graywolf323
Member
Baki said:I love how you guys are all for a Steam monopoly. Eh...
you might want to double check what thread you are posting in
Baki said:I love how you guys are all for a Steam monopoly. Eh...
Metro 2033 is Steamworks.Discotheque said:speaking of alternatives direct2drive is offering 20% of all titles (including preorders) this weekend if you enter the code hailtothechief upon checkout.
And yes some titles are steamworks like Brink and Homefront. So you can order from there, enter cd-key in steam and you pretty much bought it from steam anyways. And Homefront comes with free Metro 2033 (not steamworks)
Discotheque said:speaking of alternatives direct2drive is offering 20% of all titles (including preorders) this weekend if you enter the code hailtothechief upon checkout.
And yes some titles are steamworks like Brink and Homefront.
Likewise. When I run low on ammo, I always take joy in finding a chopper or a chaingun that I can dismount which have unlimited ammo anyway. If not, I just melee or harpoon the fuck out of everyone.Blizzard said:I haven't tried the mod to make everything free in Just Cause 2, but I suspect that since the game is so big, it wouldn't be for everyone. Very early on in the game I was having to look for ammo and weapons (and swapping back and forth between weapons on the ground was a little confusing to me). However, I feel like some people would get bored more quickly if they had whatever weapons etc. they wanted available all the time. *shrug*
I think you can do that with EA games, or at least some of the time I've been able to drop a key into EADM and it will show up there. Not sure for what/how many titles, but if companies started doing that then there's more choices I guess.trinest said:No worthy compeditors yet- and besides they will have to have the ablity of "transfering" your Steam games to them for me to love them.
YesStallion Free said:Metro 2033 is Steamworks.
Baki said:I love how you guys are all for a Steam monopoly. Eh...
Not only Minecraft, but I launch UE3 from Steam whenever I get a hankering to do some level editing.Blizzard said:For anyone who doesn't know, you can just add a shortcut and launch it from Steam. It will even show up in your friends list. People commonly seem to do this with Minecraft.
Blizzard said:For anyone who doesn't know, you can just add a shortcut and launch it from Steam. It will even show up in your friends list. People commonly seem to do this with Minecraft.
Seriously, it's almost impossible for Steam to have a monopoly at this point. Just because a few titles here and there are using Steamworks doesn't mean the world is ending, it just means publishers are waking up to the fact that this service is strong and can deliver good results. If Microsoft had done GFW in Windows Vista properly then maybe they'd be a strong competitor, but at this point their whole setup is just trying to play catchup.morningbus said:I love how you want arbitrary games to be objectively worse for no other reason than trying to prevent a monopoly, a thing that is literally impossible on the PC platform.
What's really creepy is that (Botolf and I found out) if you launch the UDK game thing, and maybe even the editor, even totally separate from Steam, Steam sometimes still knows you launched it and changes your status accordingly.Rainier said:Not only Minecraft, but I launch UE3 from Steam whenever I get a hankering to do some level editing.
Certainly not the Spanish Inquisition.Stallion Free said:This is the official Steam thread, what were you expecting?
will do, thanksVisualante said:Install the everything is free mod, I don't even play missions I just go around having fun.
amrod said:Bulletstorm is now available for pre-purchase on Steam.
http://store.steampowered.com/app/99810/
$60
jaundicejuice said:- EA Tax.
- No Demo.
- Games For Windows Live.
They had my money at People Can Fly, but lost it with the above three strikes. Toss in no sdk/mod support or the fact that Unreal supports Steamworks yet they still went with GFWL as the cherries on top of that asshole flavored sundae and it looks like I'll buy Bulletstorm when it's five or ten dollars in a sale a few years down the road.
This is how you go about actively losing a day one sale EA/Epic.
I feel the exact same way. I hadn't planned to buy it day one - was planning to wait a month or two, when I have more free time - but I was one of the (apparently few) people who was legitimately interested in and excited for this game. Now? Not so much. \:jaundicejuice said:- EA Tax.
- No Demo.
- Games For Windows Live.
They had my money at People Can Fly, but lost it with the above three strikes. Toss in no sdk/mod support or the fact that Unreal supports Steamworks yet they still went with GFWL as the cherries on top of that asshole flavored sundae and it looks like I'll buy Bulletstorm when it's five or ten dollars in a sale a few years down the road.
This is how you go about actively losing a day one sale EA/Epic.
All of the DLC weapons and mechs are for single player only. There's some awesome ones too, like the shotgun bazookas.Bebpo said:Not that I expect anyone here to know because no one plays the game, but are the FM DLCs for use in the single player campaign (the additional weapons/wanzers)?
I plan on playing the SP sometime this year and the DLC is pretty cheap so I wonder if I should grab the mechs/guns.
Will never play the MP, so if it's MP only there's no point.
