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STEAM- Announcements & Updates 2011 Edition |OT2|

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Echoplx

Member
Ledsen said:
Well I've been googling for a while and I can't find any straight answer about D2D. There's nothing else on their website, except the FAQ says each game has "limited simultaneous activations" which is pretty obvious. I've found several quotes talking about how they have limited activations on all games and you have to get a new key from support after X number of activations, but nothing straight from D2D.

Well believe what you want but D2D does not enforce any kind of DRM other then what comes with the games themselves.
 

Zimbardo

Member
Ledsen said:
Well I've been googling for a while and I can't find any straight answer about D2D. There's nothing else on their website, except the FAQ says each game has "limited simultaneous activations" which is pretty obvious. I've found several quotes talking about how they have limited activations on all games and you have to get a new key from support after X number of activations, but nothing straight from D2D.


did you miss where it was stated at least a couple times that The Witcher 2 has no DRM since patch 1.1?

and like already mentioned, there is no global type DRM that D2D uses. it depends on the individual game and what the developer for that particular game decides to use ...much the same as what you buy off Steam.
 

Salsa

Member
Obsessed said:
.

Anyone? Please...

All indie games should have demos FFS.


Its great. Its basically a puzzler/platformer where you collect blocks and place them together to reach the end of the level. The trick is that you can only put 4 blocks at a time, wich most of the times is more than you need, so it becomes challenging. Apparently later on there's some more tetris-based mechanics when you can clear a line of blocks and stuff like that.

Has tons of charm and plays really great. I only played a little bit so that's how much i know! but i can tell you that its definetly worth it.
 

scitek

Member
Ledsen said:
Well I've been googling for a while and I can't find any straight answer about D2D. There's nothing else on their website, except the FAQ says each game has "limited simultaneous activations" which is pretty obvious. I've found several quotes talking about how they have limited activations on all games and you have to get a new key from support after X number of activations, but nothing straight from D2D.

All you download from D2d are the files to install it. Basically, what would come on a disc. D2D has no way of knowing how many times you actually activate your game or anything.
 
Metro 2033 always looked interesting... But... Not sure if want...

Like... Is the game really creepy and/or survival horror-ish?

I'm the kind of guy who bought DOOM3 and STALKER, played maybe 20 minutes of each, and never touched them again. Why buy them? I don't know. But I don't like being creeped out. Lol.
 

Anilusion

Member
ArtistDude88 said:
Metro 2033 always looked interesting... But... Not sure if want...

Like... Is the game really creepy and/or survival horror-ish?

I'm the kind of guy who bought DOOM3 and STALKER, played maybe 20 minutes of each, and never touched them again. Why buy them? I don't know. But I don't like being creeped out. Lol.

I you don't like creepy games then this is not for you.
 
ArtistDude88 said:
Metro 2033 always looked interesting... But... Not sure if want...

Like... Is the game really creepy and/or survival horror-ish?

I'm the kind of guy who bought DOOM3 and STALKER, played maybe 20 minutes of each, and never touched them again. Why buy them? I don't know. But I don't like being creeped out. Lol.

It's a mix of creepiness, RPG and stealth shooter. If you didn't like STALKER then this might not be for you.
 
There are some creepy sections but overall Metro is mostly just atmosphere, also Counter Strike original just totally crashed and I had to hard reboot, I couldn't get out of it. Anyone else have this recently with an otherwise stable system, new patch maybe?
 
SalsaShark said:
Its great. Its basically a puzzler/platformer where you collect blocks and place them together to reach the end of the level. The trick is that you can only put 4 blocks at a time, wich most of the times is more than you need, so it becomes challenging. Apparently later on there's some more tetris-based mechanics when you can clear a line of blocks and stuff like that.

Has tons of charm and plays really great. I only played a little bit so that's how much i know! but i can tell you that its definetly worth it.

Thanks for the recommendation. Will probably buy.

Nabs said:
Try the tech demo here. I enjoyed it, and will be picking it up shortly (just need to finish a couple more games).

Thanks. I will try it shortly.
 

Ledsen

Member
Zimbardo said:
did you miss where it was stated at least a couple times that The Witcher 2 has no DRM since patch 1.1?

and like already mentioned, there is no global type DRM that D2D uses. it depends on the individual game and what the developer for that particular game decides to use ...much the same as what you buy off Steam.

