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STEAM Announcements & Updates 2014 II - The Definitive Edition

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So I think I'm over the fact that New Tomb Raider is probably not an actual Tomb Raider game.

How is it as an actual game, though?

I'm kinda tempted with that Amazon sale.

Amazing game, loved it, it's not a Tomb Raider game but it's lots of fun and very well done.
 

Knurek

Member
So I think I'm over the fact that New Tomb Raider is probably not an actual Tomb Raider game.

How is it as an actual game, though?

Playing at the moment, fun if you're into Uncharted formula. Looks lovely even on medium settings, silky smooth ~60fps, plays well with a gamepad.
Wish there was more traversing/environmental puzzles and less gunfights, but yeah, AAA gaming, what can you do.
 

Copons

Member
Playing at the moment, fun if you're into Uncharted formula. Looks lovely even on medium settings, silky smooth ~60fps, plays well with a gamepad.
Wish there was more traversing/environmental puzzles and less gunfights, but yeah, AAA gaming, what can you do.

Aaaargh, this totally brings me down.

I was a true fanboy of Uncharted, but I always hated all the neverending respawning gunfights (TBH I'd have hated even a limited amount of enemies), and having played just a couple of hours of Tomb Raider I had great hopes of a more explorative game, but... no! Thank you AAA people. :'(


Also, fast travelling between bonfires feels super weird after playing Dark Souls. :D
 

Copons

Member
Nah. Especially if you compare Tomb Raider 2013 with Uncharted 2... then it's no contest that TR has the better story.

Well, I'm probably too short in TR to say, but even with lots of disappointing paranormal stuff, Uncharted has such a charisma and narration quality, that all the panting teenages of the world can't get.
 
Nah. Especially if you compare Tomb Raider 2013 with Uncharted 2... then it's no contest that TR has the better story.

Summarise the story of TR in 5 short bullet points. Then with a straight face, tell us how good it is again.

You could perhaps do the same with U2, but it had really fun characters and great writing, meaning there is a world of difference between the two games.
 

JaseC

gave away the keys to the kingdom.
I forgot that I had a PixelJunk Shooter foil sitting on the market, so I knocked it down from $3.77 ($3.29) to $2.99 ($2.61) and it sold about 20 minutes later. The few others who'd undercut me can suck it. :p
 
4 months and 2 weeks until GFWL is history

VRex0iA.gif
 

Arthea

Member
But seriously, though, where are the Land Sharks in IM?

I thought land sharks are everywhere... you are telling me it's not a case?

TBH, it's not like previous TR games had better stories.

Previous TR games had stories?
I had to

Don't you find hard to comprehend, I mean gamers' views on stories. Todd just wrote that writing is awesome in Unch. I mean really? In Indiana movies also?
There is a story, or plot, or lore, or writing (style). In my opinion games aren't about writing, very few games have good writing, nor they need to. What games need is awesome plot, lots of things going on, keeping interest in a game until very end and beyond. Series need lore that games share and make sense. Story might seem the same as a plot but that's not so. Story can be made of thoughts and reflections alone, no plot involved, no changes really. A game needs changes, needs progression, climax and so on, the good writing not necessary mean that, quite contrary often, the best writing is in encyclopaedias after all. (><)
You can ask why we can't have all? It's just that games are form of visual art, as movies are, but unlike movies games are interactive and have gameplay and story telling that involves gameplay is much more important than written one, imo.
 

_hekk05

Banned
They won't be in the game until later in the year, assuming there are no delays.

Game is still weak in terms of movement. I will say that gunplay is really good. I like how real the recoil feels, and that you cant spray and pray in the game. Its headshots all over again like in CS.

Land sharks will be amazing. Hopefully they are equipped with lasers.
 
Don't you find hard to comprehend, I mean gamers' views on stories. Todd just wrote that writing is awesome in Unch. I mean really? In Indiana movies also?

Yes really.

The writers for Uncharted set out to tell a particular style of story with a cast of characters. They pulled it off brilliantly.
The same is true of the Indiana Jones movies.

