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STEAM announcements & updates 2011 Thread 3 | Buy now, play later.

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I bought Costume Quest at full price, twice. If this game bombs and we don't see any further Double Fine games on PC, I'll be a sad panda and it will be the fault of all you cheap asses.

All I can definitively say about The Last Remnant is that it's technically subpar on consoles (loadtimes are apparently horrendous) and that isn't a problem that stands in the way of the experience on PC. You can take the game for what it is, most people seem to enjoy it from what I recall. I just haven't had it in me to beat a jrpg on a console/pc in I don't know how long. The genre works for me on handhelds, less so on dedicated boxes.
 

JaseC

gave away the keys to the kingdom.
jim-jam bongs said:
Imagine playing the only coin in the world and you're being used to decide on outcomes for all global debates.

I've got this.

It's barely 2:30 in the morning and I will not rest until I have empirically solved this conundrum.
 
Freki said:
Sorry for my ignorance - but what are SaGa games?

A jrpg series so amazing that it doesn't get released outside of Japan on the regular. The few that do are generally regarded as incredibad by the enthusiast press but viewed as amazing by its niche of fans. Somehow SaGa has earned some seriously diehard fans in the west or maybe they're all just alts of Akitoshi Kawazu. Go read up on Romancing and Unlimited SaGa for the PS2.
 

Kuro Madoushi

Unconfirmed Member
jaundicejuice said:
I bought Costume Quest at full price, twice. If this game bombs and we don't see any further Double Fine games on PC, I'll be a sad panda and it will be the fault of all you cheap asses.

All I can definitively say about The Last Remnant is that it's technically subpar on consoles (loadtimes are apparently horrendous) and that isn't a problem that stands in the way of the experience on PC. You can take the game for what it is, most people seem to enjoy it from what I recall. I just haven't had it in me to beat a jrpg on a console/pc in I don't know how long. The genre works for me on handhelds, less so on dedicated boxes.
All I can say is, 'Jack Black'
 

JaseC

gave away the keys to the kingdom.
As a "completionist", how long should I expect the PC version of Costume Quest to last me?

Kuro Madoushi said:
All I can say is, 'Jack Black'

That's just rude.
 

Gravijah

Member
snuggles is a beautiful man.



could someone point me in the direction of essential max payne patches/mods? not looking for graphic overhauls or anything, i'm just having sound issues.
 
JaseC said:
As a "completionist", how long should I expect the PC version of Costume Quest to last me?

It took me a little over 5 hours to beat the base game 100% on PSN. I don't know how much content/playtime Grubbins on Ice adds.
 

JaseC

gave away the keys to the kingdom.
jaundicejuice said:
It took me a little over 5 hours to beat the base game 100% on PSN. I don't know how much content/playtime Grubbins on Ice adds.

That's not too bad. IIRC, somebody mentioned that the DLC is equivalent to a new campaign, so that bodes well. I'm going to guess that Salsa preached those words.
 
People who get all uppity about length and price sort of singe my canoles a little I have to say. So what if the game costs $3 an hour? If those hours you spend with it are well spent, then the price to length ratio is irrelevant.

As a reminder, you can finish Fallout 2 in 15 minutes.

JaseC said:
I'm going to guess that Salsa preached those words.

You would guess right ;)
 

Kuro Madoushi

Unconfirmed Member
jim-jam bongs said:
People who get all uppity about length and price sort of singe my canoles a little I have to say. So what if the game costs $3 an hour? If those hours you spend with it are well spent, then the price to length ratio is irrelevant.

As a reminder, you can finish Fallout 2 in 15 minutes.



You would guess right ;)
Lol wut? Video link?
 

JaseC

gave away the keys to the kingdom.
I have no issues with a short-but-sweet experience. I just want my investment to feel worthwhile and, sorry, but "lol it's Tim Schafer, bitch" is not enough. :p

jim-jam bongs said:
You would guess right ;)

I've never felt so proud of my oft-horrible memory!
 

Servbot #42

Unconfirmed Member
I'm currently downloading Titan's Quest Immortal Throne at the amazing speed of 0 bytes, fuck i only had like 35 MB left :mad:
I changed my DL region but it remains stuck, this sucks.

EDIT: Changing my region to Ukraine finally let me DL the game, weird.
 

