Looks like Square drove that game off of a cliff
http://www.neogaf.com/forum/showthread.php?t=648855&highlight=
Does that mean we'll have context sensitive jumping and grappling in Just Cause 3?
Looks like Square drove that game off of a cliff
http://www.neogaf.com/forum/showthread.php?t=648855&highlight=
Yep, Thief 4 may be on track to disappointment.
Oh, it is.
Did you read about the removal of jumping to only be "contextually acceptable"?
And rope arrows can only be fired where the game allows them?
And rope arrows can only be fired where the game allows them?
I will drown you in a sea of my tears.
Just read the thread. All my fears... vindicated.Looks like Square drove that game off of a cliff
http://www.neogaf.com/forum/showthread.php?t=648855&highlight=
Looks like Square drove that game off of a cliff
http://www.neogaf.com/forum/showthread.php?t=648855&highlight=
Becoming an action movie type game is the best thing that could possibly happen to HL3. It might be the first HL game to keep me awake.I hope Half-Life 3 has QTE-filled cinematic sequences.
Becoming an action movie type game is the best thing that could possibly happen to HL3. It might be the first HL game to keep me awake.
I hope Half-Life 3 has QTE-filled cinematic sequences.
Man, playing through Deus Ex 1 is almost too hard on my mind. Every single time I finish a level, I look up what I missed and I end with a lot of stuff. Stuff I didn't even think about doing.
The most obvious one is the interrogation sequence in UNATCO. When the Fed dude leaves Manderley's office and goes downstairs, I stayed on the same floor and got some supplies. Because of that, I missed the window where you follow him and enter the cell. From there you can directly talk to one of the prisoner and have a great conversation.
My reaction to Thief. A fucking disaster.
I hope the Deus Ex team is given more leeway.
why am I not playing Guacamelee instead
At least we'll always have Thief 2.
My reaction to Thief. A fucking disaster.
I hope the Deus Ex team is given more leeway.
Added to my Steam wishlist today for that reason.
Added to my Steam wishlist today for that reason.
If you don't want to wait around for a sale, there are traders offering the Thief Collection for 4 keys (~$8.60).
Went for 6 and change during the summer sale.
All of the games are worth playing, so you should probably wait for that.
You don't own the greatest stealth game of all time already?
If you don't want to wait around for a sale, there are traders offering the Thief Collection for 4 keys (~$8.60).
I didn't mean to imply it hasn't been cheaper. But, really, what's a couple of extra bucks for two of the finest games the stealth genre has to offer?
I am 12 and what is this? Literally because I was 12 lol. That might not be a valid excuse, but I really had no idea how to consume compelling media back then.
Okay. So while I get their whole deal about "missing a jump as a Master Thief makes no sense".... why can't you have jumping as well as context-jumps?
That to me makes the most sense.
Okay. So while I get their whole deal about "missing a jump as a Master Thief makes no sense".... why can't you have jumping as well as context-jumps?
That to me makes the most sense.
Pretty sad reading that article.Looks like Square drove that game off of a cliff
http://www.neogaf.com/forum/showthread.php?t=648855&highlight=
Because many of the AAA game designers these days are cowards.
Because it makes for significantly simpler level design.
They don't have to account for vertical movement except in those few situations where the developers put it in. Essentially, they don't have to design any vertical elements in their levels at all.
This also streamlines the game, makes it simpler for the lowest common denominator. If there is no vertical elements, then it is one less factor for people to get confused or lost in.
That 'missing a jump as a Master Thief makes no sense,' line is just there to disguise bad design as a feature. Marketing 101.
I'm going to bed, talk to you guys tomorrow.
I still have my original discs for the thief trilogy (which I guess I'll start calling by that name from now on...) Strangely, I'd still double dip. What's wrong with me.
I don't think it is cowardly to avoid huge financial risks.
I get what you are saying, but "cowardly" isn't the right word.
Because it makes for significantly simpler level design.
They don't have to account for vertical movement except in those few situations where the developers put it in. Essentially, they don't have to design any vertical elements in their levels at all.
This also streamlines the game, makes it simpler for the lowest common denominator. If there is no vertical elements, then it is one less factor for people to get confused or lost in.
That 'missing a jump as a Master Thief makes no sense,' line is just there to disguise bad design as a feature. Marketing 101.
I'm going to bed, talk to you guys tomorrow.
I knew literally nothing about Sacred Citadel apart from it being connected to the Sacred series, and had zero expectations for it going in. (From the title, I was half-expecting it to be a tower defense spinoff or something.) Turns out it's a pretty solid scrolling beat-'em-up with some light RPG elements. I'm having a surprisingly good time with it.
Other companies need to release brawler spinoffs based on RPG's like this. I'd love to see a beat-'em-up in the Deus Ex universe, where you beat the change out of people, then duck into LIMB clinics to upgrade your cyberwear.
Oh godLooks like Square drove that game off of a cliff
http://www.neogaf.com/forum/showthread.php?t=648855&highlight=
Jumping, bouncing up and down, kind of broke the immersion, says Schmidt. We didnt want you to be the master thief and you just tend to fall off stuff all the time.
I don't think it is cowardly to avoid huge financial risks.
I get what you are saying, but "cowardly" isn't the right word.
So should we start pretending that Dishonored is Thief 4?
My reaction to Thief. A fucking disaster.
I hope the Deus Ex team is given more leeway.
Light and shadows don't even affect stealth/detection in Dishonored, while this is one of the primary elements of Thief, so not really.
Edit: Even though Dishonored very well may end up being a better game.