either SFV isnt selling much, or XCOM 2 is (continues to be?) a monster because hot ryu cant get that top place on the sellers
One is a PC exclusive game, the other is a game from a genre that is a lot more popular on consoles.
either SFV isnt selling much, or XCOM 2 is (continues to be?) a monster because hot ryu cant get that top place on the sellers
I'm having a PC issue ever since getting a new PC. Already posted in the Tech Support Thread but I know there a plenty smart folks here as well, so cross-posting.
Disable fast startup in your power options.
Fighting games on PC still aren't going to sell as much as you think they are, especially after what WB and Tecmo do lately, yes I know it's Capcom and Street Fighter but, I assume people are a little cautious. That and not as many people play fighting games on PC as much as consoles obviously sadly, despite PC allowing you to use any controller you want damn near easier.
either SFV isnt selling much, or XCOM 2 is (continues to be?) a monster because hot ryu cant get that top place on the sellers
GFWL 2.0
The wheels are in full motion now guys. I'm expecting MCC announcement any day now.
Sorry Xbox one owners
I'm having a PC issue ever since getting a new PC. Already posted in the Tech Support Thread but I know there a plenty smart folks here as well, so cross-posting.
Oh my God. This solved it! CPU and GPU usage is normal again when starting the PC a single time. Thank you! I've been doing double starts for almost a year now. Since it was the same across two OS's, I assume it was the motherboard. This is great.Disable fast startup in your power options.
What if Microsofts strategy totally works and the Windows Store becomes incredibly succesful as a gaming platform and even siderails Steam eventually? Could be interesting material for a dystopian novel or adventure game. Sort of like "The Man in the High Castle", only more draconian.
What if Microsofts strategy totally works and the Windows Store becomes incredibly succesful as a gaming platform and even siderails Steam eventually? Could be interesting material for a dystopian novel or adventure game. Sort of like "The Man in the High Castle", only more draconian.
It's one thing to like to tinker and experiment with stuff to do interesting stuff. As a hobby programmer, that's what I spent half my free time on, the other being games, mostly. But having to go "through the hoops" for completely bullshit reasons, like MS not using executables, because they are special snowflake or something, is not rewarding or interesting. If you feel otherwise, you are weird. Which is fine, but just saying.I didn't know so many PC gamers were so adverse to doing a 3-5 minute thing to add a non-steam game to steam. Maybe i'm a weirdo but i actually enjoyed going through the hoops of adding win10 stuff to steam.
I had a couple of dumb $.10 halo games that if i didn't do this i would totally forget that i had them. Hell, i try to add all of my non-steam games or else it's like it doesn't exist.
The process is actually like 3-5 minutes long and the first time you do it you've basically made adding any other apps a breeze. I'm sure at least a couple of people will find this helpful.
I'm not sitting here praising the Win10 store but i also figured that this would be helpful for the future, when there will likely be some win10 store exclusives that people give a crap about
either SFV isnt selling much, or XCOM 2 is (continues to be?) a monster because hot ryu cant get that top place on the sellers
Just finished Life is Strange episode 2. I think I've played enough small-town mystery games to figure out who the real bad guy or whatever is.
I really think Capcom and Sony should have waited on releasing SFV until they released a more complete package for the casual player.
It's one thing to like to tinker and experiment with stuff to do interesting stuff. As a hobby programmer, that's what I spent half my free time on, the other being games, mostly. But having to go "through the hoops" for completely bullshit reasons, like MS not using executables, because they are special snowflake or something, is not rewarding or interesting. If you feel otherwise, you are weird. Which is fine, but just saying.
I really think Capcom and Sony should have waited on releasing SFV until they released a more complete package for the casual player.
Thanks for taking the time to create the guide, I appreciate it regardless of other people hating W10 apps.
I really think Capcom and Sony should have waited on releasing SFV until they released a more complete package for the casual player.
It's one thing to like to tinker and experiment with stuff to do interesting stuff. As a hobby programmer, that's what I spent half my free time on, the other being games, mostly. But having to go "through the hoops" for completely bullshit reasons, like MS not using executables, because they are special snowflake or something, is not rewarding or interesting. If you feel otherwise, you are weird. Which is fine, but just saying.
What if Microsofts strategy totally works and the Windows Store becomes incredibly succesful as a gaming platform and even siderails Steam eventually? Could be interesting material for a dystopian novel or adventure game. Sort of like "The Man in the High Castle", only more draconian.
Oh shit, so Gameplay Time Tracker won't work with Windows 10 Store games!?
