Mavromatis
Member
They moved the F2P Hawken to Steam recently from their own launchers and now all the previous members got a free beta key.
+1 Gamecount
I didn't get my code so sent them an email.
They moved the F2P Hawken to Steam recently from their own launchers and now all the previous members got a free beta key.
+1 Gamecount
Seconded. Though the latest version of real Opera has been very unstable for me, freezing for seconds at a time every now and then. Hopefully it will be fixed soon, because I'm never going to install the crap that is Opera Next on my PC.Why would you use Opera Next? You should really upgrade to Opera 12.16
True story: using Opera Next is bad for your health, and makes your dog hate you.But 20 is more than 12 and I really prefer working extensions instead of the broken ones. I'll continue to use old Opera in my DS and my nonsmart phone but that is it.
:/ Should've read the FAQ here - http://www.playhawken.com/steam/faqI didn't get my code so sent them an email.
WHEN CAN I PLAY THE GAME ON STEAM?
We will start sending invites to select users on Wednesday, February 5th with a code to download the game and play on Steam. As the week progresses, we will send out more invites in waves. All current users should receive a code by February 11th.
4. Corrupted saves / cant save
We truly are sorry concerning save corruption issues. We tried to reproduce this issue on our side but we werent able to do so.
(...)
Some fans found a workaround that we unfortunately cant 100% support: delete corrupted saves (0 bytes) in this folder C:\Documents and Settings\All Users\Application Data\Orbit\401\RLD
Oh, Ubi, you so funny.
RLD, as in Reloaded, PC cracking group which released the scene rip of the game.
Oh, Ubi, you so funny.
RLD, as in Reloaded, PC cracking group which released the scene rip of the game.
Did youtube just got hacked or something?
Did youtube just got hacked or something?
What are you seeing? Homepage seems to be same mix of music, videos, etc as usual with the main item being Valentine's Day silliness.
I got this:
That happens occasionally. Nothing to worry about.
Oh, Ubi, you so funny.
RLD, as in Reloaded, PC cracking group which released the scene rip of the game.
I mean, really?Otherwise, we would also recommend you to uninstall the game, delete all files concerning MMX (on my documents and uplay folder) and try a new game with all clear saves.
My heart's fine.I mean, really?
That's not really funny, it's true horror, especially solutions suggested
I mean, really?
My last message might have seemed a bit more rude than I intended. I've been really busy all day, so I posted quickly, and I know that can sometimes come across as discourteous. Sorry if it seems that way.
I'd argue that Metal Gear Solid-style stealth, which is what you've been describing, has actively held back the genre as a whole for quite some time, and is detrimental to the way of which we think in stealth games on the whole. Blood Money's twist on the game is welcome because it rejects pattern memorization to some degree, opening up a broad avenue for ways in which we can rethink and approach stealth games.
Metal Gear Solid and the games that are influenced by it are... honestly, pretty bad stealth games, when all is said and done. They're rather limited and allow for pretty repetitive play with a lack of variation. Thief's take on stealth as a aural and light/dark (which influenced Splinter Cell), and Hitman's take on disguises both opened up the experiences we could have in these games.
There's so much more that we could do with stealth games, and we're held back by some of the worst games in the business, just because they're extremely popular. It's frustrating to me.
God of War has lots of killrooms, and they also have you revisit locations at times(mostly in the second game) with new powers. In any case Lords of Shadows isn't really similar in structure to either as it's broken into levels which try to encourage replays(and playthrough of the trials) by having upgrades that you can come back to later. That's a pretty common trope across any action genre and certainly the Castlevania series itself. Every single level is entirely separate in any case, so it's definitely not like Devil May Cry.
They forgot the most basic recommendation:I mean, really?
Both LOS and the Devil May Cry games have a level select screen that lets you revisit earlier levels while God of War has one continuous world with practically no interruptions except for cutscenes. Having just finished GoW1 and being in the process of replaying GoW2, there are several instances where you can skip large groups of enemies. LOS is less obvious about it but it definitely relies more on the killroom structure for its encounters.
dang, can't downsample without performance hit in lords of shadow :< dem jaggies.