Tomodachi

Member
jaundicejuice said:
A jrpg series so amazing that it doesn't get released outside of Japan on the regular. The few that do are generally regarded as incredibad by the enthusiast press but viewed as amazing by its niche of fans. Somehow SaGa has earned some seriously diehard fans in the west or maybe they're all just alts of Akitoshi Kawazu. Go read up on Romancing and Unlimited SaGa for the PS2.
Pretty harsh. SaGa FRONTIER 2 is a great game.
 
D

Deleted member 10571

Unconfirmed Member
animlboogy said:
Awwww, it's all in good fun, Salsa. I'll get you that copy of Dangerous High School Girls In Trouble soon to make you feel less sad.
Don't, he'll just bitch at everyone who didn't buy it!

He totally will!
 
JaseC said:
I have no issues with a short-but-sweet experience. I just want my investment to feel worthwhile and, sorry, but "lol it's Tim Schafer, bitch" is not enough. :p

That makes sense, I guess I'm just decrying the emphasis on length in our evaluations of games because it doesn't say anything about how sweet (or otherwise) the experience was. I mean, my favourite example is always Oblivion; I've spent hundreds of hours playing it, couldn't tell you a fucking thing about it because it all just blended into one long and slightly hazy sequence of still-frames with too much bloom.

If the question was "is this game long enough or of sufficient quality to be worth $15" it would be more helpful, I guess that's what I'm trying to say. Not just "how many hours does this take to beat? lolwut that's like $3 an hour GTFO".
 

JaseC

gave away the keys to the kingdom.
jim-jam bongs said:
That makes sense, I guess I'm just decrying the emphasis on length in our evaluations of games because it doesn't say anything about how sweet (or otherwise) the experience was. I mean, my favourite example is always Oblivion; I've spent hundreds of hours playing it, couldn't tell you a fucking thing about it because it all just blended into one long and slightly hazy sequence of still-frames with too much bloom.

If the question was "is this game long enough or of sufficient quality to be worth $15" it would be more helpful, I guess that's what I'm trying to say. Not just "how many hours does this take to beat? lolwut that's like $3 an hour GTFO".

Is it weird that I mentally critiqued my post much as you have done? I guess that makes us brothers.

Edit: This post sounds sarcastic. It isn't.

Edit 2: Plus, I just bought CQ. So ner. :p
 

JaseC

gave away the keys to the kingdom.
animlboogy said:
I really hope gamers start getting their shit together regarding the truth of playtimes, and what that means for game design.

Like, I spent 30 hours with Bloodlines before finishing it, and I wish the game just didn't have the last third at all. It literally goes from absolute unfuckwithable classic to dungeon crawling mindnumbing hell, and it's clearly done to stretch out the playtime.

I wish sidequests were much more prevalent, and main stories could be played through with optimal fun and great design throughout. I don't want to play some shitty overlong turret/vehicle section. I don't want to run fetch quests that bring an RPG plot to a screeching, mind-numbing halt. I do sometimes get in the mood to, say, go on some FFXII monster hunt.

Bastion was so perfect about this. The game slowly introduces every mechanic, gives you a chance to play with all of them, and when it runs out of new things to do, it ends. And you can go back and play all sorts of side content and new game + so you can spend exactly as much time with it as you want after you blow through the 4-6 hour campaign.

I also finished Breath of Death VII in six hours, and felt completely fulfilled. Why? Because I didn't spend another 33 hours grinding needlessly (and the game does reward grinding, it's not like it's a straight walk through the park, you can just be smart and do less of it), running fetch quests, doing random, padded out bullshit, getting lost in overlong, painfully maze like and boring dungeons.

Length does NOT equal value. Often, it detracts from otherwise good experiences.

True that. /ebonics
 

Gvaz

Banned
animlboogy said:
Length does NOT equal value. Often, it detracts from otherwise good experiences.
I feel that length only influences and bogs the game down if the journey in between isn't fun. Length isn't necessarily the problem, but the effect.

How is playing with a turd for ten minutes different from playing with a turd for 40 hours? You're still playing with a turd.
 
Totally agree animl, wonderfully explained. One of the things which really pisses me off is insta-kill enemies and anemic checkpoints being used to drag out the final act of a game which should have finished hours earlier. Bloodlines' biggest problem has always been that fucking sewer section, it just shouldn't be so bloody long.

JaseC said:
Is it weird that I mentally critiqued my post much as you have done? I guess that makes us brothers.

Brothers with avatars featuring aloof women with sculpted features!
 

JaseC

gave away the keys to the kingdom.
If Portal 2 were Portal-esque in length it would nonetheless still be my GoTY. "Quality over quantity", as the objectively true adage is said.

