Yeah I'm doing a no cars playthrough and it's just nonstop intensity. I suggested my hotwire/alarm idea on the UL forums as well as who knows, maybe it'll gain some tractionI played a couple more hours last night, really enjoying this game so much. I've had two survivors die already, depite only being a few hours in. Both deaths came while I was desperately looking for melee weapons and got blindsided by a feral (once, hilariously as I opened up a door to leave a house, the feral was standing RIGHT THERE and killed me within seconds). Now I have a workshop built it should be a bit easier to keep my weapons though.
I really love the pacing of the game, or rather, how you control the pacing. You can zip about in a car easily enough (not quite enough risk IMO, I like the alarm idea floated above), but having to get around on foot can be truly harrowing. I hid behind a building last night and watched a MASSIVE horde pass by like a drunken marching band, the atmosphere and the palpable sense of fear is incredible. Please don't come this way, please don't come this way, please don't come this way!
I wonder what the scope for updates is like on XBL, it would be cool if they could patch in some new features and shore some of the others up.
and got blindsided by a feral (once, hilariously as I opened up a door to leave a house, the feral was standing RIGHT THERE and killed me within seconds).
Here's a trick. Stand outside the door and do a taunt. The zombies inside will usually get up and come outside.Seriously, I feel like the game plants zombies right inside the door you're about to go through so they can jump you as soon as you walk through.
Here's a trick. Stand outside the door and do a taunt. The zombies inside will usually get up and come outside.
still no german release ... i think ill wait for some discounts.
my excitement for this game is totally gone
Here's a trick. Stand outside the door and do a taunt. The zombies inside will usually get up and come outside.
Oh, there's nothing more badass than maneuvering into a good tactical position and luring the zombies over with a nice "Fuck you!!"I totally forgot taunts existed. Thanks, I'll try this out.
I am here to reassure!
Also, what happened to your Steve Albini-esque avatar?
It does matter. This is how it should look:
I know. In a game like this, those unscripted moments are the most memorable.Great stories, keep them coming. I have to get back into this hard over the weekend. I've been itching to play all week but I can't find more than 30mins here or there and that just doesn't scratch the itch.
Anyway, just under 460k y'all.
WOOO!
Any news on the version for Germany?
Last thing they said was that mid of this week would be the "worst case scenario".
Well....
I really wish there was more of a risk to using cars. I know many have been asking for fuel but personally I don't see any easy or practical ways of adding that mechanic to the game without totally changing the finely-tuned gameplay. My suggestion would be easier to implement and be linked directly to the character skills and community management
My suggestion would be to implement hot-wiring and an alarm/disabled risk to using a car. These three variables would be linked and be determined by a character's skills like wit, research, and traits (so a criminal background would have an increased chance of success at hot-wiring). Some characters wouldn't be able to hotwire at all.
This system could use the exactly same mechanic as searching. The exact same style, just with the word "Hotwiring" instead of "Searching". You could either do it slowly or could speed up the process, but that would noisier and at a greater risk of either setting off the alarm or disabling the car. If the alarm goes off, the car is still driveable but the alarm have the largest noise radius in the game and would stay on until a character with the necessary skills could turn it off. Even if the character exited the car, the alarm would stay on for a period of time. If a car is disabled, only a character with a mechanic skill or high research could fix it. The cars in your parking spots would have the alarms disabled and wouldn't have to be hot-wired
I feel this is much easier to implement than fuel tanks or siphoning fuel and it would be directly linked with characters and your community. Maybe your best combat character has low wit (more likely to set off alarms or disable a vehicle) or can't hotwire at all. You would also have to selective about what cars to save in your parking spots
What do you think?
I drove the entire available map trying to track down Infestations. They ended up all being north of the Church stretching back to the Ranger Station. In the meantime I'm down to 7 survivors. As soon as I get those numbers back up I'm moving to Snyder. I already have outposts set up around that location.Ugh, got the Too Many Infestations bug. Hurry up, patch!!! One more survivor and I can move to the warehouse!
That's a really good idea. Maybe I'll still boot it up tonight and prep the area around the warehouse before moving in.I drove the entire available map trying to track down Infestations. They ended up all being north of the Church stretching back to the Ranger Station. In the meantime I'm down to 7 survivors. As soon as I get those numbers back up I'm moving to Snyder. I already have outposts set up around that location.
Are there any more missions for Santos, after the car delivery one?
I feel like it takes ages for cars to repair at the warehouse...
Picked up more survivors. I'll be at 30 soon if I keep the pace up.
The Trigger Anti-Zed Militia is growing! .
So Marcus, my strongest character, has just vanished. Not present in the character list, no journal notes or anything. I think after that and the infestation glitch I'm just going to wait until after the patch and start a new game.
So Marcus, my strongest character, has just vanished. Not present in the character list, no journal notes or anything. I think after that and the infestation glitch I'm just going to wait until after the patch and start a new game.
Yeah there's a stickied thread on that forum for the problem.Jeez, that's awful. Is that a known bug? If it isn't, might be an idea to report it on the official forum.
http://forums.undeadlabs.com/forumdisplay.php?15-State-of-Decay-Bugs
How much downtime does a character need to recover from "Tired" status?
Can I recover in game, with my character in the HQ, or do I need to log out?
Are weapons/items ever on the ground or is everything found by searching (holding Y on an object)?
Awesome game. Worst ending ever. It couldn't possibly be more anticlimactic.