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STEAM Announcements & Updates 2013 V - Message Modbot for Good Time 1-800-555-READOP

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It's different from those games in that Sony doesn't have any control of the studio or what they make after Rapture.

Obviously. I was talking about the games themselves, not the studios. If you really want to be fussy, I'll use Ratchet & Clank as an example instead. Insomniac are an independent studio, so they can do whatever they want, but they have no control over R&C.
 
You'd think it would be somewhat deep since they're charging a hefty price :/

Maybe it's good, I don't know. But hockey is a complex game (more than soccer) and most of the management games are very imperfect at the beginning of the series and vastly improve versions after versions by incrementally adding features.
 

Nabs

Member
Weekly Deals so far:

Unmechanical (Good!)
Shad'O
POSTAL
Postal 2
Chrome
Chrome - Specforce
Star Trek
The 39 Steps
 

Turfster

Member
In the absence of anything I need, I think I'll bite on the Hookups DMC deal.

Valve really need to clean up their specials section. 104 items, 80% of which aren't actually discounted...
Unless Capcpom wants to add a Remember me 75% off deal, nothing for me =p
 

graywolf323

Member
huh, I thought the Greenlight Anniversary sale was supposed to last longer?

edit: oh apparently even though Game Dev Tycoon was part of the sale it's on sale for longer than everything else... oh well
 

JaseC

gave away the keys to the kingdom.
huh, I thought the Greenlight Anniversary sale was supposed to last longer?

Nope, just a weekend thing, probably to lessen the blow of the 10th Anniversary Sale in... drum roll... 10 9 10 days. :p

Edit: Oh, right, it's the third now.

Edit edit: Wait, it's the third here, but the second in the US, so, yes, 10 days! *bangs head on desk*
 

chronomac

Member
Finally bought the Groupees bundles:
ModBot said:
Just quote this message and paste the quote in the thread:

I am giving away a Steam key. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line below containing the key.

Rules for this Giveaway:
- If the key is already taken you will not receive a reply. Replies may take a minute or two:

header_292x136.jpg

Mini Motor Racing EVO -- MB-0F4CC4A1FF005F8C - Taken by Dambrosi
 

JaseC

gave away the keys to the kingdom.
Not to drag this thread off into a tangent, but what's the currently-recommended method for downloading YouTube videos in 1080p? I usually use the Easy YouTube Video Downloader extension for Firefox, which worked fine in the past, but it's presently awaiting a review by Mozilla and thus hasn't been updated in a while, rendering it useless. Keep-tube.com is apparently of no help also "due to a recent change by YouTube" and the alternatives the site mentioned got me nowhere.
 
Not to drag this thread off into a tangent, but what's the currently-recommended method for downloading YouTube videos in 1080p? I usually use the Easy YouTube Video Downloader extension for Firefox, which worked fine in the past, but it's presently awaiting a review by Mozilla and thus hasn't been updated in a while, rendering it useless. Keep-tube.com is apparently of no help also "due to a recent change by YouTube" and the alternatives the site mentioned got me nowhere.

I use Video DownloadHelper, it does the job (and works for plenty of other video websites).
 
Not to drag this thread off into a tangent, but what's the currently-recommended method for downloading YouTube videos in 1080p? I usually use the Easy YouTube Video Downloader extension for Firefox, which worked fine in the past, but it's presently awaiting a review by Mozilla and thus hasn't been updated in a while, rendering it useless. Keep-tube.com is apparently of no help also "due to a recent change by YouTube" and the alternatives the site mentioned got me nowhere.

1-Click Youtube Video Downloader is by far the best Firefox one I've used, much better than Easy Youtube.
 
Neither are working. :( They detected the various files (though not the 1080p one, but that's okay), however I'm just getting zero-byte MP4s of nothingness.

I've always used keepvid.com. Still working, gives you 3gp, flv, mp4 and webm options for youtube videos.

Edit: You may not like having to agree to using the java applet though.
 

Turfster

Member
Not to drag this thread off into a tangent, but what's the currently-recommended method for downloading YouTube videos in 1080p?
I use Flashgot, which still seems to work.