Narag said:
You're a wise Raichu.

It's been many years since I familiarised myself with Pokemon and yet this name still sounds like the by-product of a sneeze.
 

Gvaz

Banned
animlboogy said:
I agree. If your average RPG was filled to the brim with nothing but amazing quest after amazing quest, I'd absolutely breeze through hundreds of hours happily. That is almost never the case.

Oblivion gates. The very design just screams padding. And that's the main quest!
You need to play Xenoblade friend. It's not perfect in the sidequest department, but oh lordy that game

<-----
 
animlboogy said:
Yeah, that game's a great example. I left it on for 23 hours once, so it bloated my playtime... I still have like 25 hours of actual hands-on playtime anyway. I keep coming back to it because I want to, not because it makes me, or because it has some tantalizing story element that I need to sludge through eight unrelated, minor plot points to get to.

The Fallout 2 example is wonderful for the same reason. While you can complete the game in 15 minutes it probably takes you about 50 hours to learn how. And even if you lucked into figuring it out without spending much time playing, there is so much content in the game for you to see which is inherently enjoyable to experience, so you keep coming back for that.
 

Stumpokapow

listen to the mad man
JaseC said:
That's not too bad. IIRC, somebody mentioned that the DLC is equivalent to a new campaign, so that bodes well. I'm going to guess that Salsa preached those words.

The DLC is maybe 1:45-2:15 or so, so it's a pretty substantial addition to the original game, but certainly not something that will double your playtime.
 

JaseC

gave away the keys to the kingdom.
Gvaz said:
You need to play Xenoblade friend. It's not perfect in the sidequest department, but oh lordy that game

<-----

I have Xenoblade, but the disc has yet to relieve its... disc pressure... thing. Forgive me!

Stumpokapow said:
The DLC is maybe 1:45-2:15 or so, so it's a pretty substantial addition to the original game, but certainly not something that will double your playtime.

Even so, such an addition of length is a ratity in these times of pre-order paintball modes.

By the way, what do you do in the game? Every screen I've seen featured you nonchalantly pinching lollies from an otherwise content neighbour.

Edit: Oh, and yes, I am aware that Halloween forms the thematic foundation.
 
The closest games I've played to CQ are probably the Penny-Arcade games. It's essentially an adventure/puzzle RPG with turn-based combat featuring active attack and defense, and it's really, really funny.
 

Gvaz

Banned
animlboogy said:
I'm really interested in it. I'm probably going to have a Wii or at least get a better setup for Dolphin going, can't wait to try it. It's basically going down the same path FFXII did, except a bit more hardcore, right? FFXII is one of my favorite games, despite suffering from many of the problems I'm talking about.
It's got more in common with MMOs than with FF12. FF12 is like MMO lite, Xenoblade has like most of the mmo stuff (sans stuff like standing in the fire and whatnot because that'd be rather hard to implement on the wii) but most rpg issues are ironed out. Theres about 420~ quests you can tackle in a single playthrough, though sadly most are kill quests or collection quests. However, most quests are more interesting and have a purpose such as leading you to the next quest hub/quest giver, unlocks skill trees, gives rare special attacks to the main character, and a few stand out with some exceptional questline endings if you pay attention to the story
There's a drug dealing questline where you have a uncover the mob leader
.

90% of quests auto complete, so you can literally pick up the items beforehand, go to a quest giver, it updates because you already have the items, and goes "hey sup you completed this, heres the reward!"

Ask me anything, I can tell you why you need to play it. It's not getting critical acclaim from 95% of players for nothing.

http://www.neogaf.com/forum/showthread.php?t=440547

This isn't really a spoiler out of context (it's just a location in the game at one point) but this is what it looks like at max settings on dolphin. Thumbnailing for big.

 

JaseC

gave away the keys to the kingdom.
jim-jam bongs said:
The closest games I've played to CQ are probably the Penny-Arcade games. It's essentially an adventure/puzzle RPG with turn-based combat featuring active attack and defense, and it's really, really funny.

Awesome.

Edit: So, it's the South Park "Rush the porno back to the movie store!" episode turned into a game? :p
 

Sober

Member
Wow, so Red Faction: Guerrilla...

This is like a super depressed version of Just Cause 2 and I don't think I want to play it any longer. Some things I like, such as the missions that just randomly pop up to do. We can joke about how brown shooters have gotten but the Martian landscape is not as red as I was expecting after leaving Parker. Aside from those random missions and the geomod engine for structures, this game is depressing and a bit repetitive in a way I don't really like (and I liked AC1's investigation missions no problem).

