I just finished up Call of Juarez: Gunslinger a night or two ago and since it's going to be my Steam GOTY (Sorry Sonic Transformed and PacMan CE DX+) I wanted to share some thoughts on it, regardless of the fact that its probably been talked about plenty already.
First off, one of the big feelings that I had when finishing up Gunslinger was that this was as close to a perfect game as I have played in a long time (probably since Portal 2 or Geometry Wars 2 I would guess). And by perfect I don't necessarily mean that it's my favorite game of all time, but perfect in that I just can't pick out an easy weak link when examining the game. Reading that, maybe the term I'm looking more for would be "complete package" as opposed to "perfect." It doesn't mean that the game tries to do everything but that it does exactly what it set out to do with a strong sense of focus and continuity. Gunslinger is an obvious candidate for tacking on an extraneous multiplayer mode, padding out the length with filler levels, and having it crash and burn at $60. Instead, they shockingly went the smart route and kept it at a budget price while keeping the focus on single player score attack. There really wasn't anything that I disliked during my playtime with it. The story, setting, sound and graphics, gameplay, and replayability all hit the marks for me, as detailed below.
The story I expected to just be something that I skipped by to get to the gunplay, but instead I found it to be one of my favorite video game stories in recent years. For me at least, I have very different expectations for stories in video games as opposed to stories in books or movies. I don't need for character development and deep plots in the same way as I would for those other media forms, instead I like an amusing story that stays secondary to the gameplay, helps to sell the setting, and in the best circumstances that ties in parts of the story to gameplay events on screen. And the story presented in Gunslinger does all of this to me. The static story moments are presented very quickly between levels (reasonable voice acting as well) so I was never really feeling those long loss of control moments like in other games. I also enjoyed how the unreliable narrator allowed for some cute moments of replaying the same scenes from various perspectives or just for amusement "Then an army of Apache warriors out of nowhere!" Plus I just like how it captured the spaghetti western setting, it doesn't have to be the most complex plot in the world, just make me feel like I'm in an character in a Sergio Leone film and we're good to go.
Speaking of spaghetti western films this game helped to remind me what an awesome setting that is for a shooter. I guess there were the earlier Juarez games (which I've not played) but it really does seem to be a bit of an underutilized setting for shooters based on how cool the guns were. Does anyone here really not like shotguns? Lever action rifles? Akimbo six shooters? It might not be the broadest set of guns in a game ever, but for a short game like this that's not really an issue at all. I had favorites, but I found myself swapping back and forth pretty often just because I liked to play around with the sound and feel of a new gun for a little while. Plus the relatively small magazines and lack of precise scopes actually make a pretty good combination for a game, helps to keep encounters a bit tighter and keep you continually looking for good spots to reload your weapons. The music was all quite passable Ennio Morricone takeoffs and the graphics also did a really nice job of selling a blend of realistic old west with a bit of fantasy cel-shading to underscore that you are being told a tale, not reliving history. The collectibles added some cool history to the game. Instead of being stuff like Bioshock Infinite logs where you have to find and read them to actually get the story, they are more like Assassin's Creed in that they give you something to poke around for if you want, but you just get interesting history tidbits as opposed to missing out on the plot if you don't find them. Heck, I'm a history buff and I actually learned a thing or two (never had heard of L. Frank Baum's anti-Native American editorials before, and lots of wild west minutia) which is way more than I could ever say for Crysis or Call of Duty.
The action for this game also fit my tastes really well. Plenty of it seems standard FPS fare these days (recharging health, limited weapon selections) but it had some really cool elements that helped to elevate it to me. One such choice was putting the combo system front and center and tying it with XP gain. In most regenerating health games there is a super easy path forward that involves finding cover, poking yourself out a bit, taking a few quick shots, and then finding your way back into cover to recharge. You certainly can play Gunslinger in this fashion, but the combo system (which is always on, even in the story) encourages you to get out of cover and play more aggressively to keep your combo points going, which in turn racks up more XP upgrades for you. Very like Bulletstorm (another one that I enjoyed) in this regard. I also liked the upgrade system for providing a solid way to tweak your character and learn some new abilities without being an actually RPG system where you would have to grind stats or abilities to advance in the game. In my opinion that the best way to do advancement, a bit of interesting customization and progression is fun, but not at the expense of grinding or having to follow specific skill trees to get viable characters. The scoring system and abilities also lead to the solid replayability of the game. The arcade mode (which I'm just getting into) drops the story totally to focus on an FPS leaderboard game of trying to max out the most points in confined arenas, which is such a smart choice (versus something like a multiplayer mode) because it's already the focus of the game and what the game is designed for. Just gives you a way to get more of that (without needing to create story mode filler) while competing with your friends. And with the ability trees and only being able to carry two weapons at a time you do have to focus on some of the ability tree in one playthough, so combine that with the short length and you have a really compelling case to go back and New Game+, which this game has, and experience it over again with some new focus weapons and abilities.
This might be a bit of an odd cross genre comparison, but I'd actually compare this game to Bastion, which I also enjoyed, but not as much as Gunslinger. Both games rely on a basic enough story with a heavy emphasis on interesting narration pushing things forward. Both games are not really leveling / grind games, but they do both have progression systems to keep the core gameplay fresh. Both have a very strong sense of setting where the graphics, music, sound, story, weapons and abilities all combine to draw you into the world. And finally, as the most important point, both know the importance of "less." Not every game has to have every mode under the sun and sell for $60. Both Bastion and Gunslinger have core gameplay that I really liked, but I could see either of them getting old if they had to stretch that same gameplay over like 15-20 hours of gameplay. Instead they both chose to tell focused stories with short running times and then chose to give you some reasons after that to come back for new game+ or arcade modes if you wanted more. Making long games is hard, you have to draw the story out, you have to reduce the flow of new abilities, you have to keep tweaking the core gameplay to keep it fresh. Gunslinger is a game that is both fun and values your time, a rare combination in today's gaming world.
TLDR: Gunslinger is a great game. Also it's short and cheap so you should go ahead and play it now.
TLDR2: Holy crap I write too much when I get going...sorry about that.