Weekly Deals so far:

Unmechanical (Good!)
Shad'O
POSTAL
Postal 2
Chrome
Chrome - Specforce
Star Trek
The 39 Steps

Added to the week long sale:
Fireburst
Deep Black: Reloaded
Tiny & Big: Grandpa's Leftovers
 

RionaaM

Unconfirmed Member
I've always used keepvid.com. Still working, gives you 3gp, flv, mp4 and webm options for youtube videos.

Edit: You may not like having to agree to using the java applet though.
I was going to say this, and also mention the Java applet. This site always worked fine for me, and it also allows you to download the audio in .mp3.
 

drizzle

Axel Hertz
jDownloader does work, but it's kind of a pain in the ass to wait for it's JavaScript ass to load.

Here are the two easiest ways to download things from youtube, and a third one I stopped using because the other two are much easier:

Method 1: Change the address bar address to www.ssyoutube.com

I don't really like this method, because the page is not to the point. There's too much shit for me to click to find the video I want, but it's the dumb, foolproof, "my mom keeps asking me how to download videos from youtube" method: go to the youtube page you want to download, let's say http://www.youtube.com/watch?v=6JoQZs72JKE. Just add "ss" before the youtube address (change www.youtube.com to www.ssyoutube.com). It'll redirect you to a page that will allow you to download the video in the qualities it show up.

Method 2: http://videotools.12pings.net/

This site is much better as it works with a million video sites, including twitch. It's usually a copy/paste url process, but I've learned that YouTube requires you to add a javascript bookmark on Chrome, because the youtube videos served to you depend on your location. Just go to the youtube page, click a bookmark on your toolbar and a new tab will show up with all the youtube links for you to download.

Method 3: Chrome Extension

Ultimate Youtube Downloader adds a dropdown menu on youtube pages that provide you with links to download the videos, but it recently stopped working with SOME 720p videos. However, it's so non-intrusive that I usually try to use it first, only going for the Javascript Bookmark method when this one fails.
 

JaseC

gave away the keys to the kingdom.
I've always used keepvid.com. Still working, gives you 3gp, flv, mp4 and webm options for youtube videos.

Edit: You may not like having to agree to using the java applet though.

Apparently, I don't have Java installed :)/), so I'm working on correcting that at the moment.

I use Flashgot, which still seems to work.

Wasn't doing anything for me. :(

You can try Jdownloader, used to work, but haven't tried in a while.

Thanks, I'll give it a shot if Keepvid fails.

jDownloader does work, but it's kind of a pain in the ass to wait for it's JavaScript ass to load.

Here are the two easiest ways to download things from youtube, and a third one I stopped using because the other two are much easier:

Method 1: Change the address bar address to www.ssyoutube.com

I don't really like this method, because the page is not to the point. There's too much shit for me to click to find the video I want, but it's the dumb, foolproof, "my mom keeps asking me how to download videos from youtube" method: go to the youtube page you want to download, let's say http://www.youtube.com/watch?v=6JoQZs72JKE. Just add "ss" before the youtube address (change www.youtube.com to www.ssyoutube.com). It'll redirect you to a page that will allow you to download the video in the qualities it show up.

Method 2: http://videotools.12pings.net/

This site is much better as it works with a million video sites, including twitch. It's usually a copy/paste url process, but I've learned that YouTube requires you to add a javascript bookmark on Chrome, because the youtube videos served to you depend on your location. Just go to the youtube page, click a bookmark on your toolbar and a new tab will show up with all the youtube links for you to download.

Method 3: Chrome Extension

Ultimate Youtube Downloader adds a dropdown menu on youtube pages that provide you with links to download the videos, but it recently stopped working with SOME 720p videos. However, it's so non-intrusive that I usually try to use it first, only going for the Javascript Bookmark method when this one fails.

SSYouTube claims the video doesn't exist and VideoTools claims the website is unsupported. :( I'll add the Chrome extension you mentioned to the shortlist.

Thanks for the suggestions thus far. This is getting ridiculous. :p If I knew I was going to have this much trouble, I would have created a separate thread.
 

