So I recently played through
Quake and it's two mission packs. I have owned these games for an eternity, but I had never finished them. I figure since everyone owns the Id pack on Steam I'd write up my thoughts on them and how I approached them as a pro-tier PC user.
Thoughts on Quake:
-I loved that it followed the Doom-style level design where you can find some of the best weapons in the game tucked away in early level's secrets. The secret areas are almost always rewarding and it makes the exploration aspect feel good. The flow of each level is great too as completing them felt very natural and I never missed the map feature from Doom.
-The combat hasn't aged in the slightest. Each weapon feels very distinct and they all lead to wonderful results (usually gibs). Most enemies have a specific weapon type that works best on them so using the whole selection is encouraged.
-The weird mix of medieval art and sci-fi stylings makes for a really fun mix. It has a good Cthulhu vibe to it and it's certainly unique. The design extends to enemies too in a really amusing way.
-The subtle, ambient soundtrack by NIN is fantastic and sets a great mood.
-Some of the later levels in each episode start to fall prey to the enemy slog. While the combat is fun, it starts to drag when you have 60+ enemies in a 10 minute level. The best levels are the ones that balance combat and exploration.
Thoughts on the Mission Packs:
-I liked that the devs who took over for Id really pushed the Quake engine to a level we didn't see in the original. There are scripted moments where the environments actually changed, such as pillars falling or ceilings in a cave start to crumble. While laughable by today's standards, it's a neat look at the start of it.
-The new weapons and old weapon variants are all fantastic. The real highlights are the multi-rocket launcher and the laser cannon. You feel like you have some ridiculous firepower by the end of each episode.
-The real bummer with both episodes is that they take the enemy count and turn it up to 11. I started having to break up my play sessions to just one or two levels at a time because after a single level I would just feel tired. There are some really wonderful environments to explore, but they pack them with 100+ enemies and it kind of ruins it.
-The soundtracks are pretty disappointing as they ditch the style of the soundtrack from the original and go for a more in your face approach.
Overall:
Despite some of the highlights from the mission packs, I really only recommend playing the original. If you fall in love with the original, go ahead and play the mission packs, but be warned.
Pro-Tier PC Stuff:
-So I wanted to play Quake 1 OG style, but widescreen. The best way to do this is through a source port and the one I chose was
Darkplaces. Darkplaces gave me flawless widescreen support and also allowed me to turn off all the additional effects they added to the engine (which look ridiculous in my opinion). Setting up the Darkplaces is really easy and it supports the mission packs too. On top of Darkplaces I threw on AA through Nvidia. But...
-The music for the games is missing for the Steam releases. To remedy this I dug up some .pk3 files that can simply be dropped in the folder for each game and is then seen by Darkplaces. The links are here:
-The last thing I wanted was to start these versions of the games through Steam and have them read as if they the actual Quake 1 + expansions on my list. To do this I copied the contents of my Darkplaces folder and dropped it into the Steam Quake folder. It will ask you if you want to replace files, click yes. Then I renamed the "winquake.exe" to something else and switched the darkplaces.exe to "winquake.exe" All Steam wants is an exe with that name so it will use the renamed darkplaces.exe and just roll with it. For the expansions, set the launch options to: -hipnotic and -rogue and darkplaces will autoboot into each expansion.
Some Screens: