Also just looked at gamerankings reviews. Surprised its sub 80. Insanity IMO.
Yeah, this game has some serious flaws, but it is really great addictive fun.Not with all the bugs and technical issues it has. It is a great game but let's not forget that it has some serious issues.
I hope they add the ability to skip cut scenes in the patch.
This janky, ugly ass, pop-in riddled, clippy-ass $20 1.7 Gb mess of a game is way more fun than TLoU. There, I said it.
Damn I feel like an asshole...but I had to survive.
I'm doing my no cars playthrough and was heading over to rescue Jacob. Along the way, I came across a scavenger Anna holed up in the McCready farmhouse. So I agree to help her for half her supplies. But by this point, both melee weapons were yellow and I only had a few bullets left. As we begin gathering supplies, a horde shows up. They breach the fence and come over the wall. I use my last few bullets to take out a few that were attacking Anna. We fight together and attempt to gather supplies
But our fighting only attracted more and soon at least thirty zombies were within the walls. I hear Anna screaming. I peek out the window and most of those 30 have surrounded her, clawing at her. I have no more painkillers and only three zombies are approaching.
I can try and help or I can run. She would be my distraction. It takes a minute for me to decide. Then I turn and climb over the wall. I crouch in the bushes. It's night now and Anna calls for help on last time on the radio. Then silence.
I leave the farmhouse behind, heading for Jacob. I am alive, but at a great cost.
This janky, ugly ass, pop-in riddled, clippy-ass $20 1.7 Gb mess of a game is way more fun than TLoU. There, I said it.
I've yet to play TLoU, but I have a feeling this will be my opinion too. I'm really liking everything I've seen and heard about TLoU, but this game in on a whole other level in terms of gameplay. Time will tell though, I may fall in love with TLoU just as much as I've fallen in love with this, which would be incredible as this game is the game I've dreamt out since first playing Dead Rising 1 almost 8 years ago.
I said it another thread, but SoD has changed the zombie genre for me. I can't see myself playing any future zed game and not comparing it to this. It's just impossible. The bar has been raised and significantly so. Let's see if any other developers can match or even blow past it.
I agree, this is literally the zombie game I've been waiting my whole life for. Just shooting things and nabbing collectibles isn't going to be enough any more. I really can't wait to see how UL can build on the solid foundation they've made next gen. More complex environments, more systems to interact with, more survivors. Oh god I'm getting excited again.
Same. I never thought an open world zombie apocalypse game with dangerous zombies and community management would become reality and now I'm playing it. It's those random unscripted moments that just any other zombie game out of the water. It might be average on the technical side, but the gameplay is AAA quality and the tension is unmatchedI agree, this is literally the zombie game I've been waiting my whole life for. Just shooting things and nabbing collectibles isn't going to be enough any more. I really can't wait to see how UL can build on the solid foundation they've made next gen. More complex environments, more systems to interact with, more survivors. Oh god I'm getting excited again.
Question for you guys though; it feel like every time I want to go scavenging missions pop up and I'm told to hurry or it's too late. Am I really being timed there or can I take my time to search the surrounding houses near the church? I know the world is persistant but damn I want to explore the world too and sneak attack some zeds! Also please tell me I can get a better fortified area, because the church is way to small and I seem to be picking up survivors like crazy. Also how do you expand your home base cache? I seem to be running out of space and wasting resources from scavenging.
How replayable is the game? Are there different endings?
I played trial up until getting to the church. So far it seems i have to follow predetermined l main quest line.
This janky, ugly ass, pop-in riddled, clippy-ass $20 1.7 Gb mess of a game is way more fun than TLoU. There, I said it.
I love this game. The moments when you escape a battle with your favorite character and a sliver of health left are hair raising.
This janky, ugly ass, pop-in riddled, clippy-ass $20 1.7 Gb mess of a game is way more fun than TLoU. There, I said it.
I love this game. The moments when you escape a battle with your favorite character and a sliver of health left are hair raising.