Turfster

Member
Anyone got any Leviathan Warships impressions? Was thinking of biting on the Humble Weekly but only want that game.

How much of a strategy fan are you?
Do you like fiddling with weapon loadouts on ships and doing slow turn-based fights?
Then yes, this is so the game for you.

Wasn't doing anything for me. :(
Huh. Why don't you try pasting that Saoirse video link here so we can try puzzling it out along with you ;)
 

Nabs

Member
Not to drag this thread off into a tangent, but what's the currently-recommended method for downloading YouTube videos in 1080p? I usually use the Easy YouTube Video Downloader extension for Firefox, which worked fine in the past, but it's presently awaiting a review by Mozilla and thus hasn't been updated in a while, rendering it useless. Keep-tube.com is apparently of no help also "due to a recent change by YouTube" and the alternatives the site mentioned got me nowhere.

Youtube Options for Chrome/Opera.
 

Tesseract

Banned
thanks fokkusu for dead space, i'm gifting it to my brother.

today's his birthday! i'll be paying forward lots of gifts come next steam sale.
 

Stumpokapow

listen to the mad man
I beat Aliens: Colonial Marines on hard, all collectible dog tags, all audio logs, all legendary weapons. My Steam playtime was about 12 hours, but the timer keeps ticking when you alt-tab out so my total actual playtime was more like 10. If you count all the crummy checkpointing and near auto-deaths that I got from playing on Hard, I suspect this is more like a 6-7 hour game for most people playing. I played with a 360 pad.

What worked:
- Moving and shooting is basically competent, although weapons feel samey and weapon feedback is not great in audio or visual terms.

- Most of the minute-to-minute stuff in the levels was decent although pretty linear. Some visual design aspects were nice. The variety of areas was fairly low, though.

- The score is good, but maybe a little too bombastic for what's going on. It's especially annoying when an event happens, there's 20 Xenos, massive score up in here, and then... you kill 19 and you're walking through a mostly empty room with one Xeno left but the score is still playing like it's an adrenaline pumping moment.

- There's a good number of collectibles that help encourage you to pace yourself more slowly. Many of the collectibles are references to non-in-game Alien stuff, so if you're a series fan there's some stuff here that's cool

- It's neat that you can level up and unlock upgrades for weapons, but the system is too shallow. Most of the upgrades are more like side-grades, and actually function mostly to lower weapon variety. Given that I can carry an Assault Rifle and a Shotgun, why would I choose an upgrade that switches my Assault Rifle's grande launcher alt-fire with a shotgun alt-fire? Likewise, the legendary weapons are neat throwbacks to Alien/s but they don't actually play any differently. Weapons boil down to semi-automatic assault weapons and shotguns. Period. You have pistols but you'd never use them. Grenades suck. No matter what upgrades you get you get some variety of semi-automatic assault weapons and shotguns.

- The stealth level. So there's the famous GIF of the game where a Xenomorph walks right by a stationary player and ignores him. This gives the false impression that Xenomorph AI is terrible. Well, sorry, the xenomorph AI is terrible but this GIF is not accurate. The level in which this GIF takes place is a stealth level. The premise is that the type of xenomorphs you are in the level with are completely blind but hear sound. Make a sound and they will suicide bomb you. But walk quietly and you are safe. So what you see in the GIF is the intended gameplay. I liked this level well enough--but one problem: for plot reasons, the level takes away your weapons and scanner. That's fine. So why do I still have my welding torch to cut through doors?

- Graphics are a mixed bag. There are some pretty ugly textures, especially humans coccooned by Xenomorphs. Hideous modeling. But there's also some occasionally nice light and weather effects, mud looks decent, etc. Note: I played this post-graphics improving patch. Seems to me like a nice looking game that's been in development way too long.

