Stumpokapow
listen to the mad man
Open world games in cities with no flying are fairly easy to optimize because buildings naturally occlude distant geometry and reduce rendering complexity.
Linear games are fairly easy to optimize because of line-of-sight occlusion and low required draw distances.
The tough one is rural terrain or flying because it requires you to do aggressive LOD because there's nothing there to cull geometry for you.
Linear games are fairly easy to optimize because of line-of-sight occlusion and low required draw distances.
The tough one is rural terrain or flying because it requires you to do aggressive LOD because there's nothing there to cull geometry for you.