Stallion Free
Cock Encumbered
It's a major problem for me since no one is ever on Origin. Multiplayer games die so damn quickly among my gaf/steam friends.
If the Syndicate co-op campaign was a living thing, I would kill it myself.
It's a major problem for me since no one is ever on Origin. Multiplayer games die so damn quickly among my gaf/steam friends.
Titanfall is running on Source Engine actually, I think it might be part of the license agreement that it has to show up on Steam. Maybe not though.
That doesn't sound characteristic Valve.
Titanfall is, most likely, an EAP game. EA doesn't force EA Partners to use Origin.
EAP is dead. The rule book is gone.
EA has said that, despite recent reports, its EA Partners publishing label isn't closing down.
"I understand why you might believe that," said EA Labels president Frank Gibeau in an interview with Polygon about whether the Partners program had been closed. "I don't think the communication of that has been particularly well executed on our part."
It's an EAP game (probably the last one in fact).
It'd be interesting to see how they handle the game if they put it on Origin, too. Even Kingdom of Alamar was published by EA on Origin.
Like, is Respawn going to be fronting the cost for dedicated servers?
That reads like it's on life support.
Insomniac's Fuse was also recently released with EA Partners, and Respawn Entertainment's Titanfall will be published under the label.
It's an EAP game (probably the last one in fact).
Source?
From the same article
Fuse was released very recently and Titanfall is coming out Spring 2014.
I read the article and I am aware of EAP games released recently. I still think it reads like it's on life support.
Email them and ask if they areI wish EA was on life support...
I wish EA was on life support...
Email them and ask if they are
Damn. I wish E3 would have had more multiplats getting announce for PC... Mainly MGSV and FFXV. Only thing I can only hope for now is for Titanfall to somehow get on Steam. Am I being stupid about refusing to use Origin?
I think MGSV seems like it will hit PCs, though I'm not sure it will launch the same time as the other versions.
MGSV
The Division
Destiny
My most hyped unannounced PC games. I have a feeling all of them will make their way to PCs though.
Where's mah halo.So now that Pac-Mac CE DX is coming to Steam, can Microsoft do the same with ilomilo already?
That makes sense, but I'm still worried about where this trend is going to take us.
With Microsoft and Sony offering Day 1 discounts on games through Live and PS+, I'm worried we're going to see a day when 1-man indie titles are releasing for the same price as AAA titles from major development studios.
I feel that's wrong.
Where's mah halo.
MGSV
The Division
Destiny
My most hyped unannounced PC games. I have a feeling all of them will make their way to PCs though.
And we can all keep our fingers crossed that Titanfall comes to Steam.
Fixed.I asked Kojima on twitter if theres going to be a PC version, he didn't respond to it yet, maybe I should continuously ask him until he gives a "yes" answer...
Am I the only one getting disturbed by the rapid escalation in prices for indie games?
Dwarf Fortress is free.
I remember when Minecraft's early access was $5 and the full release was $15.
Games like Terraria, Gnomoria and Towns were under $10, often with a sale.
Dungeons of Dreadmore was $5, while Dungeon Defenders and Don't Starve were $15.
Recently I've seen a sudden escalation.
Folk Tale early access is $20, and the final product will be between $30 and $40.
Prison Architect early access is $30, and the final product will probably be $40.
War for the Overworld early access is $22, again with the final product being between $30 and $40.
Some of these games don't even look promising. War for the Overworld is an almost direct rip of Dungeon Keeper and it's got huge issues. Folk Tale has no real vision and the developers are bouncing all over the place.
Is this a sign of things to come? At this rate, if Microsoft and Sony carry through with their commitment to offer frequent sales in their premium services, we're going to see a day when 1-2 man indie titles are out-pricing AAA titles.
It seems I'll need something light to play whenever I manage to wrap up Max Payne 3.
Can anyone recommend the best LEGO game to play? Seems they should hit the spot just fine.
I have both Batmans, Harry Potters and LOTR, haven't played any of them yet, not counting 1 hour with LEGO Star Wars 2 on PS2.
Two Rock Cruisers and one Zoltan Cruiser.
Very curious what will be the fourth drop. Foil please. ^_^
And i'm totally hooked again, FTL is awesome.