- There are in-game challenges for you to complete while playing to encourage gameplay variety. This is very cool. The problem is the system is not that well implemented. There are three tracks of challenges. One is Xenomorph-related, so can only be worked through in Multiplayer. Fine. There are two tracks of challenges. Challenges include things like "Shotgun two enemies to death with one shot", "Fire an entire rifle clip without missing a single shot", "Headshot ten xenomorphs with your pistol", etc. The first major problem is that particular challenges are only possible on particular levels. So for example I got a xenomorph themed challenge in a segment of the game where I went about 45 minutes without fighting a xenomorph. You can't switch out challenges, and each track has a linear list--you can't complete a challenge that isn't active. As a result, I think it'd only be possible to actually get through all the challenges if you played 4 or 5 times or if some of them unlock in multiplayer

What didn't work
- Combat design basically consisting of insane amounts of identical enemies is boring. The game consists of human enemies, human tank enemies, xenomorphs, xenomorphs that spit acid, xenomorphs that hide and charge you, and facehuggers (and for one level the aforementioned blind suicide bombers). That's the extent of enemy variety. It's relentless. Every room you enter will have a half-dozen vents for Xenomorphs to jump out of. Xenomorph jumps towards you -> shotgun to face. Enemies are further away -> machinegun them.

- Cover. The game is built around cover based combat. There is no cover system, it's just manually ducking behind boxes. This is one way in which the game reminds me of DNF. It's a relic. When they started making this game, cover meant what it means here. Today we expect more agile cover options.

- Nothing really happens. The levels really lack either interesting design (like Doom, Quake, and other early FPS games) or interesting setpieces (like the modern CoD/Halo pedigree). You just kinda keep on keeping on. I liked maybe a handful of segments of the game outside the stealth level mentioned above. The few sections, particularly the hangar, where you had to defend against an onslaught of enemies were pretty neat.

- The story and characters. Dialogue is terrible and mostly just marine jargon. Everyone in this game boils down to being characterized as "Badass"--there's no real depth beyond that. The story makes absolutely no sense. I feel like I had an idea of what my current objective was, but looking back I don't really see how the story spread out. The ending especially makes no sense. Some of the story would probably make sense if you're a die-hard series fan and you've rewatched Alien 3 recently, but I haven't and mostly when cutscenes popped up (cutscenes btw are typical ugly in-engine pre-rendered macroblocked-to-fit-on-a-DVD crap) I groaned. The voice acting also sucks because the material they have to work from sucks. I can't imagine that either Alien fans looking for more or people who haven't seen Alien looking for original and interesting sci-fi would find much to like here.

- When fighting Xenomorphs, damage feedback is terrible. They jump near you and your health drains. You don't see any kind of clawing animation. There's no pain sound effect. You just take damage. I still don't actually know why. Also occasionally they one-hit kill implant you in a dumb death thing.

- Occasional QTEs add nothing and suck. Object interaction (cutting through doors, pressing elevator buttons, "hacking computers" by pushing X and watching a bar fill) is boring. Enemies can attack you just after object interaction and before you get your controls back including OHKOs.

- The first boss fight, against the Raven. I talked about it earlier. It's terrible. You pilot a very very slow power-loader. You use melee attacks against a boss that does a third of your health in damage every time he hits. It takes 36+ hits to kill him on Hard. He's surrounded by smaller xenomorphs who also do 1/3rd of your health in damage. Your AI companions shoot at the boss, which they cannot injure, rather than the smaller xenomorphs, which they can. The suggested strategy is to glitch the boss into a wall and wail on it and hope the smaller xenomorphs do not kill you. The patch actually made this fight more difficult. This is inexplicable. Games that have parts that have nothing to do with the rest of the game and make those parts exponentially more difficult than the rest of the game are the worst (like Dead Space 1's asteroids minigame). This was a miserable experience, probably took me 50 tries. I googled it, and everywhere on the internet the feedback is that this fight sucks.

- Checkpointing is terrible. Lots of segments where there's checkpoint, long stretch of walking through nothing in particular, combat scenario, combat scenario, combat scenario, walking, combat scenario, checkpoint... so if you die in that final combat scenario, expect 5-10 minutes of replay and a total slog. No idea how they haven't fixed this with patching. And because health is segmented and regenerating and health drops appear in between the checkpoints this doesn't really make particular checkpoint gauntlets challenging or fulfilling... just long and annoying. There are no alternate dialogue lines for cases where you fail multiple times in arrow, so expect a lot of "Look at all DAT JOOOOSE!!!!" style frustration.

