upgrades? etc?
It's not much so much a specific mission (last night it was the 'trouble in the jungle' mission, get protoss stuff before they do, or the contract mission - get credits before they do, etc etc), but just any mission where I'm forced into a race against time to do such and such a task.
If anything the idea that I should just be focusing on marines and medics should alleviate any issues I have with balancing an army/available minerals if those will be main builds.
How do they calculate the points?
TeamLiquid said:Player Scoring:
Lineup Appearance: +1 Point*
Game Win: +2 Points per win
Game Loss: -1 Point
2-Game Streak Break: +1 Point**
3-Game Streak Break: +2 Points**
Your Player's Team Wins: +1 Point***
Tie-breaks are decided by the team captain's score.
*Point given just for appearing in a match, regardless of win or loss. Only counts once, i.e. if MC goes 4-0, he still only gets 1 appearance point.
**Given when a pro-gamer defeats a pro-gamer on the opposing team who is on a two or three game winning streak. Streaks do not carry over between matches; all streaks must occur in the same match.
***This counts for all players on the team's roster, even if they did not play in the match.
Team Scoring:
4-0 Victory: 6 Points
4-1 Victory: 4 Points
4-2 Victory: 3 Points
4-3 Victory: 2 Points
3-4 Defeat: 1 Point
2-4 Defeat: 0 Points
1-4 Defeat: -1 Points
0-4 Defeat: -2 Points
Miscellaneous
Trade Tax: -1
How do they calculate the points?
The campaign upgrades (I think those are the Armoury upgrades). Especially the medic one that lets them heal faster and the stims for marines.
Let your economy determine what you build. Still building up minerals even though you're constantly building Marines? Build another Rax. Have enough Medics? Get upgrades. Etc.
All I remember was getting destroyed by them in the beta :lol 200/200 Swarm HostsHas anyone found a use for swarm host in zvt? They seem pretty horrible.
All I remember was getting destroyed by them in the beta :lol 200/200 Swarm Hosts
Well I have won a couple games with them but I was pretty far ahead so I could make that 200/200. However in a normal situation have only 5-10 they dont seem effective enough. Pretty bad against siege tanks as the locust move so slowly. Probably partially my fault as they have a range attack and I went melee upgrades.
Bad against siege tanks? It takes almost 3 hits from a siege tank to kill a single SH. And when Zerg has 20 SH you need a lot of tanks to back it up and not let them come near your base. That gives Zerg all the time they need to take all minerals on the map
Is there a way to create custom tournaments in game?
20 SH, your opponent is going to have a lot of units than. Thats 4000-2000 resource wise. Of course they will be powerful at that point but what about when you only have 5 or 10. You need other support units with them so when all your locust die they dont get trampled on. Muta's have so much more utility and are cheaper.
Great write up. I agree with their assessment.PC Gamer just posted their review (finally):
91% Editor's Choice
http://www.pcgamer.com/review/starcraft-2-heart-of-the-swarm-review/
I keep reading this convo again and again and can't see what situation you guys are talking about.
Swarm Hosts and Mutas do two completely different things entirely, especially after the Muta changes in HotS.
If you are going swarm hosts you better have support units first and build into swarm hosts. Then you siege from app a screen away, well away from any siege tank damage. Goal here is two fold: Slow siege an expansion and punish any form of straight on counter attack with support.
Edit: Clarification... Siege Tanks do not counter swarm hosts. They do the same thing as Colossus, help you take less damage from free units.
I'm addicted to watching people play zerg. Damn their interesting play. I should be watching some protoss to hone my skillz, but noooo zerg has to be so interesting.
LITERALLY THE SAME
I'm actually thinking of playing again and switching to Zerg. The muta play I've been seeing streamed lately is reminding me of Broodwar Zerg.
that plus I love the viper micro. so beautiful.
swarm hosts, I've only seen two games with them and the people got wrecked. lol
Ultralisks and vipers have been a good combo, ive seen
Man this game stresses me out. I feel like I'm better than my opponent at macro and stuff but I just fall apart when they attack off 2 bases and I'm not quite set up. And if I go aggressive to begin with it's just going to be worse.
Anyone getting crazy lag spikes in this game? I was fine in WoL but in HotS i'm getting 25-30 lag spikes/min
Yes, I have been getting massive lag spikes