You are free to argue that the style of story told isn't very engaging to you, which is fair enough. But I don't think it is fair to disparage the quality of writing because of the tone or content. Because in context, Tomb Raider attempts much the same thing and fails at it utterly.
 

RionaaM

Unconfirmed Member
Huge thanks to Hoos for gifting me PixelJunk Shooter! It seems to be a fun little game, and I'm eager to try it tonight. Will report back with some impressions.
 

Knurek

Member
The writers for Uncharted set out to tell a particular style of story with a cast of characters. They pulled it off brilliantly.
The same is true of the Indiana Jones movies.

To me, Uncharted games have way better characters than the new TR does.
Stories suck donkey balls in both games.
But both aren't games that need a good story the most, same way a porno flick doesn't need a story. Gameplay-wise, I'd say both are about on par (so far at least, still haven't finished TR though).
 

Copons

Member
Don't you find hard to comprehend, I mean gamers' views on stories. Todd just wrote that writing is awesome in Unch. I mean really? In Indiana movies also?
There is a story, or plot, or lore, or writing (style). In my opinion games aren't about writing, very few games have good writing, nor they need to. What games need is awesome plot, lots of things going on, keeping interest in a game until very end and beyond. Series need lore that games share and make sense. Story might seem the same as a plot but that's not so. Story can be made of thoughts and reflections alone, no plot involved, no changes really. A game needs changes, needs progression, climax and so on, the good writing not necessary mean that, quite contrary often, the best writing is in encyclopaedias after all. (><)
You can ask why we can't have all? It's just that games are form of visual art, as movies are, but unlike movies games are interactive and have gameplay and story telling that involves gameplay is much more important than written one, imo.


Uncharted, like Indiana Jones movies from which it clearly gets lots of inspiration, has great writing indeed!
And it has it in spite of the dumb paranormal twists that (at least in the first 2 games, I never played the third) always occur near the end, which I think it really means something.

Take the dialogues and characters characterization: the fact that you get to love Nathan Drake in the same way you got to love Indy, with all his irony and his puns. Writing comedy in an action game isn't easy as it seems, as you're always on the border between a likable and believable character and a dumb idiot who just tries too hard to make you laugh with no real reason at all.

Or take the plot and how it's built along the pace of the action: it's a rollercoaster ride in the same fashion of Half-Life if I can dare the comparison. The balance between relaxing exploration, dramatic chases, fast paced runs, gunfights and plot unveiling, it always make you want to go further, in a sort of "one more turn" addiction.

So well, I think Uncharted is objectively a perfectly crafted "action movie/game", having all the canons of the genre (of both action movies and action games) in the right place.
 
Writing comedy in an action game isn't easy as it seems, as you're always on the border between a likable and believable character and a dumb idiot who just tries too hard to make you laugh with no real reason at all.

I very much agree. Glad I'm not alone.

Anyway what was the question again? Oh yeah, buy Tomb Raider. If nothing else, playing around with TressFX was a fun little diversion (in an often broken way).
 

Arthea

Member
Yes really.

The writers for Uncharted set out to tell a particular style of story with a cast of characters. They pulled it off brilliantly.
The same is true of the Indiana Jones movies.

You are free to argue that the style of story told isn't very engaging to you, which is fair enough. But I don't think it is fair to disparage the quality of writing because of the tone or content. Because in context, Tomb Raider attempts much the same thing and fails at it utterly.

but that's what I can't comprehend. Quality of writing is very much dependant on content, you can't have a good writing of gibberish, it doesn't work that way, does it?
And what you compare that writing to? Dostoevsky? Herman Hesse? Borges? Remarque? Hemingway? Lem? British Encyclopaedia?


But here you said it yourself, Indiana isn't about quality writing, it's about action, puns, adventure.
The problem I have with Unch, as with many games this gen, it feels too much like a movie, as you write.
It might be just my problem, that a game has to feel like a game, and understanding how a game feels might be personal too, not gonna ague with that.

Why any of that? How about writing in similar action stories. Obviously it is not being compared to Hemingway.