I didn't miss it, but I was under the impression that there was a global activation DRM scheme on D2D, where you "unlocked" you game, and after that it functioned like it would if you bought it in the store. Anyway, how do I know what kind of DRM a particular game uses? It doesn't say on the individual store pages.
 
ArtistDude88 said:
Metro 2033 always looked interesting... But... Not sure if want...

Like... Is the game really creepy and/or survival horror-ish?

I'm the kind of guy who bought DOOM3 and STALKER, played maybe 20 minutes of each, and never touched them again. Why buy them? I don't know. But I don't like being creeped out. Lol.

But you play the scariest survival-horror game of all time... Minecraft.

I don't understand.
 

Zimbardo

Member
Ledsen said:
I didn't miss it, but I was under the impression that there was a global activation DRM scheme on D2D, where you "unlocked" you game, and after that it functioned like it would if you bought it in the store. Anyway, how do I know what kind of DRM a particular game uses? It doesn't say on the individual store pages.

i dunno man ...google i guess.

the Steam forums would probably be good.
 

Ledsen

Member
Zimbardo said:
i dunno man ...google i guess.

the Steam forums would probably be good.

Ah, forget it, I'll just wait for GOTY versions of Dragon Age II and Two Worlds II, and I can't play TWII until I get a new computer anyway >_>
 

coopolon

Member
Ledsen said:
I didn't miss it, but I was under the impression that there was a global activation DRM scheme on D2D, where you "unlocked" you game, and after that it functioned like it would if you bought it in the store. Anyway, how do I know what kind of DRM a particular game uses? It doesn't say on the individual store pages.

I believe the witcher 2 has none after the first patch, dragon age 2 has ea's securom implementation, and two worlds 2 has a proprietary drm that limits it to 3 machine activation total, after which you have to ask for more licenses.
 
I should be playing Deus Ex: Human Revolution, which is simply fantastic, but I can't stop playing Civ V. Just completed a playthrough on King, which is the first difficulty level that the A.I. Civ's starting receiving unfair resource and cultural advantages, and am currently in the middle of an Emperor run, which is kind of ridiculous. I can't imagine what the Immortal or Deity difficulty levels will be like in terms of A.I. advantages. On Emperor the A.I. cities growth is double my own and their culture, resource and unit generation advantages are kind of absurd.

The A.I. in the higher difficulty settings is pretty easy to figure out though. If there's a large body of water between you and it, you're generally pretty safe, if it's on the same landmass, it's only a matter of time before it declares war on you. I got nuked, 3 times, by Suleiman in my last game. When that asshole sued for peace, I steam rolled his entire damned nation and nuked his last city three times before crushing him. It didn't matter that I was going for the science victory and hadn't antagonised anyone, I was just there on the same landmass. My Emperor run is proving this out. Friendly for a few turns, even ask for resource assistance or open borders, then attack out of nowhere with some crazy overwhelming, advanced force that I take a few hundred years to successfully repel.

I'm on the final map size and land mass variation but have two more difficulty settings to play through and 14 leaders to play through the main campaign with. This isn't counting any of the DLC scenarios, two of which came with my purchase of Civ V and the viking one I purchased along with my copy. I have only played the single player campaign, and my play time is sitting at 64 hours. wat
 

Blizzard

Banned
I'll probably never play them, and I finally picked up Counterstrike Source (and Day of Defeat Source?) on sale at one point, but I figured I'd go ahead and drop $3.74 for the old Counterstrike 1 games just for the sake of nostalgia. I feel like someone said Day of Defeat was decent too.
 

chewydogg

Member
jaundicejuice said:
I should be playing Deus Ex: Human Revolution, which is simply fantastic, but I can't stop playing Civ V. Just completed a playthrough on King, which is the first difficulty level that the A.I. Civ's starting receiving unfair resource and cultural advantages, and am currently in the middle of an Emperor run, which is kind of ridiculous. I can't imagine what the Immortal or Deity difficulty levels will be like in terms of A.I. advantages. On Emperor the A.I. cities growth is double my own and their culture, resource and unit generation advantages are kind of absurd.

