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STEAM announcements & updates 2013 - Year of the SteamBox

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RionaaM

Unconfirmed Member
oh I see

no not at all, same price as the US on everything

only time there's been anything cheaper it has been Max Payne 3 ($45 instead of $60) and Bioshock Infinite ($45 instead of $60)
Every Rockstar game is cheaper here, I think. At least L.A. Noire and the GTA franchise pack are, as well as the 3 Max Paynes.

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why would they do that
Oh no. I HATE badly ordered games in my library. Looks like the Blackwell games are going to share the wall of shame with the Hitmans and the Serious Sams and the Red Factions and the Monkey Island remakes (which don't even appear next to each other).
 
So far i've been very pleased with indi adventure games. Machinarium specially. So i must say that Geminie Rue interests me a lot, being hearing quite a bit of praise for the title... So if anyone has a spare key, it would be most apreciated if you give me the chance to try it out.

A lot better than putting it in a quote and suffer the risk of a lurker grabing it withouth at least thanking the generous person.
 

Drkirby

Corporate Apologist
They also are going to add the ability to buy Eve game time though steam:


Also, got $33 from the Ap-Sap, I decided to just buy two more soundtracks from Amazon and see if I can make more. I'm guessing it is ether very impatient people buying, or people in other countries.
 

RionaaM

Unconfirmed Member
Well, QTE sections often take the guise of an auto playing segment of game play where you push buttons in a specific sequence until the segment ends.

Bit.Trip.Runner, with the removal of button prompts, is exactly the same thing. An auto playing gauntlet where you input a sequence of button presses to succeed.

Now...you could be reductive to the extreme and just say "lol but all games are basically a sequence of button presses so is everything a qte", at that point it's silly. The main point really would be that the game assumes control and you merely react to it appropriately.

I understand the hate towards them myself, the point being in most games the trivialization of the gameplay from full control to menial button presses is as others have put very lazy.

The reason I questioned it though is that people's knee jerk reaction is to spew vitriolic hate about it, then go on to praise games like Bit.Trip.Runner. If you were to view it as a sentence it would look like "We hate everything about QTE's except a game made entirely of QTE's". It's an odd mixed message but it makes sense when you realize that in a game like Bit.Trip.Runner, the gameplay is not being reduced from a higher level of freedom, so therefore it is considered acceptable. Plus they manage to capture it all in a game with fantastic production values (art, music etc) so people don't knee jerk over a mechanic they claim to hate.
The main difference between Bit.Trip Runner and any random QTE thrown into a game, art and music aside, is that Gaijin's game isn't a case of "Press A to awesome". Here every action has its own button, just like in Super Mario Bros or pretty much any other platformer.

Just think about it as an on-rails 2D platformer, which it really is. You can press the block button at any time and the shield will come out, provied that you have unlocked that ability during the game. Press crouch and CommanderVideo will throw himself to the ground for as long as you like. The only one you can't always use is the spring ability, something that makes sense because the floor isn't made of those things, they are located in specific places.

I'd qualify Runner as a rhythm/platformer game. The core may be comprised of QTE-like gameplay (though as I said before, it's much deeper than that), but they don't define the game. Heavy Rain this ain't (disclaimer: I disliked the demo, I haven't played the full game).
 

derFeef

Member
This is my shocked face. For real. Wow.

I'm stunned they would be willing to cannibalize Flight microtransaction sales with this. Maybe it's completely dead?

I already said MS realized their faults and they see the huge potential with sales in Steam.
Not bad at all - Workshop support would be bonkers.
 
So far i've been very pleased with indi adventure games. Machinarium specially. So i must say that Geminie Rue interests me a lot, being hearing quite a bit of praise for the title... So if anyone has a spare key, it would be most apreciated if you give me the chance to try it out.

A lot better than putting it in a quote and suffer the risk of a lurker grabing it withouth at least thanking the generous person.

PM'ed.