That's part of my point, I yet to see a good action movie or game with good writing that compares to any good writing (><)
 

catabarez

Member
but that's what I can't comprehend. Quality of writing is very much dependant on content, you can't have a good writing of gibberish, it doesn't work that way, does it?
And what you compare that writing to? Dostoevsky? Herman Hesse? Borges? Remarque? Hemingway? Lem? British Encyclopaedia?

Why any of that? How about writing in similar action stories. Obviously it is not being compared to Hemingway.
 

RionaaM

Unconfirmed Member
So I think I'm over the fact that New Tomb Raider is probably not an actual Tomb Raider game.

How is it as an actual game, though?

I'm kinda tempted with that Amazon sale.
I really liked it, thought it was a lot of fun. I haven't played Uncharted or other similar "cinematic" games to compare, so take my opinion with a grain of salt. But I found the shooting to work fine, even with a controller, and the platforming to be nice. There's a bit of exploration, mainly for the collectibles (of which there's a great amount, though fortunately not on an Assassin's Creed level), and the story is interesting enough (don't expect anything mindblowing, because it isn't). It has some beautiful vistas and sceneries, and many "screenshot moments".

There aren't that many QTEs, which is something I was afraid of, and Lara isn't a whiny girl either (that's a complain I have read more than once about the game). If you're interested in it, I'd say go for it. I payed $12 and was completely satisfied.


Disclaimer: I'm not a fan of the franchise. The only titles I've played are Chronicles on PS1, Angel of Darkness on PC and Anniversary (I think) on Wii. Of those, AoD is my favorite by far (I know I'm the 1%, yay!) and I haven't finished any.
 

topyy

Member
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the worst bundle
 

Jawmuncher

Member
I enjoyed Uncharted 1, 2, and Golden Abyss immensely.

Tomb Raider was everything terrible about Uncharted much like how Uncharted 3 is.
Somehow even more of a terrible story, characters you don't even care about, and it's boring beyond belief. Bought both of those at 40 at launch and still felt like I got cheated out of my money. The amount of set pieces that would happen back to back to make a cool moment just became tiring as well.
 

Copons

Member
but that's what I can't comprehend. Quality of writing is very much dependant on content, you can't have a good writing of gibberish, it doesn't work that way, does it?
And what you compare that writing to? Dostoevsky? Herman Hesse? Borges? Remarque? Hemingway? Lem? British Encyclopaedia?



But here you said it yourself, Indiana isn't about quality writing, it's about action, puns, adventure.
The problem I have with Unch, as with many games this gen, it feels too much like a movie, as you write.
It might be just my problem, that a game has to feel like a game, and understanding how a game feels might be personal too, not gonna ague with that.



That's part of my point, I yet to see a good action movie or game with good writing that compares to any good writing (><)


But the scope of an action movie (or game) is very different then the one of a Dostoevski book or the British Encyclopaedia ( :D )!

In the same way you wouldn't compare, say, Tetris with Doom, you can't expect a huge depth of thought from Die Hard.
From Die Hard you would expect explosions, a balding guy saying funny remarks while exploding helicopters, German bad guys, and stuff like that. :D
I mean, why in the world would I want McClane discussing philosophy with the Gruber family?

Going back to the somewhat historic setting of Uncharted: would you prefer to have a more realistic archeological discoveries? Yeah, I guess anyone in its right mind loathes nazi zombies yetis and whatever shit they pulled, but still. Would it be better if the ancient artifact Drake discover in some dungeon was a real historic artifact hidden in a geographically accurate cavern, all followed by an interesting history lecture explaining the whats and the whys?
I honestly think not. I don't give a damn if everything Uncharted says is made up shit, as long as it says in the most entertaining and fast paced way possible.


On the other hand, I'm totally with you on the fact that videogames still have a long way ahead to fill the gap with movies (let alone books!), when it comes to maturity.
We (including me) liked what Gone Home did, but if that was a movie instead, we'd probably find it nothing more than a petty exercise.
I remember people wearing out their hands applauding the maturity of Heavy Rain, but if Cage had pulled all those plot holes and that silly twist in a movie, he'd be the Hollywood village idiot by now. :D
 
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