Nah, don't blame the engine. Gamebryo is a piece of shit, but there are plenty of good open worlds that use it.Skyrim has one of the blandest open worlds I've played. Maybe it's the shitty engine or their developers but they couldnt design a good quest to save their life
The answer to both questions is New Vegas.Which recent open worlds are more interesting than Skyrim? I'd like to play those games, if I haven't already. I'd also like to know which games you think have better quest designs, because I really don't see much variance in that department from one rpg to another.
Gamebryo has been out of business for years. Who is using it besides BGS and for what magical games that I've never heard of?Nah, don't blame the engine. Gamebryo is a piece of shit, but there are plenty of good open worlds that use it.
We'll have to agree to disagree on that one. I found that New Vegas, while decent, was much less interesting to explore than Fallout 3.The answer to both questions is New Vegas.
The answer to both questions is New Vegas.
Slapping a fresh coat of paint on it and calling it "Creation" doesn't change the fact that Skyrim is still built on Gamebryo. And, well, the only other company using it lately has been Obsidian working for BGS.Gamebryo has been out of business for years. Who is using it besides BGS and for what magical games that I've never heard of?
De gustibus non est disputandum.We'll have to agree to disagree on that one. I found that New Vegas, while decent, was much less interesting to explore than Fallout 3.
For me BL2 is a blast to play. It's the game I've thrown more hours in.
GOTY 2012
Gamebryo has been out of business for years. Who is using it besides BGS and for what magical games that I've never heard of?
Which recent open worlds are more interesting than Skyrim? I'd like to play those games, if I haven't already. I'd also like to know which games you think have better quest designs, because I really don't see much variance in that department from one rpg to another.
Skyrim has one of the blandest open worlds I've played. Maybe it's the shitty engine or their developers but they couldnt design a good quest to save their life
I just wish FTL had Steam achievements. Beating that game is something I would want to showcase on my profile.lol I love it.
It sums up the game so nicely
Obligatory Morrowind post. Seriously, the atmosphere in that game is AMAZING as I am always paranoid about getting jumped. The quest design is great (how many games have a quest where you fill in for a mysteriously missing actor for a play and be expected to memorize his lines within 2 minutes [30 page book by the way] only to have the crowd yell at you for screwing up lines [STUPID!!] and have an attempted assassination on your life?). Exploration in this game is extremely rewarding and tense as you'll never know if you are equipped enough for a dungeon or daedric shrine without taking the risk first.
The Saint's Row series is fun to fool around in but I'd never call their worlds interesting to explore.Also, Saints Row 2 is quite fun in terms of being an open world. Where else can you see people trip over each other and start a brawl that can spring into dozens of other people?
I was replying to the bit where you said plenty of good open worlds made using gamebryo. AFAIK only BGS uses it anymore (and Obsidian that one time through them). Old engine is old.Slapping a fresh coat of paint on it and calling it "Creation" doesn't change the fact that Skyrim is still built on Gamebryo. And, well, the only other company using it lately has been Obsidian working for BGS.
veritas.De gustibus non est disputandum.
Morrowind has a more interesting world than Skyrim, I agree. Morrowind is also about 10 years old and made by the same dev studio.
Skyrim was one of the best games of all time.
Come on, you gotta be somewhat objective.
Gamebryo has been out of business for years. Who is using it besides BGS and for what magical games that I've never heard of?
We'll have to agree to disagree on that one. I found that New Vegas, while decent, was much less interesting to explore than Fallout 3.
Morrowind has a more interesting world than Skyrim, I agree. Morrowind is also about 10 years old and made by the same dev studio.
Skyrim has one of the blandest open worlds I've played. Maybe it's the shitty engine or their developers but they couldnt design a good quest to save their life
HahaSkyrim was one of the best games of all time.
Which plane of reality are we talking about here?Skyrim was one of the best games of all time.
The problem is... What does it seeks to do?Yet they are very very different games. I can't help but say that, besides the graphics and the initial awe I got from Skyrim, it's mediocre in doing what it seeks to do.
The problem is... What does it seeks to do?
Being a deep RPG? Nah.
A good action game? Neither.
A infinite sandbox? Well, that works, but after a bit it gets boring.
That's probably also because you already played Fall Out 3.
I kind of agree but at the same time I think New Vegas had a lot of story elements and factions that were more interesting. It's just that the world itself wasn't as fresh anymore.
I wonder how someone who never played either would view New Vegas coming to it first.
