Ugh, I am so tired of crafting shit. It is one of the worst things that ever happened to RPGs. There are only three ways that crafting goes:
1) Make an item with better stats.
This is an annoying filler that just makes you collect more rare drops when it could have been just a rare drop of the item. In the off-chance that it is not a prefab drop result but completely stat-based, it just lets you make sickeningly OP items that nothing in the game will ever require of you. Crazy drops can work in things like Diablo where you fight bilions of enemies, but in most games they are pointless and they don't even make fun "completely overkill" animations for bosses or anything. Nope, just them falling over after a 5 second non-fight is your reward. Yes,
losing engaging battle gameplay is your reward for suffering tedious repetitive battles.
2) Craft shit with powers tuned for the purpose you need.
So this way the tougher enemies can be blue, yellow, purple and so on so you have to craft new shit every single time to beat the next thing. This is again nothing but pointless busywork that has nothing to do with strategy or intelligent combat. It is actually the replacement of intelligent, strategic gameplay with what amounts to a keycard system.
3) Crafting shit that you creatively build shit with.
Oh look, it's the actual application of crafting that real life has, and it is fun. Unfortunately this is only in Minecraft, Terraria, Starbound.... and that's about it!
In such games I typically just craft whatever I think
looks cool and play the game with that. Most games end up being like Skyrim where I like something basic (steel axe) and don't need anything else to beat them.
The art on that seems better than most of these types of games.