- The final boss fight, against
The Alien Queen
is very anti-climactic. The way you fight it is kind of neat conceptually but it's not really engaging or challenging when you play it.

- Lots of clipping glitches, several enemy stuck in wall glitches (including the aforementioned way to beat the first boss).

Final verdict
I can handle games that are rough around the edges because usually they try something different. Unorthodox mechanics, interesting themes or characters, maybe an emphasis on score attack or something that incentivizes alternate playstyles, whatever. I play a lot of "bad" games--I've played Neverdead, Dead Space 3, Too Human, Beowulf: The Movie the Game, Infinite Undiscovery, Darkest of Days, Secret Service, EYE, Exodus from the Earth, Deus Ex Invisible War, Lost the Game, most of Hitman Absolution, Red Faction: Armageddon, the Sherlock Holmes adventure games--some of these I really really enjoyed (and almost all of them I've finished). I think there's value both in playing a trainwreck to help better understand good games and why they're good, and because it's useful to understand that even when something doesn't work, some elements do.

All in all this is not a good game and more importantly, it doesn't bring anything new to the table. Because it doesn't bring anything new to the table, I wouldn't recommend it at any price. If you do choose to put yourself through this, play on a lower difficulty to avoid the boss fight difficulty spike and also to make the experience quicker. Most deaths come from instantaneous and unexpected sources rather than prolonged poor play.

I'd give it a 4 or 5/10 or so. It's functional, but boring and derivative and generally frustrating.
 

hlhbk

Member
I beat Aliens: Colonial Marines on hard, all collectible dog tags, all audio logs, all legendary weapons. My Steam playtime was about 12 hours, but the timer keeps ticking when you alt-tab out so my total actual playtime was more like 10. If you count all the crummy checkpointing and near auto-deaths that I got from playing on Hard, I suspect this is more like a 6-7 hour game for most people playing. I played with a 360 pad.

What worked:
- Moving and shooting is basically competent, although weapons feel samey and weapon feedback is not great in audio or visual terms.

- Most of the minute-to-minute stuff in the levels was decent although pretty linear. Some visual design aspects were nice. The variety of areas was fairly low, though.

- The score is good, but maybe a little too bombastic for what's going on. It's especially annoying when an event happens, there's 20 Xenos, massive score up in here, and then... you kill 19 and you're walking through a mostly empty room with one Xeno left but the score is still playing like it's an adrenaline pumping moment.

- There's a good number of collectibles that help encourage you to pace yourself more slowly. Many of the collectibles are references to non-in-game Alien stuff, so if you're a series fan there's some stuff here that's cool

- It's neat that you can level up and unlock upgrades for weapons, but the system is too shallow. Most of the upgrades are more like side-grades, and actually function mostly to lower weapon variety. Given that I can carry an Assault Rifle and a Shotgun, why would I choose an upgrade that switches my Assault Rifle's grande launcher alt-fire with a shotgun alt-fire? Likewise, the legendary weapons are neat throwbacks to Alien/s but they don't actually play any differently. Weapons boil down to semi-automatic assault weapons and shotguns. Period. You have pistols but you'd never use them. Grenades suck. No matter what upgrades you get you get some variety of semi-automatic assault weapons and shotguns.

- The stealth level. So there's the famous GIF of the game where a Xenomorph walks right by a stationary player and ignores him. This gives the false impression that Xenomorph AI is terrible. Well, sorry, the xenomorph AI is terrible but this GIF is not accurate. The level in which this GIF takes place is a stealth level. The premise is that the type of xenomorphs you are in the level with are completely blind but hear sound. Make a sound and they will suicide bomb you. But walk quietly and you are safe. So what you see in the GIF is the intended gameplay. I liked this level well enough--but one problem: for plot reasons, the level takes away your weapons and scanner. That's fine. So why do I still have my welding torch to cut through doors?

- Graphics are a mixed bag. There are some pretty ugly textures, especially humans coccooned by Xenomorphs. Hideous modeling. But there's also some occasionally nice light and weather effects, mud looks decent, etc. Note: I played this post-graphics improving patch. Seems to me like a nice looking game that's been in development way too long.