Serious question not baiting GFWL hate: Why DO devs choose GFWL over Steam/Steamworks integration? I can't actually think of a reason.jaundicejuice said:- EA Tax.
- No Demo.
- Games For Windows Live.
They had my money at People Can Fly, but lost it with the above three strikes. Toss in no sdk/mod support or the fact that Unreal supports Steamworks yet they still went with GFWL as the cherries on top of that asshole flavored sundae and it looks like I'll buy Bulletstorm when it's five or ten dollars in a sale a few years down the road.
This is how you go about actively losing a day one sale EA/Epic.
enzo_gt said:Serious question not baiting GFWL hate: Why DO devs choose GFWL over Steam/Steamworks integration? I can't actually think of a reason.
Would you like some extra money with your hats?enzo_gt said:Serious question not baiting GFWL hate: Why DO devs choose GFWL over Steam/Steamworks integration? I can't actually think of a reason.
I completely agree, actually. I might not have in the past, out of ignorance, but with more and more examples to the contrary, I'd be hard-pressed to worry about Steam becoming an actual monopoly.CaptainAhab said:There is a gang of successful digital distributors. Anyone can make a pc game and distribute it by themselves through their own personal website. There are countless examples of people successfully doing this. I don't understand why everyone is so afraid of Steam getting a monopoly on pc games. As far as I can tell it's impossible. It's an open platform.
So even financially, pairing with GFWL isn't like, cheaper or anything than going with Steam for digital distribution?Zzoram said:They don't. Only if the publisher has a special deal with MSFT does anyone reluctantly use GFWL over Steamworks. Epic has a close special relationship with MSFT and they clearly want to maintain it.
enzo_gt said:So even financially, pairing with GFWL isn't like, cheaper or anything than going with Steam for digital distribution?
Still trying to wrap my head around MS paying off people to use their service when no one does willingly, or will in the future willingly as if they're trying to start a movement or something.
BobJustBob said:Also GFWL. I think they're sabotaging the PC version (this plus the lack of a PC demo) to make people buy the 360 version. Worked on me.
Rainier said:Steam isn't free, they get a cut of each sale. 30% I think.
enzo_gt said:Serious question not baiting GFWL hate: Why DO devs choose GFWL over Steam/Steamworks integration? I can't actually think of a reason.
Rainier said:Steam isn't free, they get a cut of each sale. 30% I think.
Is Steamworks the online portion of the game? Wikipedia offered me this:Zzoram said:I believe you're confused. That's the distribution cut and is the same as everyone else. We're not talking about Steam distribution, but Steamworks. Steamworks is free and much better than GFWL. Steamworks can be in retail box copies of games and link to Steam, but those retail copies don't give any cut of sales to Valve.
Steamworks may refer to:
* A programming and development suite developed by Valve Software
* Steamworks (gay bathhouse), a gay sauna located in Edinburgh, Scotland
Rainier said:Is Steamworks the online portion of the game?
Also stuff like voice chat, and etcVolcynika said:Community features/achievements/matchmaking/etc., I think.
Rainier said:Is Steamworks the online portion of the game?
Thanks. Oh, and if you need to know about gay bathhouses, I'm your man.Zzoram said:It can be. Developers don't have to use all of Steamworks, but they have the option to:
Steam achievements
Steam matchmaking and lobby
Steam server browser
Steam Cloud storage of control configuration settings and save files
and of course the usual benefits of a game through Steam like the friends list showing your friends what you're playing, time played tracking, and in-game overlay
Zzoram said:It can be. Developers don't have to use all of Steamworks, but they have the option to:
Steam achievements
Steam matchmaking and lobby
Steam server browser
Steam Cloud storage of control configuration settings and save files
and of course the usual benefits of a game through Steam like the friends list showing your friends what you're playing, friends list text/voice chat across games and in group chats, time played tracking, and in-game overlay access to friend's list/chats as well as the Steam webkit browser so you don't need to alt+tab to gamefaqs your way out of trouble
Rainier said:Thanks. Oh, and if you need to know about gay bathhouses, I'm your man.
TouchMyBox said:Plus DRM, installer, anti-cheat. Anti-cheat being the biggie as it's the only real anti-cheat out there that has consequence for cheating.
Yeah, what's up with that? I want the first one.Aaron said:Bleh. I just bought it last week on Direct2Drive thinking Steam would never get it. Oh well.
enzo_gt said:Serious question not baiting GFWL hate: Why DO devs choose GFWL over Steam/Steamworks integration? I can't actually think of a reason.
You can skip the first one if you want. The second game happens before the first so you don't have to worry about story, and overall it's more refined than the first. I hear River of Time is kind of short, but I haven't finished it yet.Schmattakopf said:Yeah, what's up with that? I want the first one.