Okay, I'm back after DYING IN THE TUTORIAL SECTION, which is pretty shocking to me. I did beat all of Strike Suit Zero, Freespace/Freespace 2, Wing Commanders 1, 2 and 4, etc. so I'd hope I would know how to play these kinds of games by now. I got killed by a bunch of stationary turrets that shouldn't be able to cut through my shields, except it doesn't even seem like I have any shields, so I dunno. I guess I should dodge the turret fire except my only warning that anything was up was a light beeping sound and a DMG meter of 80%, which apparently means you've been DAMAGED to 80%, not 80% health. Ooops.
Not sure if the Vita version is better (I'd hope so) but the Steam version needs work. For some reason, the afterburner is constantly firing. Joystick control setup is limited to picking from one of three schemes, two of which seem to be exactly the same and the third just takes away one of the joystick axes. Also, the game mapped bank to the roll axis and vice-versa until I switched to "Config 1 (No Z Axis)" and then back to Config 1, which, okay, sure.
I feel like the beta demo these guys put out a few months ago wasn't nearly this bad, so I'm wondering if trying to support more devices and getting the UI up to snuff caused all these problems. But I would consider this game still in Early Access for now. Hopefully they can clear up some of these bugs, because I really want there to be a decent game behind all of this stuff.