- There are in-game challenges for you to complete while playing to encourage gameplay variety. This is very cool. The problem is the system is not that well implemented. There are three tracks of challenges. One is Xenomorph-related, so can only be worked through in Multiplayer. Fine. There are two tracks of challenges. Challenges include things like "Shotgun two enemies to death with one shot", "Fire an entire rifle clip without missing a single shot", "Headshot ten xenomorphs with your pistol", etc. The first major problem is that particular challenges are only possible on particular levels. So for example I got a xenomorph themed challenge in a segment of the game where I went about 45 minutes without fighting a xenomorph. You can't switch out challenges, and each track has a linear list--you can't complete a challenge that isn't active. As a result, I think it'd only be possible to actually get through all the challenges if you played 4 or 5 times or if some of them unlock in multiplayer

What didn't work
- Combat design basically consisting of insane amounts of identical enemies is boring. The game consists of human enemies, human tank enemies, xenomorphs, xenomorphs that spit acid, xenomorphs that hide and charge you, and facehuggers (and for one level the aforementioned blind suicide bombers). That's the extent of enemy variety. It's relentless. Every room you enter will have a half-dozen vents for Xenomorphs to jump out of. Xenomorph jumps towards you -> shotgun to face. Enemies are further away -> machinegun them.

- Cover. The game is built around cover based combat. There is no cover system, it's just manually ducking behind boxes. This is one way in which the game reminds me of DNF. It's a relic. When they started making this game, cover meant what it means here. Today we expect more agile cover options.

- Nothing really happens. The levels really lack either interesting design (like Doom, Quake, and other early FPS games) or interesting setpieces (like the modern CoD/Halo pedigree). You just kinda keep on keeping on. I liked maybe a handful of segments of the game outside the stealth level mentioned above. The few sections, particularly the hangar, where you had to defend against an onslaught of enemies were pretty neat.

- The story and characters. Dialogue is terrible and mostly just marine jargon. Everyone in this game boils down to being characterized as "Badass"--there's no real depth beyond that. The story makes absolutely no sense. I feel like I had an idea of what my current objective was, but looking back I don't really see how the story spread out. The ending especially makes no sense. Some of the story would probably make sense if you're a die-hard series fan and you've rewatched Alien 3 recently, but I haven't and mostly when cutscenes popped up (cutscenes btw are typical ugly in-engine pre-rendered macroblocked-to-fit-on-a-DVD crap) I groaned. The voice acting also sucks because the material they have to work from sucks. I can't imagine that either Alien fans looking for more or people who haven't seen Alien looking for original and interesting sci-fi would find much to like here.

- When fighting Xenomorphs, damage feedback is terrible. They jump near you and your health drains. You don't see any kind of clawing animation. There's no pain sound effect. You just take damage. I still don't actually know why. Also occasionally they one-hit kill implant you in a dumb death thing.

- Occasional QTEs add nothing and suck. Object interaction (cutting through doors, pressing elevator buttons, "hacking computers" by pushing X and watching a bar fill) is boring. Enemies can attack you just after object interaction and before you get your controls back including OHKOs.

- The first boss fight, against the Raven. I talked about it earlier. It's terrible. You pilot a very very slow power-loader. You use melee attacks against a boss that does a third of your health in damage every time he hits. It takes 36+ hits to kill him on Hard. He's surrounded by smaller xenomorphs who also do 1/3rd of your health in damage. Your AI companions shoot at the boss, which they cannot injure, rather than the smaller xenomorphs, which they can. The suggested strategy is to glitch the boss into a wall and wail on it and hope the smaller xenomorphs do not kill you. The patch actually made this fight more difficult. This is inexplicable. Games that have parts that have nothing to do with the rest of the game and make those parts exponentially more difficult than the rest of the game are the worst (like Dead Space 1's asteroids minigame). This was a miserable experience, probably took me 50 tries. I googled it, and everywhere on the internet the feedback is that this fight sucks.

