corrosivefrost
Member
You should be coming back with around 1/3-1/2 of your health after you die though. Unless that only happened with bosses. . .
I'm pretty sure you're right.
And you can skip cutscenes quickly enough.
You should be coming back with around 1/3-1/2 of your health after you die though. Unless that only happened with bosses. . .
Think about it in terms of more than just that. You could, for instance, wear disguises in the earlier games that helped you out. That's a kind of social stealth; you're hiding through interaction, rather than through cutting line of sight.
That was one thing I really didn't like about Lord of Shadows, it aped God of War in so many ways but failed to match the continuous, unbroken experience. You spend nearly as much time watching cutscenes and loading screens as you do playing Lord of Shadows.
Almost done with The Banner Saga. More people need to play this.
I think LOS issues largely stem from the fact that it tries to be this epic, cinematic adventure but the underlying structure is closer to character action games like Devil May Cry. Like revisiting levels/chapters with new powers to unlock stuff or the killroom enemy encounters. It is a bit confused about what it tries to be.
You need to have a HAWKEN account to download the client to Steam atm, they send you out a code to redeem in their latest email. Dunno why. Google for the HAWKEN website and you should be able to open one there.Kind of excited to try out Hawken. I keep looking for it, but nothing is there...
This is true but I often felt that these actions were very puzzle-like. Walking past an NPC in disguise or exchanging a replica gun with a real one doesn't require the memorization of walking patterns or timing for example. But then again, some parts did require timing and in a more broad sense they're all cognitive skills so... It's actually interesting how innovative Hitman was in this regard.
Make sure to post your impressions (spoiler-free, please) when you are done with it if you don't mind fellow GAFfer!
Make sure to post your impressions (spoiler-free, please) when you are done with it if you don't mind fellow GAFfer!
The port has a couple issues (like defaulting to 1080p every time I start the game), but they might not matter if your monitor if 1080p or above. The 80s cheese is everywhere, and it's great. Music is the usual Jake Kaufman goodness, if you keep up on him at all. The game play is sort of slow compared to something like Streets of Rage, but it seems a little deeper than your average beat 'em up. There is a high five mechanic that gives boosts and things if you play in co-op, but I haven't tested it yet.Castlevania LOS is one of the most beautiful games I have ever seen. Just superb art design. Also, is anyone playing Double Dragon Neon? Any good?
I just finished up The Banner Saga and I thought I write some thoughts on why I liked it quite a lot.
There's a mod in XCOM:EU that can let you do just that.Import your friends from Facebook and kill them creatively!
Almost done with The Banner Saga. More people need to play this.
I just finished up The Banner Saga and I thought I write some thoughts on why I liked it quite a lot.
Stealth isn't about memorizing patterns and timing, and if you think it is, you need to start playing better stealth games, like Thief.
A good stealth game is a game where you think "how can I avoid being seen for what I really am?" and "how can I do whatever I came here to do while satisfying that first condition?"
It is a kind of puzzle game--you're presented with a problem, and you need a solution--but that's true of every game ever. See, for instance, shooters, where you need to determine what enemies to take out in what way for the most advantageous outcome.
You killed their twin brother.
They are out for your blood.
(The walking shopkeepers only spawn if you've attacked/hurt a shopkeeper by accident in one of the previous levels)
Sounds cool, will have to pick it up some day. But I disagree on your assessment with how choices work in Telltale's games vs. something in say XCOM or TBS (if I interpreted it correctly as they are mechanically similar). Telltale's games are more about playing a story and less about an emergent narrative that forms from gameplay. Something more scripted say in TWD is more reliant on the writer(s) to craft something well and play to its strengths. So I guess something like "should I steal this guys stuff" decisions in TWD feels weak in comparison because they have to always hit the basic story beats in each episode to cover all their bases, so the fallout to that decision doesn't feel as concrete as say, the other character interactions in TWD/other TT adventure games (which are the real meat of those games rather than the plots).I just finished up The Banner Saga and I thought I write some thoughts on why I liked it quite a lot.