It's a shame they didn't use those 10 years to improve on what made Morrowind work.Morrowind has a more interesting world than Skyrim, I agree. Morrowind is also about 10 years old and made by the same dev studio.
There's always stuff to find in Saint's Row, but yeah-- you're still just walking/driving/flying through a city.The Saint's Row series is fun to fool around in but I'd never call their worlds interesting to explore.
"Plenty" may have been overdoing it, but the point at least is that Skyrim's faults are not due to the engine it was built on.I was replying to the bit where you said plenty of devs were using gamebryo to make interesting worlds. AFAIK only BGS uses it anymore (and Obsidian that one time through them)
It's a shame they didn't use those 10 years to improve on what made Morrowind work.
There's always stuff to find in Saint's Row, but yeah-- you're still just walking/driving/flying through a city.
"Plenty" may have been overdoing it, but the point at least is that Skyrim's faults are not due to the engine it was built on.
I played New Vegas first. I clocked just under 200 hours on my first playthrough. It's definitely in my top ten.That's probably also because you already played Fall Out 3.
I kind of agree but at the same time I think New Vegas had a lot of story elements and factions that were more interesting. It's just that the world itself wasn't as fresh anymore.
I wonder how someone who never played either would view New Vegas coming to it first.
I stand corrected. Not all of Skyrim's faults are due to the engine it was built on.Tell that to any poor bastard playing it on PS3!
Ditto.
Dropped it halfway through, 40 hours clocked...
Tried to get into it again a few days ago, had dragon following me everywhere even with fast travel, got killed three times, rage-quitted. :lol
Tell that to any poor bastard playing it on PS3!
Yeah that's probably one of the main issue in the game. I think I dropped it mostly for that reason, one dragon too much and that was that. But then again it's a mess of a game that doesn't even know the meaning of game design. There is none, only a bucket of basic features scrapped together in a wasteland that looks always the same.Hated the dragons in that game. Seemed super cool while reading about the development. Terrible when implemented in game. "oh hey, just cruising through tow....holy fuck there is a dragon"
One question.
WTF happened in that 10 years?
Talking about wasteland, I don't even want to know what they'll do with Fallout 4...Yeah that's probably one of the main issue in the game. I think I dropped it mostly for that reason, one dragon too much and that was that. But then again it's a mess of a game that doesn't even know the meaning of game design. There is none, only a bucket of basic features scrapped together in a wasteland that looks always the same.
Low FOV settings confirmed.Thought this was pretty cool though I'm not sure if it's something you'd start a new thread over it. Despite it being an all digital release they've made a 'cover' for the Rise Of The Triad remake. They're really doing a good job of appealing to old fans like me They've also released system specs but it's UE3, you have a good idea if you can run that by now on PC.
Low FOV settings confirmed.
Yes, UE3 automatically means shitty low unfixable FOV the way that no other engine does.
Talking about wasteland, I don't even want to know what they'll do with Fallout 4...
Man, I don't even want to think about it.
Yes, UE3 automatically means shitty low unfixable FOV the way that no other engine does.
Yeah that's probably one of the main issue in the game. I think I dropped it mostly for that reason, one dragon too much and that was that. But then again it's a mess of a game that doesn't even know the meaning of game design. There is none, only a bucket of basic features scrapped together in a wasteland that looks always the same.
I literally put off progressing in the story because I didn't want dragons fucking with my game. Should have put it off longer.
S.P.E.C.I.A.L. is gone. No putting points into the stats that you want.
Perks dumbed down further until there are only a few availabe.
shallow world
Gamebryo
I don't understand how dragons could be that much of a problem for someone.
I don't understand how dragons could be that much of a problem for someone.
This basically. 20 minutes to kill them, not very easy to get away and there's always the chance that something glitches out on you in awkward ways (npcs killed, dragon flying in unreacheable places, falling through the floor for no apparent reason etc).They take way too much time to kill, but not because they're hard or something, but because they keep flying away, so it's impossible to go melee on them and you need lots of arrow to take them down... And they get boring after a while, they're all the same, the only thing that changes it's the breath.
At least for me...
yeah going full melee on something that flies away isn't a problem at all.
Why does modern marketing hate illustrations? They made for such fascinating, iconic, boxart... (I didn't even know the game, so that's not nostalgia speaking).
After playing FTL for a while, it's more of the latter and less of the former.
I borrowed Skyrim from a friend on ps3. Should I play it? T_T