And have you tried Botanicula? If you like Machinarium, you'll probably like it a lot.
 
So I bought Tropico 4 because I saw the 'partial controller support' and remembered seeing Ryan Davis play the 360 version.

But there isn't any option to use a controller in the settings. :(
 
My most sincere thanks to Dimitri for giving me the chance to experience Gemini, seems the man is loaded with cash or generosity (maybe both) cause the man rolls with the games like rich Rapper in whore house.

Im saying that in a complimentary way, want to avoid any confutions XD
PM'ed.

And have you tried Botanicula? If you like Machinarium, you'll probably like it a lot.
This is interesting, i always had the mental image that Botanicula was somthing reminiscent to Osmos. Turns out is an adventure game and a one visually stimulating.
 
D

Deleted member 10571

Unconfirmed Member
GoW so far is more interesting than I thought it would be. Nice battle system, will play more of that.
 

daxy

Member
So I was planning on replaying Mass Effect for the umpteenth time, but it looks like I, or anybody for that matter, won't be able to access its (pretty awesome) Bring Down the Sky DLC. You need to enter a key upon installing it and the account page the key used to be displayed on, on the Bioware social site, is not there anymore. With there also not being a place to register for a new key I am shit out of luck.

The support page for this issue lists a key anybody can use, but that key has run against its activation limit. Brilliant! :D

Contacted EA support and after 45 minutes of waiting for their support contact they direct me to their 'specialist' who I can contact on an international number that'll probably cost me a fortune to call to.

Just great. So if you still have a key for that, hold on it or you won't be playing BTTS. Doubt EA would be so clever as to allow anyone to install it as long as they have a copy of the game.

edit: cool, someone shared a key for the (note: free) DLC in a thread on the Bioware forums. Very happy now :>
 

Big_Al

Unconfirmed Member
One thing should be noted about Sacred 2 on PC. I don't think you can play it on coop anymore due to servers being turned off, only LAN. I think some folks use Tunngle but you can't just jump on and play coop. At least last time I started the game up there seemed to be no way to do it from what I could see.
 

xelios

Universal Access can be found under System Preferences
One thing should be noted about Sacred 2 [Gold] on PC. I don't think you can play it on coop anymore due to servers being turned off, only LAN. I think some folks use Tunngle but you can't just jump on and play coop. At least last time I started the game up there seemed to be no way to do it from what I could see.

This is correct. I've been playing LAN with my boyfriend just fine, but Open/Closed Net options don't work. I'm sure there's a way around it, like you said, if you know specific people you want to play with online. Just don't expect to get into a lobby and create/join random games.
 

Big_Al

Unconfirmed Member
This is correct. I've been playing LAN with my boyfriend just fine, but Open/Closed Net options don't work. I'm sure there's a way around it, like you said, if you know specific people you want to play with online. Just don't expect to get into a lobby and create/join random games.

Thanks for confirming, disappointing to say the least. At least there's workarounds and I always have my trusty 360 copy as well anyway :) (I must admit I really enjoy playing Sacred 2 with a controller, blasphemy!)
 

Kipp

but I am taking tiny steps forward
Project Cars just got a Steam sub in the registry. I don't know if it's new but it's there now. Nice.

Yesss. Hopefully they put the beta on Steam. Would make updates and everything so much easier/faster.
 

Alastor3

Member
Im searching for a Resonance key, Im new to the forum, can we do an exchange ? (or any cool other games :3, PM me!) I have a Steam key for the Humble Indie Bundle number 2 (Braid, Machinaria, Osmos, Cortex Command and Revenge of the titans) But I guess everyone have them :/ They gift it for me twice so I guess my second code is intact. I also have a steam key for SpaceChem!
 
Im searching for a Resonance key, Im new to the forum, can we do an exchange ? (or any cool other games :3, PM me!) I have a Steam key for the Humble Indie Bundle number 2 (Braid, Machinaria, Osmos, Cortex Command and Revenge of the titans) But I guess everyone have them :/ They gift it for me twice so I guess my second code is intact. I also have a steam key for SpaceChem!
In case you havent tried Alastor you can go here:

http://www.neogaf.com/forum/showthread.php?t=465398

It was made specifically for what you seek. Hope it helps.
 