The prices have escalated in part due to the higher production values, but also as a form of price stratification. Imagine you have two lemons, and two people want to buy lemons. One guy wants to buy it for $5, the other for $20. If you sell at $10, you get one lemon sold for $10. If you sell at $20, and then later sell at $5, you sell both lemons and get $25. Now imagine you have an infinite amount of lemons, and real buyers vary from people who will pay the cost of lemons + $0.01 to people who will pay $60. The most logical thing to do is to start high and slowly ramp your price down, so that each time the price drops a little more, you peel off the people waiting for that price tier. So why not sell lemons in a dutch auction? Well, everyone who buys your lemon tells their friends, who also buy lemons, so you want a lot of buyers, not just maximizing revenue. Second, people won't wait their whole life for your lemon (for one thing, there are people selling limes next door so...), and you need to get on with getting something else to sell anyway, so to some extent you don't want to spend too much time micro-managing your lemon store. Okay, so why not maybe just adjust your price at random?
Okay now back to indie games. Don't Starve launched at $15, which was itself an escalation from the earlier prices you mentioned. But it's been out 6 weeks and it's already been on sale for $12. This Steam summer sale, I'd guess it'll be $10 at most. By the Christmas sale, probably $5 at most. And it'll end up in the Humble Indie Bundle, which will effectively give you a $1 per-game price, sometime in the next 12 months. All of these games will be cheap, just not at launch. I think that's OK. Besides, I find the initial community buzz helps to determine if it's something I should care about at all. I had a vague interest in Dungeons before it came out, LOL
And one more note. When you're in alpha development, you:
a) Want enough revenue to survive until the game is released
b) Want enough testers to identify problems and provide helpful feedback
BUT
c) You don't want just anyone to wander in and play an unfinished product, because first of all they will nag you for support and you don't have the capacity to support your game at this stage... and second of all, they'll get a negative impression. You want a curated, hand-picked, elite squad of people who understand what an alpha really means.
It stands to reason that those willing to pay the highest prices are people very very sold on your idea, so "overpricing" might not be a revenue maximizer during alpha development, but as long as it satisfies a and b, you don't want to do "too well" so you ruin c.
Cards added for:
FTL
1..2..3..Kick It
Zack Zero
Strike Suit Infinite
Tower Wars
pretty quick response
same. though it doesn't rule out releases elsewhereI'd be very surprised if it's not an Origin game.
I'd be very surprised if it's not an Origin game.
Steam is still a distinct possibility. Thus far the only EAP game that hasn't come to Steam is Syndicate*, which makes sense when you consider that EA owns the IP.
* There's also Crysis 3, but given how long Crysis 2 took to reappear, it's a little too early to call. I suspect it'll show up as yet another Maximum Edition soon after Crytek is done pumping out DLC.
Edit: Oh, and Hellgate: London, but that's a messy situation as the game was co-published by EA, Scamco and Hanbit, plus Flagship Studios shut up shop in 2008 and the IP was subsequently abandoned.
I already have 14 gabens without a single foil. I wonder how many I'll have ready to fly in time for the summer sale. If people want to pay me in the process of boosting their fanatic pride in brand loyalty, I am okay with that.Oh, and to that person flipping their shit over people buying a $25 foil?
Some foils go for $40.
For the price of a full game.
A meaningless set of data.
What do you think is gonna happen when people fucking put their badges in BINDERS?
I already have 14 gabens without a single foil. I wonder how many I'll have ready to fly in time for the summer sale. If people want to pay me in the process of boosting their fanatic pride in brand loyalty, I am okay with that.
After almost two weeks of bum luck, I finally got my second foil today. Looking at sales history I noticed one sold at $45 earlier today, so I put it up at $46 (which would net me $40), and while there is another listed at $25, it's literally the only other one. Let's see how lucky I get.
I know what I'm buying this summer sale.
That about sums up FTL, yeah.Yesterday I played FTL again. This one still applies
I have a feeling that most of the triple A games aren't going to get card support, just indie games, that sucks.
I have a feeling that most of the triple A games aren't going to get card support, just indie games, that sucks.
So FTL gave me two doubles and no foils.
What do I need to do to get a foil?
Dont see why this is a problem. If you really like an indie-game, you can have some profile-background and a smilie.
It is just a stupid-metagame though, where we can still earn money till it goes public. Then the card-prices will inevitably drop to the 5-10cent pricepoint, I guess.
Blow Gabe.