I just completed Rayman Origins.
A couple of weeks ago I resumed my playthrough and was quick to say that I'd forgotten how perfect this game is, and throughout all the little trials and tribulations I was met with as I jumped and bashed my way through the last 60-odd percent of the game, I still stand by that sentiment -- it's undoubtedly not only one of the finest 2D platformers I've ever played, but also one of the finest games in general.
Most obviously, the game is a visual treat, particularly in this day and age where 2D platformers are something of a rarity outside of indie titles (I can't be the only one who's grown tired of the "new" 2.5D Super Mario aesthetic Nintendo insists upon recycling). The game's various worlds -- from lush jungles to colourful oceans -- are bursting with artistic ingenuity and detail to the point where only rarely does one progress through a level and not think how nice it would be to have a particular moment printed out and hung up on a wall. Similarly spectacular, too, is the game's soundtrack, which perfectly conveys a sense of wonderment, excitement, mystery or dread where appropriate -- two tracks in particular which I love are
The Lums' Dream and
Lums of the Water, both of which, needless to say, are featured in underwater levels.
Two other keys areas the game excels in are level design and controls. In each world, Rayman is given a new ability to use (for example, the very first is the ability to punch/kick), which expand upon the creative pallet level designers can draw from. While playing through the levels at your own pace may allow you to appreciate the luscious visuals and general creativity in their design, particularly in later stages of the game where you're encouraged to combine abilities, it's not until you attempt a time trial or chest chase that you can plainly see the painstaking attention to detail -- there's an unmistakable and prescribed ebb and flow, a cadence, to almost each and every level that is perfectly executed... provided you can keep up. These runs may require some trial and error, but at no point do you feel as though you have anything less than precise control over your character; in fact, I'd say that the controls are even close to perfect in the underwater levels, which are often... less-than-stellar in platformers. In addition to the regular levels on offer, side-scrolling shooter levels (in which you ride a mosquito who can inhale and shoot) and boss fights punctuate the final leg of each world and offer a nice change of pace from the usual running and jumping.
Speaking of content, there's plenty on offer: there are at least 40 or so levels in the game, including boss fights, and most have a select number of "electoons" you can collect (requiring a certain amount of Lums, scattered throughout any given level), which, in addition to being required to progress, also unlock new character skins; furthermore, completing a time trial run quick enough nets you a trophy (though they're useless) and completing a chest chase awards you with a skull tooth. Each world contains one chest chase and completing all ten unlocks the secret final level of the game, which features a unique undead theme. If you'd been collecting all of the electoons and trophies up until this point, then the level isn't too frustrating -- at times it can be a little difficult to read what's to happen ahead, but again there's an underlying rhythm to the level design that is pitch-perfect provided you're quick enough.
Once again, I'll reiterate that Rayman Origins is damn-near perfect, and I'd say it's well worth snapping up even at its current base price of $20. I give it 4/4 Saoirse gifs.