The Last of Us is out? Completely forgot. I already thought of that as a less tense I Am Alive, but then State of Decay came and I forgot all about everything else.
Don't want to derail the thread, but TLOU a "less tense I Am Alive"? If anything, it's everything IAA wanted to be. The level of tension and sense of survival is immense. You really feel like you're struggling to stay alive when you only have three bullets, no health packs, and you're being hunted.
And the story/narrative just obliterates IAA
Microsoft needs to lock the MMO successor to this game up ASAP. This is probably one of the most fun games I have ever played. Warts and all, this game is still magnificent.
There are many random elements, so your bound to have different experiences on replays, and the game has a few missions where you can make a choice. However there's only one ending and the main quest line has a predetermined path.
Cool.
Is loot always the same or random in every replay?
I bought ms points yesterday. Cant wait to play it. What i saw and read so far this could be my dream game. I hope for next-gen sequel soon. Maybe they could use that infinite cloud stuff they brag about and make some big persistent world.
I'd say 60/40 humans to infected. The infected are not the focus. And unlike a game like RE4, stealth is always preferable to combat, especially when some of the infected are attracted by sound and can one-hit killSounds better than the footage they showed a while ago which looked like Uncharted with less bullets. One question before I stop derailing, what's the ratio of zombies/fungi/whatever to humans?
Cool.
Is loot always the same or random in every replay?
I bought ms points yesterday. Cant wait to play it. What i saw and read so far this could be my dream game. I hope for next-gen sequel soon. Maybe they could use that infinite cloud stuff they brag about and make some big persistent world.
I'd say 60/40 humans to infected. The infected are not the focus. And unlike a game like RE4, stealth is always preferable to combat, especially when some of the infected are attracted by sound and can one-hit kill
And the human AI is clever and smart. They'll flank you, they'll run away if they're unarmed and you have a gun, they'll react to an empty gun click or a human shield.
Here's an example:
"Was doing a stealthy scenario. Mucked it up a bit. Got alerted. They started to spread out in smaller groups. All going together. Took a hostage, and had a group under control due to this.
Until I realized some motherfucker had split off from the group once I revealed my hostage, gone around the entire area, and snuck up on me from behind."
Are the survivors near the church and near the field the only ones you interact with at length aside from "save me"?
So for 3 or 4 days now I have tried to play the game and get no story missions at all. I cannot progress. I really hope this isn't some game crashing bug, I am not starting over. I'm in the 2nd area..IIRC those were my last 2 story missionsthe sheriff Carl and I guess the judge have died? and the wilkersons brokered some deal with 3 survivors and killed them..
Does anyone know how characters tend to go missing?
My main guy went missing and I luckily found him after searching desperately for him and investing into survivor searches.
Want to avoid having to do that again though.
Do you guys know of great home locations? I'm at Alamo right now. Seems terrible from a defense standpoint at least structurally but its right in the middle of where I want to be and I can set outposts near it real easy.
Does anyone know how characters tend to go missing?
Do you guys know of great home locations? I'm at Alamo right now. Seems terrible from a defense standpoint at least structurally but its right in the middle of where I want to be and I can set outposts near it real easy.
That moment when you realize the local town is just Xs now and you finally need to move.
Any idea if and when this is coming to the PC?
Per OP: Yes and no ETA yet
I'm severely disappointed with this game. It's just barely holding my attention. It reminds me of last-generation Grant Theft Auto games, but worse. The pop-up is so bad that I sometimes drive into objects that haven't even appeared on my screen yet. Once you've played the game for an hour or so, you've seen everything it has to offer. On top of that there's masses of technical problems, glitches, freeze ups, no co-op (which was a no brainer for this game)...I wouldn't give it higher than a 5 or 6 out of 10.
what happens if you don't do the missing survivor missions? Do they die?
Sometimes. If you leave the game session with low supplies and moral then they will perish. You leave with high morale and fully stocked and they'll turn up on their own. The missions have never expired on me during a session so you have plenty of time.