Also, who's idea was it to not have seamless kb/m to controller (and vice-versa) transitions? Shit like that should be illegal. I want to do most of the on-foot stuff and shooting with my mouse and keyboard but I sure as hell don't want to go to the options menu each time I hop in a vehicle. Plus, it was all sorts of messed up since it gave me (and only recognized) controller prompts for certain screens and wouldn't accept keyboard/mouse equivalent prompts sometimes when playing in kb/m mode. What the hell is that?
 

Sye d'Burns

Member
Sober said:
Wow, so Red Faction: Guerrilla...

This is like a super depressed version of Just Cause 2 and I don't think I want to play it any longer. Some things I like, such as the missions that just randomly pop up to do. We can joke about how brown shooters have gotten but the Martian landscape is not as red as I was expecting after leaving Parker. Aside from those random missions and the geomod engine for structures, this game is depressing and a bit repetitive in a way I don't really like (and I liked AC1's investigation missions no problem).

Also, who's idea was it to not have seamless kb/m to controller (and vice-versa) transitions? Shit like that should be illegal. I want to do most of the on-foot stuff and shooting with my mouse and keyboard but I sure as hell don't want to go to the options menu each time I hop in a vehicle. Plus, it was all sorts of messed up since it gave me (and only recognized) controller prompts for certain screens and wouldn't accept keyboard/mouse equivalent prompts sometimes when playing in kb/m mode. What the hell is that?

I just posted this in the Is it possible to combine controller/mouse gaming on the PC? thread. It seems relevant to your issue.

Sye d'Burns said:
All the keys/buttons are customizable in-game. Just go to controls and choose custom config. You can set primary/secondary controls for everything. Additionally, if you tab over to axis controls you can set camera movement to the mouse while continuing to use analog for movement on the navigator.

The only trouble I had was I needed to remap some controls (like Y and vehicle control in general) in the primary column as opposed to secondary. Everything else aside, I need a mouse with more buttons to really make it work. As it is now, I had to forgo mapping the four weapons. Although when you bring up the weapon menu (I set it to X) you can still use the analog to pick your weapon.


Also, when you set custom controls, it shows the correct prompt.
 

JaseC

gave away the keys to the kingdom.
Gravijah said:
i don't have the money in my budget to import it right now. ;(

A dollar a day keeps the doctor away... and Xenoblade a dollar closer.

Edit: My ~4AM self is terrible as recounting phrases verbatim.
 

Gvaz

Banned
Yeah I'm going to stop derailing the thread now, but all I wanted to say is that out of the almost 20 games I've played this year of varying genres (99% of them PC games) Xenoblade trumps them all. It floored me.

Now, on to play Hard Reset :D
 
Gvaz said:
Yeah I'm going to stop derailing the thread now, but all I wanted to say is that out of the almost 20 games I've played this year of varying genres (99% of them PC games) Xenoblade trumps them all. It floored me.

Now, on to play Hard Reset :D

Hmmm!
 
Kuro Madoushi said:
All I can say is, 'Jack Black'

So you're not buying Costume Quest because Jack Black was in Brutal Legend or you're waiting for a PC port of Brutal Legend, I'm not sure what Jack Black has to do with Costume Quest.
 

JaseC

gave away the keys to the kingdom.
If Tenacious D supplied the soundtrack for every Double Fine game from here on out, I would buy every such game at full price.
 

Gvaz

Banned
Glass Rebel said:
Well some of them are ports, but still.

xpost from the games you been playing threads:

Final Fantasy XIII (1.5/5)
Assassin's Creed Brotherhood (3.5/5)
RAGE (3/5)
Nier (3/5)
Xenoblade (5/5)
Killzone 3 (2/5)
Assassin's Creed 2 (3/5)
Assassin's Creed 1 (1/5)
Breath of Death VII (3/5)
Prince of Persia: The Forgotten Sands (2/5)
Crysis 2 (2/5)
Dragon Age 2 (2/5)
The Witcher 1 (3/5)
The Witcher 2 (4/5)
Bulletstorm (3/5)

So, 15 total so far.
 

JaseC

gave away the keys to the kingdom.
The very lack of Portal 2 in that list has pushed back Half-Life 2 3 an indeterminate amount.

Edit: Avatar change, 'cause I can.
It's still Saoirse Ronan.

Edit 2: Change my avatar back, coz. Or whatever.
 
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