- Checkpointing is terrible. Lots of segments where there's checkpoint, long stretch of walking through nothing in particular, combat scenario, combat scenario, combat scenario, walking, combat scenario, checkpoint... so if you die in that final combat scenario, expect 5-10 minutes of replay and a total slog. No idea how they haven't fixed this with patching. And because health is segmented and regenerating and health drops appear in between the checkpoints this doesn't really make particular checkpoint gauntlets challenging or fulfilling... just long and annoying. There are no alternate dialogue lines for cases where you fail multiple times in arrow, so expect a lot of "Look at all DAT JOOOOSE!!!!" style frustration.

- The final boss fight, against
The Alien Queen
is very anti-climactic. The way you fight it is kind of neat conceptually but it's not really engaging or challenging when you play it.

- Lots of clipping glitches, several enemy stuck in wall glitches (including the aforementioned way to beat the first boss).

Final verdict
I can handle games that are rough around the edges because usually they try something different. Unorthodox mechanics, interesting themes or characters, maybe an emphasis on score attack or something that incentivizes alternate playstyles, whatever. I play a lot of "bad" games--I've played Neverdead, Dead Space 3, Too Human, Beowulf: The Movie the Game, Infinite Undiscovery, Darkest of Days, Secret Service, EYE, Exodus from the Earth, Deus Ex Invisible War, Lost the Game, most of Hitman Absolution, Red Faction: Armageddon, the Sherlock Holmes adventure games--some of these I really really enjoyed (and almost all of them I've finished). I think there's value both in playing a trainwreck to help better understand good games and why they're good, and because it's useful to understand that even when something doesn't work, some elements do.

All in all this is not a good game and more importantly, it doesn't bring anything new to the table. Because it doesn't bring anything new to the table, I wouldn't recommend it at any price. If you do choose to put yourself through this, play on a lower difficulty to avoid the boss fight difficulty spike and also to make the experience quicker. Most deaths come from instantaneous and unexpected sources rather than prolonged poor play.

I'd give it a 4 or 5/10 or so. It's functional, but boring and derivative and generally frustrating.

That's about 4 points to high IMO. That being said nice write up.
 

RionaaM

Unconfirmed Member
It's weird that you of all people don't use that Opera Extension
WHAT?!?!?! Why did I never heard of it before? Does it allow to download videos in 1080p?

I'm totally installing this extension tonight, thanks a lot! First you told me about Enhanced Steam for Opera, and now this. You are the true Opera Master™.
 

JaseC

gave away the keys to the kingdom.
Recap of the Weeklies:

- 50% off Star Trek ($14.99)
- 75% off Postal 2 Complete ($2.49 or $7.49 for a four-pack [~$1.87 per head])
- 75% off Postal ($1.24)
- 75% off The 39 Steps ($4.99)
- 75% off Tiny & Big: Grandpa's Leftovers ($2.49 or $3.74 for the Soundtrack Edition)
- 75% off Fireburst ($2.49)
- 75% off Deep Black: Reloaded ($7.49)
- 75% off Chrome ($1.24 or $1.99 for the Chrome + SpecForce bundle)
- 75% off Chrome: SpecForce (as above)
- 75% off Unmechanical ($2.50)
- 75% off Shad'O ($2.49 or $2.74 for the game + OST bundle)

Also, the Daily is 50% off Skulls of the Shogun ($7.49 or $22.49 for a four-pack [~$5.62 per head]).

They don't have the rights to sell those games anymore. So they'd have to just give them to us for free.

Ah, good point! ;)

Edit:
Well, keepvid does it as mentioned before, but has the whole java applet and suspicious ads thing against it.

Ah, cool. Since I'm devoid of other options at this juncture, I'll give it a shot.
 

Stumpokapow

listen to the mad man
wall of text...:O

0246.wall-of-text.png_2D00_610x0.png

Just know that when you post something like this instead of moving along or even better being polite enough to read, the message it sends to people is "don't bother contributing to the forum". GAF is a good forum to read and post on precisely because we're capable of having discussions that go beyond "this sucks lol". My review was shorter than Destructoid's or Giant Bomb's were and well in keeping with the length standards for a typical game review online.
 
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