MarshMellow96
Member
I've played about 30 mins of The Swapper and it's fucking great. I do feel sort of bad for all the clones I'm killing though..
I've played about 30 mins of The Swapper and it's fucking great. I do feel sort of bad for all the clones I'm killing though..
It is the same engine, so you can easily make direct comparisons between this and TWD. But in my opinion these look very slick.
And the next day, MrOrange's account was found in a dark alley with a knife in the back, and a writing in blood on the floor next to him saying the word "BANNED".
I suspect of Cyl. That dude is up to no good.
yeah I just checked and apparantly I have rising storm now! I didn't even realise I had the GOTY edition. Nice!
You already own Red Orchestra 2: Heroes of Stalingrad - GOTY
But I didn't get Rising Storm. I was one of the sad ones who actually paid full pre-release price for Red Orchestra 2: Heroes of Stalingrad too. I DEMAND REPARATIONS.
Ah... so there is no way to have RO2 multiplayer without Rising Storm attached? (my HD space is running low)Everyone who owns RO2 gets Rising Storm, you just have to pay to use any of the alternative classes. RO2 owners only get to use the rifleman class and no level ups, this way players don't get completely screwed when the server changes to a Rising Storm level.
Edit:
Ah... so there is no way to have RO2 multiplayer without Rising Storm attached? (my HD space is running low)
Hey let's do a giveaway!
The Walking Dead.
First to say they'd like it.
Woop!
Got it.
Thank you, thank you.![]()
I love you all.
There is a Walking Dead Steam Key in my post. Quote to see.
Maybe this is a better shot? Apparently this is all gameplay
I have a Walking Dead key to the first person to quote this post.
It looks like Valve just opened up the Steamworks SDK to all Greenlight devs. I'm not 100% sure what it means for the developer, but I'm guessing it could speed up the time it takes to put your game up for sale after being accepted.
Can anyone confirm?
cicero wins!
I gotta say the whole trading card angle just seems like satire come true. Selling imaginary cards in the market, rare foil cards and badges that are just there for the sake of it, crafting emoticons, leveling up your profile. It's weird.I had three bucks of Itchy and Scratchy Steam money so I bought the ability to use a star emoticon in chat.
I think Steam (and me) has finally jumped the shark.
I gotta say the whole trading card angle just seems like satire come true. Selling imaginary cards in the market, rare foil cards and badges that are just there for the sake of it, crafting emoticons, leveling up your profile. It's weird.
I gotta say the whole trading card angle just seems like satire come true. Selling imaginary cards in the market, rare foil cards and badges that are just there for the sake of it, crafting emoticons, leveling up your profile. It's weird.
It's probably the original based on the logo.
I think the trading card system is rather genius.
Its the basic TF2/DOTA2/MMO culture where people enjoy finding and collecting things, and then showing them off to their friends and strangers on the internet.
So they introduced levels and items to bring on that addictive part of your brain.
Then incentivize market purchases by giving the badges tiers and restricting the amount of drops one player can get.
Valve gets a cut for every card, emoticon, and background sold on the market. And I'm sure the content creators (in this case the developers) get a cut of those sales as well.
I just sold a Borderlands 2 foil for $20. Gaben just financed my Summer Sale and Day Z standalone purchases.
Sure, it's hilarious that they get people selling $20 versions of jpgs with silver borders, but it just seems like one of the more blatantly cynical things they've implemented.
That said I hope to come across a foil to pawn off for sale scratch.
I think it'd be cynical if they sold cards directly themselves or withheld any major Steam features behind earning the cards. Otherwise everything remains functionally the same and feeds into more metagame that people do tend to like.
Yeah I don't understand the mentality of the people who buy the cards....but then I don't understand why people buy my hats I get from games either.
I look at it the same way I look at people who walk into EB games and pay $110 for the yearly version of Madden or pay $100 for COD on steam. If they want to subsidise my gaming hobby, then much luck to them.
Not unless you have a time machine to yesterday.wow... alan wake $3. any reason to not buy this?
so, am I crazy......or
Humble Bundle > Steam Sales?
This would be pretty cool -- what's the source? I have a developer account, but the FAQ (http://steamcommunity.com/workshop/about/?appid=765§ion=faq), forum, and news section don't seem to indicate any changes from the old system where you must be approved before you can use the SDK to add Steamworks features.It looks like Valve just opened up the Steamworks SDK to all Greenlight devs. I'm not 100% sure what it means for the developer, but I'm guessing it could speed up the time it takes to put your game up for sale after being accepted.
Can anyone confirm?
There's many reasons someone would want to collect the cards, maybe it's just a general sense of ocd or a sense of building your "online persona" to its maximum potential, whatever it is, the ones that would like to collect are getting essentially squeezed for a lot of money for all this. Note that I'm saying those who want to partake, nothing about valve forcing them to do stuff, just that so far with the market being the easiest method of transaction and there being relatively nothing else having purposeful trade value.
for a moment I read that as Xenoblade... and went OMG YES... ><
wow... alan wake $3. any reason to not buy this?
wow... alan wake $3. any reason to not buy this?
Still available? I'll take it.![]()