The A.I. in the higher difficulty settings is pretty easy to figure out though. If there's a large body of water between you and it, you're generally pretty safe, if it's on the same landmass, it's only a matter of time before it declares war on you. I got nuked, 3 times, by Suleiman in my last game. When that asshole sued for peace, I steam rolled his entire damned nation and nuked his last city three times before crushing him. It didn't matter that I was going for the science victory and hadn't antagonised anyone, I was just there on the same landmass. My Emperor run is proving this out. Friendly for a few turns, even ask for resource assistance or open borders, then attack out of nowhere with some crazy overwhelming, advanced force that I take a few hundred years to successfully repel.

I'm on the final map size and land mass variation but have two more difficulty settings to play through and 14 leaders to play through the main campaign with. This isn't counting any of the DLC scenarios, two of which came with my purchase of Civ V and the viking one I purchased along with my copy. I have only played the single player campaign, and my play time is sitting at 64 hours. wat

Reading this post made me go play it...
 

Oreoleo

Member
Blizzard said:
I feel like someone said Day of Defeat was decent too.

Day of Defeat is AMAZING. It's just that not many people play it anymore. It was my multiplayer game of choice for years before TF2 came out.

Oh and everyone should get Metro. It's not that creepy/scary of a game, but it's got atmosphere out the wazoo.

StuBurns said:
I'd never played DoD:S till today, I really don't like it at all. Never played the original, but the character movement, the readability of the environment and encounters, and the weapons themselves all feel off to me.

I've always liked the original DoD more than DoD:S. The new class system never really worked for me and like you mentioned character movement was a little iffy for me as well.
 

StuBurns

Banned
I'd never played DoD:S till today, I really don't like it at all. Never played the original, but the character movement, the readability of the environment and encounters, and the weapons themselves all feel off to me.

I did try the normal CZ today for the first time, I don't get why everyone hates it, I'm certainly not good, or even well versed in CS1.6, but it feels quite similar to me.
 

Zimbardo

Member
i'm not really a fan of Counterstrike Source or Day of Defeat Source.

gameplay is kinda dull to me ...would rather play Battlefield or COD.

i guess i'm one of the weird ones since everyone seems to love Counterstrike.
 

wolfmat

Confirmed Asshole
Zimbardo said:
i'm not really a fan of Counterstrike Source or Day of Defeat Source.

gameplay is kinda dull to me ...would rather play Battlefield or COD.

i guess i'm one of the weird ones since everyone seems to love Counterstrike.
Play GunGame on a server with a lot of people. GunGame maps have the prefix gg.
 

Relax.MX

Member
Zimbardo said:
i'm not really a fan of Counterstrike Source or Day of Defeat Source.

gameplay is kinda dull to me ...would rather play Battlefield or COD.

i guess i'm one of the weird ones since everyone seems to love Counterstrike.

Perhaps it's because you do not play in his time..(CS 1.6 nostalgia)...CoD is a easy game
 
Day of Defeat was amazing for its time, Day of Defeat Source was never quite as good, content rich or as active. There's still a small dedicated community playing DoDS, larger than Monday Night Combat or Brink, so there will be people to play if you buy it.

chewydogg said:
Reading this post made me go play it...

Excellent /MrBurns
 
I just wish Valve would quit making multi-plat games. CS had a lot of things that made it so great and addictive.

CSS was good fun for a couple of years when source still impressed, but like others have said it wasn't as good as the first.

Go doesn't impress me at all.

The last fun game involving shooting at other players, was COD4... Since then I haven't done much besides L4D1/2 and now Killing Floor exclusively.

I am counting on RO2 to pull me out of the coop slump however. With every multi-plat game Valve releases, I feel more and more alienated from Valve. My personal feelings.
 

StuBurns

Banned
I think Valve are better than ever since they started making console games.

EDIT: I didn't know they made HL2 Xbox in-house, ummm. So they've been multiplatform for longer than I thought.
 

Zimbardo

Member
from about 2000 to around 2006 i didn't play many games ...just the NHL series and Diablo 2.

so i kinda missed out on the inital Counter Strike years.

i'll look for the 'gun games' and try them out.
 
Even if Valve wasn't making multipaltform titles, they'd still just be modifying/updating the Source engine or doing things like optimising their games and the Source engine to run on integrated GPU's. Valve is like Blizzard in that they put more emphasis on art direction than tech. They want as many people as possible to play their games and have a low barrier of entry.

it's not like they'd make the next bleeding edge PC game that would max out rigs two, three years down the road if they weren't making multiplatform games.
 
StuBurns said:
I think Valve are better than ever since they started making console games.

EDIT: I didn't know they made HL2 Xbox in-house, ummm. So they've been multiplatform for longer than I thought.

We're always opposite on like every issue lol.
 

Nekrono

Member
I have a question about Metro 2033, I played it a while ago and I remember the game having very weird mouse movement, really jerky, even at around 40 FPS, I remember it had to be pretty much locked at 60 for it to feel "ok".

Is is still the same? Is there a fix?
 

StuBurns

Banned
scorpscarx said:
We're always opposite on like every issue lol.
I think you're in the majority in this case certainly. Lots of people favor CS1.6/HL1 to newer stuff. I think generally TF2 is preferred to TFC though.
 

Zimbardo

Member
the one thing of note about Metro 2033 that i remember is that there's no option to turn on vsync in game ...which makes it really ugly.

turn on vsync in your video drivers control panel ...or use D3Doverrider.

don't remember having a problem with the keyboard/mouse. also, the game works great with an Xbox pad if u have one. native support for it.
 

Echoplx

Member
Nekrono said:
I have a question about Metro 2033, I played it a while ago and I remember the game having very weird mouse movement, really jerky, even at around 40 FPS, I remember it had to be pretty much locked at 60 for it to feel "ok".

Is is still the same? Is there a fix?

It's still there.
 

Salsa

Member
I actually pumped every graphic option in Metro to the highest back when i tried it and it looked.. weird. Like jaggie in the distance and stuff like that.

I disabled something (tesselation or something like that) and it looked much better.

Just a heads up.
 

Nekrono

Member
SalsaShark said:
I actually pumped every graphic option in Metro to the highest back when i tried it and it looked.. weird. Like jaggie in the distance and stuff like that.

I disabled something (tesselation or something like that) and it looked much better.

Just a heads up.
The "Advanced DOF" takes a HUGE hit on performance, If I remember correctly it took away around 20 FPS when I messed around with it a while ago and I'm running a 6950 and 1080p.

Actually I think that's the only thing that I remember toggling off, maybe tessellation for a locked 60 FPS, too bad advanced DOF takes away some cool effects.


3chopl0x said:
It's still there.
Oh god, this is the one thing that made me turn off Advanced DOF and Tessellation, the mouse felt so bad(unless it was running at 60 FPS) that it made the game unplayable for me, even at ~45 or a little less it felt awful and it got worst if you got closer to the 30's.
 

Salsa

Member
Nekrono said:
The "Advanced DOF" takes a HUGE hit on performance, If I remember correctly it took away around 20 FPS when I messed around with it a while ago and I'm running a 6950 and 1080p.

Actually I think that's the only thing that I remember toggling off, maybe tessellation for a locked 60 FPS, too bad advanced DOF takes away some cool effects.

I was able to mantain a good performance cause i game at 1360x768, so im talking strictly visual. Some of the most advanced options made the game look worse IMO.
 

Truespeed

Member
Obsessed said:
.

Anyone? Please...

All indie games should have demos FFS.

It's an interesting puzzle platformer with a LBP twist to it where you can create levels or play levels created by other people (that have been ranked so you can tell which are the good ones). The basic premise of the game is to collect blocks and recycle them to build shapes to help you get to teleports. I've only played a little of it, but I really like it so far.
 

StuBurns

Banned
ohhthegore said:
Well seems everyone was right about the Steam timer being broken, says I've played Stalker for 99 hours when I've only played it for 2
Well, that's completely fucked, it's normally just very inaccurate.
 

Twinduct

Member
Only thing that completely destroyed Metro for me was the Terrible AA solution (Temporal? Edge?) ... Anyway it makes for a fugly motion blur that completely destroyed the game for me.

I must have spent 4 hours just tweaking the damn ini files trying to get the shit to stop :<
 
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