Where is that list of Steam registry spotted entries with crossed titles? How many of them came out already or are slated for release?

Curious about how close we are to a potential Steam/GAF meltdown/WOLOLO times :p
 
Has anyone heard anything good or bad about Sang-Froid: Tales of Werewolves?

I just noticed that it's done by fellow Montrealers and it seems to be inspired by the Quebec folklore, so it makes me curious.
 

Nillansan

Member
Has anyone heard anything good or bad about Sang-Froid: Tales of Werewolves?

I just noticed that it's done by fellow Montrealers and it seems to be inspired by the Quebec folklore, so it makes me curious.

They uploaded a gameplay video a couple of weeks ago [Link].

It looks interesting, reminds me of Orcs Must Die.
 
Is it worth picking up Tropico 4 over 3? I have 3 sitting in my backlog (only played a couple hours) but I'm kind of itching to give the series a go after all this SimCity talk. Are the changes in 4 worth the extra 10 bucks?
 

RionaaM

Unconfirmed Member
I started playing Deadlight, it looks pretty nice.

Also, I like how most of the achievements (maybe all of them, I don't know) are named after songs: "Welcome to the jungle", "I ran (So far away)", "Goodbye stranger", "Invisible touch", "Another one bites the dust", "Under pressure", "I want it all", and of course "Never gonna give you up", among others.

So far the game has a cool atmosphere, but I'm not a fan of how the controls feel.
 

zkylon

zkylewd
So... beat Minerva's Den.

I don't quite get what was so special about it.

I won't deny it was as finely crafted a Bioshock experience as it gets but still, I expected much more.
 

Dr Dogg

Member
Well seeing as there's been a bit of an Indie focus in a few threads here the last couple of weeks and it's coming up to my mums birthday and mothers day what's then general consensus and opinion of Thomas Was Not Alone?

Bit of background, my mum isn't really an avid gamer or really enjoys much of what we do gaming wise. I did get her hooked on Portal 2 which she was more interested in Stephen Merchant than the game itself though she suddenly came round to the puzzle based nature of it. She also likes Danny Wallace (don't see her liking Assassin's Creed though) and this game looks to be just enough fun and just enough challenge to keep her playing along with the story/narration.

Downloading the demo as I speak/type but any input would be appreciated. Thanks in advance.
 
Don't Starve could really benefit from some Steam achievements.
http://penny-arcade.com/report/edit...nsic-rewards-in-kleis-latest-game-dont-starve

It's all relevant, but this is a major factor in why achievements aren't included:
1. Rewards can cause players to do less of what you want
Players given rewards will stop doing the thing you’re rewarding them for once you stop the rewards, even if that action was fun in the first place.

2. Rewards can cause players to care less about everything else
Players looking for a reward become so focused on the reward, that any distraction is exactly that—a distraction.

3. Rewards can cause players to perform worse
Players who are trying to optimize for the reward will often stop taking risks, in fear of losing the reward, even if this risk taking behaviour could actually improve their performance.
Basically, achievements (or quests, etc) in the game would "force" people down a narrow path -- they would only focus on completing them and once they were done, they had no motivation to continue playing. Instead, Klei want the player to have their own goals, to do what they want without the distraction of achievements. I am admittedly, an achievement junkie, lol, but in this case, I kind of agree with them.
 

Horseticuffs

Full werewolf off the buckle
Anyone else have difficulty connecting to servers in Killing Floor? I've tried all the Killingfloor.ini tweaks I've found to little avail. I'd even disabled mouse filtering as the official forum recommended. Is it just a janky online system or is there something I'm missing here?

When I can connect it's a very fun coop shooter. I'd love to be able to play it online more.
 
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