Playing with mods and jumping through hoops to add a game as an exe is not quite the same.But ironically one of the major criticisms of the W10 store is that the sandbox nature doesn't allow you to tinker and experiment with injectors or mods. So surely if you didnt' want to spend those few minutes, you'd actually appreciate the simplicity of entirely untouchable sandbox 'games as apps'?
Oh shit, so Gameplay Time Tracker won't work with Windows 10 Store games!?
They couldn't. There was really know choice to delay. They needed to get it out ahead of tournament season.
Well be sitting on the full review of Street Fighter V until weve seen how Capcoms new rollback-based netcode system performs in a live environment. But really we could sit on it for a few months after that. At launch, SFV is merely serviceable for the seasoned online warrior. For the beginner, it is simply abysmal.
Not having a traditional Arcade mode and final boss is one of the more baffling decisions I have with SFV. Especially when you look at the stipulations you had to face off against hidden bosses as well in the various different versions of IV. For the single player that just wants to play offline a mode like that adds a fair old whack of replayability. Granted some get bored and might only play it a couple of times while others will exhaust every possible option but not even having a hook like this at launch strikes me as odd. Realistically it's a mode that could complement the Cinematic Story mode they plan to drop in June and something to keep engagement levels up for those prepared to wait. I guess getting the game out to support the Capcom Pro Tour was more a priority but I can't help think that the casual audience Capcom were after aren't going to be that patient waiting for the planned content drops.
SFV is merely serviceable for the seasoned online warrior. For the beginner, it is simply abysmal.
Yeah this has been the case for awhile now.
Why waste resources on a Arcade mode when you have the Character Stories and Survival Mode? Since a arcade mode would need it's own openings, endings, and maybe even rival battles for it to be of interest to casual fans. Better to put the focus on getting the game out and Cinematic Story mode which will interest the most. Nowadays arcade mode isn't really a selling point to people.
Didn't know SFV doesn't have an arcade mode. WTF?
Didn't know SFV doesn't have an arcade mode. WTF?
Didn't know SFV doesn't have an arcade mode. WTF?
A simple arcade mode that gives you a string of opponents to fight would've suficed, no need for intros or whatever since a story mode has been announced. Surely that's not something that would've demanded a lot of resources and it would tide people over until they got the real deal.
SF5 looks much easier to get into than SF4 IMO.SFV is merely serviceable for the seasoned online warrior. For the beginner, it is simply abysmal.
Yeah this has been the case for awhile now.
It has a Story Mode and Survival. Next month it'll have Cinematic Story Mode, Trials and Challenges and Extra Battle. I am personally fine with this, but I can see where people are coming from when they are missing the Arcade mode.
Also, Street Fighter V got the expected reviews. The core gameplay is great, while lacking content, which will come next month already, and in June.
So its really a Early Access title....
SF5 looks much easier to get into than SF4 IMO.
Keep singing that song.
I rather this, and get it tomorrow already, than a delay. And I love getting the features over the next few months, as i see it as a service, like DriveClub is. But yeah, there's no excuse leaving out 8 player lobbies, spectating and trials and challenges from launch. And Arcade too, and the shop as well lol.
So its really a Early Access title....
Easier to get in is one thing. If Beginner's don't care for the amount of content that's another.
I know for you it's fine to just have Versus and Training, but some people need more incentive than that.
Why waste resources on a Arcade mode when you have the Character Stories and Survival Mode? Since a arcade mode would need it's own openings, endings, and maybe even rival battles for it to be of interest to casual fans. Better to put the focus on getting the game out and Cinematic Story mode which will interest the most. Nowadays arcade mode isn't really a selling point to people.
That argument works both ways you know? Why waste resources making the Character Stories, which you can see if half baked and a one and done dealio with no replayability and such fucking shocking artwork that I don't even think Bengus can be proud of. Do you honestly think have a set up where you face off against 6 random CPU characters 1 rival and 1 set boss encounter even if you have just 1 opening and closing cutscene per character unlike the 3-5 the Character Stories have now would use more resources than what's gone into the 2 modes you've mentioned? If you design it properly you can make it replayable, where as those Character Stories and Survival Mode to a certain extent seeing as the lure is a one time reward, probably offer much less replayability.
It has a Story Mode and Survival. Next month it'll have Cinematic Story Mode, Trials and Challenges and Extra Battle. I am personally fine with this, but I can see where people are coming from when they are missing the Arcade mode.
Also, Street Fighter V got the expected reviews. The core gameplay is great, while lacking content, which will come next month already, and in June.
Character Stories is almost like a lite arcade mode. If you just want to keep fighting people there is survival.
That's what Survival is for.