Ass of Can Whooping
Member
how is travel a slog when you can pretty much fast travel anywhere?
Because you still have to walk to the POI on planets
how is travel a slog when you can pretty much fast travel anywhere?
Loading screens, shitty UI to control fast travel, walking on planets is awful.how is travel a slog when you can pretty much fast travel anywhere?
Nah. Hard disagree. I personally enjoy the dialogue in this game. I typically skip alot of dialogue when rocking RPG's. This is probably the first time I actually listen to NPC's. I get there are some who won't like it but, this is pretty huge for me. It's never really happened before. Different strokes and all, I guess...
Planet exploration is a chore when you can only walk. How about some proper rocket jetpacking, or a nice big Mako!Loading screens, shitty UI to control fast travel, walking on planets is awful.
At least look at the actual time of the ban then cry a river.2005 account perm banned just for this? wow.
Interesting! How would this work? Maybe a "Forum Review OT" for each new game, where everyone who wants to submits their own review post with a forum-standardized review-system (e.g, 0-100) and the "official forum review for submission to OpenCritic" is determined by the one that gets the most positive reactions after X days?
In a space exploration game, they really made exploring dull and boring. I hope it's patched, a no mans sky redemption would be great.Planet exploration is a chore when you can only walk. How about some proper rocket jetpacking, or a nice big Mako!
I am pretty sure these things will be patched in over the coming year.
Yep, this is what I meant by : "the one that gets the most positive reactions after X days". Meaning reaction emojis (likes, praise the suns, treasures, fires, etc.)Or maybe the most voted review gets the pick! Or the staff choose according to what they think is the best review while giving their reason publicly.
The dialog is very video gamey, it is what it is. Most of the games held up as having excellent narratives are also extremely cringe worthy. Don't think I've ever played a game where I was really excited to hear what each character would say next. LOL
Move the plot along and lets go.
In a world where RPGs like Holy Magic Century (no story), FFXIII (endless bullshit), and Ephemeral Phantasia (WTF?) exists, I'd find it hard to declare Starfield as one of the worst written of all time. Heck, it's not even Bethesda's worst written RPG; Fallout 4 isn't very good at all.
Personally, I find Starfield's particular brand of sanitised sci-fi kind of a nice break from the drudgery of the storytelling I feel submerged in these days. Instead of an endless stream of ham-fisted one-note social commentary (read: west coast American leftist ideology) or clueless wanna-bes trying to make "universal statements about the human condition" and instead just making misery porn, Starfield smooshes together pulp sci-fi with its NASA-punk grounding into something else entirely.
In a world where RPGs like Holy Magic Century (no story), FFXIII (endless bullshit), and Ephemeral Phantasia (WTF?) exists, I'd find it hard to declare Starfield as one of the worst written of all time. Heck, it's not even Bethesda's worst written RPG; Fallout 4 isn't very good at all.
Personally, I find Starfield's particular brand of sanitised sci-fi kind of a nice break from the drudgery of the storytelling I feel submerged in these days. Instead of an endless stream of ham-fisted one-note social commentary (read: west coast American leftist ideology) or clueless wanna-bes trying to make "universal statements about the human condition" and instead just making misery porn, Starfield smooshes together pulp sci-fi with its NASA-punk grounding into something else entirely. It checks a lot of bullshit at the door, and instead of trying to setup real world metaphors and analogies to "say something", it really just tries to straight up entertain. Given the modern landscape of storytelling, I find its approach a welcome and refreshing change of pace. Strangely, I liken the world's tone and atmosphere to that of Bungie's Halo trilogy and vanilla Destiny 1. It captures a sense of scale and wonder that few games can. Despite the endless nightmares that the world seemingly presents, we're allowed to observe it through a perspective of awe, and, dare I say, hope. This is a combination of the writing, which never get dark and gritty, and the musical score serving as its underscore. From that perspective, I've found a lot of the side content to be pretty entertaining. They're simple stories, true, but I don't really consider that a negative given the game's context.
In terms of companions, this is Bethesda's second attempt at romanceable companions, and its fair criticism that they lack, well, romance. You don't need sex or lust to sell romance, you just need a human connection, and Bethesda's writers clearly struggle with that. I don't hate any of the characters so far, but putting it up against the companions in, say, Cyberpunk 2077, and the gulf is as wide as the solar system. No one's going to bat for Sarah the same way they'll go to bat for Panam. Hopefully Bethesda work on it and take the feedback on board.