Sounds cool, will have to pick it up some day. But I disagree on your assessment with how choices work in Telltale's games vs. something in say XCOM or TBS (if I interpreted it correctly as they are mechanically similar). Telltale's games are more about playing a story and less about an emergent narrative that forms from gameplay. Something more scripted say in TWD is more reliant on the writer(s) to craft something well and play to its strengths. So I guess something like "should I steal this guys stuff" decisions in TWD feels weak in comparison because they have to always hit the basic story beats in each episode to cover all their bases, so the fallout to that decision doesn't feel as concrete as say, the other character interactions in TWD/other TT adventure games (which are the real meat of those games rather than the plots).
a good review here
I did say "for example" and pretty much any stealth game involves some form of pattern memorization and requires timing in instances. We can make it broader and call it (behaviour) observation if you want but at its core its the same. Whether other elements like sound or light come into play is beside the point here, even if they're integral to a good stealth game. To put it more bluntly, large portions of Hitman: Blood Money merely require you to have the right costume to get from point A to point B so you can do thing X. In a good stealth game you'd have to factor in several aspects like line of sight or sound and light as I mentioned earlier.
Basically, I'm looking at the underlying mechanics while you seem to be more interested in the simulation aspects. That's a discussion for another night though.
How long was it? It seems right up my alley but I haven't really heard anyone talk about it's length.
Okay then, that sounds really interesting now, maybe I'll pick it up sooner rather than later. Always interested to see how different devs take choice and consequence and work with it. I don't know if it's fair to say it's "a step up" from TWD because I get the feeling they come from a different school of writing games versus what TBS's devs want to do.TBS is more akin to The Walking Dead than it is XCOM as far as decision making goes. It's a story heavy game and all of the decisions you make are written into the narrative (some seriously heavy path branching I assume). They just happen to effect the battles you fight too and it gives the decisions some real punch. In Xcom the stories come from the decisions you make in the battles.
Ok thanks, and I assume that the "ROW" version of the game doesn't apply to that screenshot?
To clear up the South Park region-lock matter, the following region-locked subs are in use:
- Germany and Austria
- Australia, New Zealand, Singapore, Hong Kong and Taiwan
- Eastern Europe
Every single other territory shares a region-free sub and this sub can be activated within the aforementioned territories.
Speaking of playing video games, I've been playing Baldurs Gate EE. First time playing it.
Something about this game clicks with me on a fundamental level. I think I just love old RPG's in this style. The characters, the world, the story, the combat, everything about it is just so appealing to me.
I'm extremely excited to dig into the rest of the infinity engine games once I finish this one.
Just run back, you can jump over most of the bridges and another warg will spawn. If it really did break which I haven't experienced in my two playthroughs of the game then restart and play the ten minutes it takes to get there, cursing your bad luck all the while. Game is very polished and I've never experienced a single game breaking bug.Okay, now I'm really out.
I got to Agharta, which has the "oooh, it's a maze!" conceit, but I killed the Warg, which is the only way to jump a broken bridge, too early, because I figured I was done with it. Of course there's another broken bridge further you can only jump with a Warg, and I can't make another one spawn because it checkpointed me in a side passage after the jump.
Fuck you mercurysteam. After Jericho and Scrapland, I am now officially done with your broken ass games.
I think LOS issues largely stem from the fact that it tries to be this epic, cinematic adventure but the underlying structure is closer to character action games like Devil May Cry. Like revisiting levels/chapters with new powers to unlock stuff or the killroom enemy encounters. It is a bit confused about what it tries to be.
Ah man, had no idea FC:BD was infested with uPlay shit.
There goes my clean install
Why aren't my foils being bought?
ROW means rest-of-world and is a blanket term referring to the regions not covered by region-specific subs. In other words, "yes".
Just run back, you can jump over most of the bridges and another warg will spawn. If it really did break which I haven't experienced in my two playthroughs of the game then restart and play the ten minutes it takes to get there, cursing your bad luck all the while. Game is very polished and I've never experienced a single game breaking bug.
I did that. Three times. No wargs.Just run back, you can jump over most of the bridges and another warg will spawn. If it really did break which I haven't experienced in my two playthroughs of the game then restart and play the ten minutes it takes to get there, cursing your bad luck all the while. Game is very polished and I've never experienced a single game breaking bug.
Did that. No warg respawns for me.you then can run back, drop off the side of a cliff and use a grapple point to slingshot back to fight the warg again
I did that. Three times. No wargs.
I'd just had enough by then.
Because Dayz is shit right now, the loot rate is like 10%. I wager 90% of players die of starvation or kill themselves within the first hour. Its fucking garbage. Theres a difference between scavaging and half a fucking map having like 20 food cansRust is just one of those games I'll never play because I know I won't enjoy it, but much like EVE. Online with it's wars, I am going to be forever fascinated by the society, cultures, groupings, and nations that will be created.
That pantsless group alone is fascinating from an anthropological perspective. Meanwhile I haven't really noticed anything of the sort being talked about for DayZ-Daisy-Quite-Contrary.