I really love the combat system in those games and I wish more games with swords/melee combat would use it as inspiration, but as a RPG I kind of want more from my games than what Souls games deliver. Those games are like big endless dungeon crawls with nothing else to do except fight things, and it gets a bit old for me pretty quickly. It fits its niche in the genre but I prefer the more traditional RPGs. Like if Witcher 3 had DS' combat it would probably be the greatest thing ever.
So basically you want more obvious story telling. Gotcha.
I'm don't think not having that makes a game average or forgettable though.