As for their being too many women in positions of power, or too many unlikebale women, I don't really see that pattern myself. I find the characters in Starfield to land across the spectrum; men and women can both be enjoyable and terrible, funny and annoying. Science fiction has a long, storied tradition of putting female characters front and centre, perhaps the pattern you're seeing in simply the writers emulating the stories they used as inspiration? For me, I don't find there to be anything particularly bad enough to be noteworthy; Starfield doesn't have the best written characters in the industry, but it's not actively offensive or repulsive. I've found myself chuckling, rolling my eyes, and smiling; that's more than can be said for a few RPGs were the only emotions they illicit were boredom and frustration.
What draws me in to Starfield, I suppose, is the writing serving its purpose to stimulate the imagination. I can imagine myself in the game's disconnected stories, travelling the systems, exploring, and adventuring. I've always been a bit of a dreamer, and Starfield scratches that itch better than a lot of RPGs I've played. While it would've been better if the characters I met along the way were perhaps more memorable or well rounded, I'm happy enough with what's there to continue trekking across the stars, seeing what else lies in store. I suppose it's not for everyone.
Thank you for ignoring most of my post, focusing exclusively on five words I used as one of two examples of the storytelling I'm tired of, and then pretending I claimed it was "inescapable in gaming". I really appreciate it.The opposite of this "west Coast American leftist ideology" (which, roflcopter - okay) isn't "bland, one-note storytelling." We just had a narrative heavy RPG come out that somehow managed to tell effective stories without relying on this political bias you think is just inescapable in gaming (it isn't)...
Breaking news: online commenter discovers subjective options. More at eleven....I'm just floored that anyone can look at what SF did with ANY of its stories and not come to the same conclusion "Cohhcarnage" did...
Lol herp derp don't critique my starfield.Seems very at odds with what some others have said in the starfeild thread......where this post belongs.
"west Coast American leftist ideology"
nope can’t do.Lol herp derp don't critique my starfield.
But on a serious note the OP wrote and in-depth reason why the game has awful writing citing many examples.
For you and all the starfield Stan's and shameless excuses used for a game with bad reviews.
Can any of you give a coherent reason why the game has GOOD writing, other than 'despites it's flaws, I'm having fun'.
If it has good writing, please tell us and back it up with evidence. Even the intro has terrible writing. Hey your this random miner, oh touch this piece of rock. Oh you're the chosen one you must go now. Straight out of a 16bit era rpg.
I'll probably come back, eventually. Just not in the mood for such an open-ended experience. Looking at my trophies and achievements, I tend to come back to games a year or two later.I gave it twice as long, that is where i tuned off and have no inclination of coming back.
The Outer Worlds was the same way. They invented some dystopian frontier land in the galaxy run by soulless corporations and nobody thought to put a brothel anywhere. It's just stupid, and makes no sense, and is in some way less believable than the idea of a spacefaring civilization, just because it's such an obvious omission. I mean, you look at say the wild west, or anywhere that humans have lived, and that's all there. The fact that "asexualism" is in the damn game but a brothel isn't.. I mean lol. That's all. lol.If I was still a student (thank god I'm not) and I was writing a thesis about puritanism in modern popular culture, this game would be one of the central narratives I'd quote to back up my argument.
The total and complete lack of human sexuality is quite incredible. And I'm not just talking about the lack of big titty waifus. I mean there is NO human sexuality, anywhere, at any time.
It's like the game was written and designed by Mormons.
A lot of people may dismiss this lack as something not important to a game of this nature, but it absolutely fucking is. If you're going to create a game that's meant to be about the future of humanity, reaching out into the stars and colonising it, you have to at least touch upon all aspects of the human condition, if you want to create a compelling narrative that the player can achieve some sort of empathy and connection with.
This wilful censorship of the smuttier side of human experience renders the game sterile. It feels inert.
And the game has absolutely no issues with violence whatsoever, of course. That's everywhere, at all times. It truly is an American game.
I feel like NeoGAF really knows me, I don't miss my stealth edit at all.This is such a fine article with challenging vocabulary to me. I've talked before about why NeoGAF doesn't have review front for games on Meta/Open-critic? Newly-established sites have their say already.
This will help the site even more.
You’re that guy that defends Uwe Boll movies and enjoys Battlefield Earth, aren’t you?Nah. Hard disagree. I personally enjoy the dialogue in this game. I typically skip alot of dialogue when rocking RPG's. This is probably the first time I actually listen to NPC's. I get there are some who won't like it but, this is pretty huge for me. It's never really happened before. Different strokes and all, I guess...