Try SGSSAA if you're using nvidia.
Try SGSSAA if you're using nvidia.
.ModBot said:Instructions for participants:
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Rules for this Giveaway:
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IL-2 Sturmovik- --MB-4C1D777882DFA507- Taken by ricochetguro. 2 entrants total.
Try SGSSAA if you're using nvidia.
It also depends on the game. Some games need 2x2 downsampling to get a decent AA result, but are nice and smooth at 2xSGSSAA, which is a much smaller performance hit in most cases.SGSSAA is way more demanding than simply downsampling though. Suppose it's all dependent on the resolution and amount of AA used though.
SGSSAA is way more demanding than simply downsampling though. Suppose it's all dependent on the resolution and amount of AA used though.
Devil May Cry is broken into missions but they have the same locations often times. For example in DMC4 you're backtracking as Dante across every location you played as Nero in. Lords of Shadows on the other hand never reuses a location. Every single mission is a new area, it's just like God of War or other action-adventure games where you go from place to place. It's just broken into chunks, with most levels starting immediately after the previous one.
And God of War often locks you in or puts a time limit on a room. Also does similar situations where you have to defeat enemies to pull a crane. There are ways to avoid this but it's more exploiting the systems when it clearly wants you to fight.
But that's exactly what I've been trying to say all along. I'm looking at structure from a very basic perspective. The way Castlevania breaks the story up in chunks immensely affects the pacing and the atmosphere its trying to convey. I'm not talking about the game leading you to areas you have visited earlier but the player having access to an actual level select screen.
I know that it does but take the Cliffs of Madness in GoW 1 for example. During the portion where you need to get the two necklaces you can avoid practically every single enemy. And then there's the enemies hanging from the climbable walls, the various traps and environmental puzzles that are lighter in LOS and even more so in DMC etc.
Anyway, I think we're moving in circles here and remembering the games quite differently.
ModBot said:Instructions for participants:
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Rules for this Giveaway:
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Sid Meier's Railroads! --MB-5F826BFCC7551B4A- Taken by animlboogy. 6 entrants total.
Thanks a lot! Always wanted to spend more time with the series outside of Cliffs of Dover which is really weird and half-broken.
No problem. Did it work? Thought I might have screwed up the key with ModBot.
The atmosphere is contained within the levels themselves, and the world map works given the extremely large scale of the game. You really do undertake quite the journey by the end. Don't really think the 5 seconds in a menu to start the next chapter affects the pacing or atmosphere, and it certainly doesn't draw comparison to how DMC handles its mission structure and repeated environments.
And Lords of Shadows has areas where you can run from enemies too if you want, but why you would do so and lose experience is a mystery to me. Lords of Shadows has far more puzzles than any of the God of War games outside of Ascension as well, but both are while unique within the genre for containing them. DMC has the annoying spinner but is generally very combat focused.
What is Capcom's obsession with having at least one insta-death event in every single level of RE6?
I don't see how it wouldn't affect it when it's exactly what jaundicejuice and me were talking about. That continuous, unbroken experience is one part why people enjoy the God of War games. It's fine if you don't feel this way but it's weird to enter a discussion about it and claim that it doesn't matter.
And I definitely disagree with the bolded.
For steam itself? If so I really like Metro for SteamDoes anyone over here use custom themes for Windows 8(.1)?
Any favorites?
Finding Teddy is now unlocked on the BTA for The Indie Gala INTERSTELLAR.
For steam itself? If so I really like Metro for Steam
ModBot said:Instructions for Rhaknar:
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Instructions for participants:
I am giving away a Steam key. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line below containing the key.
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Finding Teddy --MB-6E94E7DCA6A3E302- Taken by fantomena. 7 entrants total.
ModBot said:Instructions for participants:
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Stacking --MB-FC28C688AAFD624B- Taken by Faabulous
Psychonauts --MB-88F8258E54B03679- Taken by StAidan