What an effin' disaster. JFC. 10/10, 9/10, 8/10? Are you serious, games journalism? Spent the whole day playing this. At first I was amazed that they've finally made a great looking game, some nice FPS mechanics and actualy really good looking people with nice facial animations... and then I started playing the game more. Bored to death while clearing out pirates and vacuum cleaning the base, then stumbled upon some quest which directed me to the cave where I had to scan minerals, which of corse got bugged and I couldn't finish it. Well, fuck it, I said, let's go to the New Atlantis, sell some shit and look at the city.
WTF is this, BGS?
That's every settings on max! Where's goddamn volumetric and dynamic lighting and shadows? Where's effin' SSAO which is clearly not working? Why there's so many ancient and static lights? Why object shadows are so abysmal? Why cube maps are so terrible and super low-res? Why in the effin' fuck all indoor locations are so goddamn bright, empty and lifless with almost zero object blending etc. etc. etc.?
Now, the game looks good at times, there's no denying it, but Cyberpunk beats the living crap out of this game 99% of time, cuz every GFX settings actually works in the game and world/art/game design is far superior even without RT. Water rendering is atroucious, there's not animation, refractions or any kind of life when it comes to it, it feels like you're swiming in a lifeless transparent texture which is barely react to light.
Where's goddamn local map? What the fuck is this?
Morrowind had local map for ass sake. How are you expecting us to walk around such a huge, maze-like city without a local map? Why there's so many pointless meat, coffee stores, bars, banks and god knows what else with 1-2 people in them with almost nothing to say? What's the point? How are you expecting people to navigate this shit and not get lost, to know where and what's what? Even objective markers annoyed as fuck by all this. Fuuuuuck sake! What the hell happened? Did QA even looked at all this? Were testers even involved at all? How about even goddamn focus groups? Why the hell can't I know how many resources (or whatever else) of each type I have in cargo or inventory, while buying in stores? Are you expecting people to go back and forth between stores, cargo and inventory and memorize shit? How a sane man or a woman would even think by looking at all this, that it's good game design and it's alright to let people play the game in this state and condition?
Jesus.... maybe, just maybe story is actually good, fraction's quest too, maybe there's even good companions out there somewhere, but I sure as hell won't be going through all this shit (GFX aside completely) just to see it. They sure did a much better job with this game visually and it's for the most part does not feel like it's an ancient engine from 60 000 000 years ago, but hot damn does this game feels extremely underdeveloped, not really well realized, thought out, barely polished and well designed (I'm not talking about bugs). Maybe, just maybe, when a few dozen mods will be out to make from this game and actual game worth playing and not get bored to death, lost etc. I'll try and come back to it, but right now.... FUCK NO! Moreover, if this game will be nominated for GOTY, I will lose all hope in humanity.
I haven't expectied anything good from this game ever since it was announced and after F4/76, but for it to be this bad, so badly designed, undercooked and underdeveloped.... Prologue sure did fooled me into thinking that it's their best game after Skyrim, but then it it started to fall of a cliff with the speed of light. Moreover, the game absolutely does not justifyes such a insane GPU and CPU requirements, hell, it doesn't even use more than ~7GBs of VRAM.