Eh I give up. Guess I won't be playing this game any time soon.
It's a long shot but when this happened to me with infinite, it was because I'd made some tweaks to the ini files in "My Docs/my games/Bioshock infinite" which worked in the initial release but a few patches down the line stopped it from launching. Maybe try deleting the Bioshock Infinite directory from "my docs/my games" (if it exists), to force the game to recreate valid config files.I was using the Nvidia Control Panel and I tried turning those off but still nothing.
Did the prerequisites run? If not maybe try running them manually in the game directory.
Thanks Shade for Legendary.
Thanks shade for Cargo Commander!
Thanks for the game!
yeah that weird "you created cancer" (or something like that) subplot just came out of nowhereJust beat Thomas Was Alone (yeah, I'm a little behind the times here). It's a nice little experience, although I'm surprised that it's quite so acclaimed as it is. It's a very light puzzle platformer. You play as a series of squares or rectangles, each of which has a different colour, a different size, different jumping heights, and some have bonus abilities like double jumping or floating in water. You traverse levels by switching between characters and stacking them up to use their abilities appropriately to get through the levels. When you get to the end, each square has a box they need to be in to go to the next level. There are 100 levels. The pacing is good, there's always new stuff, levels only take a minute or a minute and a half. None of the levels really have any challenge, it's generally immediately apparent what you have to do and there's only really one mechanic that actually presents any challenge in executing what you need to do. Some levels have a single collectible. It took me apparently 2.9 hours total, but that includes doubling back and getting a few missed collectibles. It's very pretty because it's just made of primitives. The music is really really nice.one block type has reverse gravity and you have to sort of lasso a falling block on top of a falling upward block so they sort of meet in the middle and float off each other
I guess the main thing that the game does that's unique is that it has voiceover narration that provides an inner monologue for the blocks, who all have personalities. This is pretty nice, very well written, and cheeky, and it's cool to think of coloured blocks as human-like characters, but ultimately the "plot" is unclear--something about hacking the gibsons to free the information mainframe or whatever--and most of the personalities don't really go anywhere or lead to payoff. One very cool thing is that as the voiceover speaks, there are subtitles that appear next to the character you're playing as... but as you move, the subtitles waterfall so that you always see them on screen... so if you're at the right of the screen you might see the subtitles on one line to the left, but if you run to the left and there's less space, it sort of squishes into five or six lines. It can't really be described, it's like the effect that happens if you resize your browser window horizontally and text wraps, but applied to cool effect.
So all in all, I'd say it's well worth the 3 hours and cute and I'm looking forward to what the dev does next, but it doesn't really stick with me, even now and it's not super substantial.
Just beat Thomas Was Alone (yeah, I'm a little behind the times here). It's a nice little experience, although I'm surprised that it's quite so acclaimed as it is. It's a very light puzzle platformer. You play as a series of squares or rectangles, each of which has a different colour, a different size, different jumping heights, and some have bonus abilities like double jumping or floating in water. You traverse levels by switching between characters and stacking them up to use their abilities appropriately to get through the levels. When you get to the end, each square has a box they need to be in to go to the next level. There are 100 levels. The pacing is good, there's always new stuff, levels only take a minute or a minute and a half. None of the levels really have any challenge, it's generally immediately apparent what you have to do and there's only really one mechanic that actually presents any challenge in executing what you need to do. Some levels have a single collectible. It took me apparently 2.9 hours total, but that includes doubling back and getting a few missed collectibles. It's very pretty because it's just made of primitives. The music is really really nice.one block type has reverse gravity and you have to sort of lasso a falling block on top of a falling upward block so they sort of meet in the middle and float off each other
I guess the main thing that the game does that's unique is that it has voiceover narration that provides an inner monologue for the blocks, who all have personalities. This is pretty nice, very well written, and cheeky, and it's cool to think of coloured blocks as human-like characters, but ultimately the "plot" is unclear--something about hacking the gibsons to free the information mainframe or whatever--and most of the personalities don't really go anywhere or lead to payoff. One very cool thing is that as the voiceover speaks, there are subtitles that appear next to the character you're playing as... but as you move, the subtitles waterfall so that you always see them on screen... so if you're at the right of the screen you might see the subtitles on one line to the left, but if you run to the left and there's less space, it sort of squishes into five or six lines. It can't really be described, it's like the effect that happens if you resize your browser window horizontally and text wraps, but applied to cool effect.
So all in all, I'd say it's well worth the 3 hours and cute and I'm looking forward to what the dev does next, but it doesn't really stick with me, even now and it's not super substantial.
I own neither of the Zombie Army games, should I get the pack with 1 & 2, or just get the second game on its own?
Just beat Thomas Was Alone (yeah, I'm a little behind the times here). It's a nice little experience, although I'm surprised that it's quite so acclaimed as it is. It's a very light puzzle platformer. You play as a series of squares or rectangles, each of which has a different colour, a different size, different jumping heights, and some have bonus abilities like double jumping or floating in water. You traverse levels by switching between characters and stacking them up to use their abilities appropriately to get through the levels. When you get to the end, each square has a box they need to be in to go to the next level. There are 100 levels. The pacing is good, there's always new stuff, levels only take a minute or a minute and a half. None of the levels really have any challenge, it's generally immediately apparent what you have to do and there's only really one mechanic that actually presents any challenge in executing what you need to do. Some levels have a single collectible. It took me apparently 2.9 hours total, but that includes doubling back and getting a few missed collectibles. It's very pretty because it's just made of primitives. The music is really really nice.one block type has reverse gravity and you have to sort of lasso a falling block on top of a falling upward block so they sort of meet in the middle and float off each other
I guess the main thing that the game does that's unique is that it has voiceover narration that provides an inner monologue for the blocks, who all have personalities. This is pretty nice, very well written, and cheeky, and it's cool to think of coloured blocks as human-like characters, but ultimately the "plot" is unclear--something about hacking the gibsons to free the information mainframe or whatever--and most of the personalities don't really go anywhere or lead to payoff. One very cool thing is that as the voiceover speaks, there are subtitles that appear next to the character you're playing as... but as you move, the subtitles waterfall so that you always see them on screen... so if you're at the right of the screen you might see the subtitles on one line to the left, but if you run to the left and there's less space, it sort of squishes into five or six lines. It can't really be described, it's like the effect that happens if you resize your browser window horizontally and text wraps, but applied to cool effect.
So all in all, I'd say it's well worth the 3 hours and cute and I'm looking forward to what the dev does next, but it doesn't really stick with me, even now and it's not super substantial.
Can anyone give any advice on the following games? I have an extra 20 in my wallet and wanted to spend it today.
I'm looking at:
RE4 HD
Don't Starve
Strider
Project Zomboid
or
I could get Terraria and something else for 10 bucks.
Thanks in advance!
I really recommend Don't Starve if you enjoy roguelikes and survival games. I have put nearly 40 hours into that game alone and I think I've only discovered 30% of all the things that you can find. You are thrown into a randomly generated world where the only objective is to survive for as long as you can. Sounds simple but the level of complexity (and skill) required to stay alive each consecutive night is extremely addictive.
The modding community is pretty vibrant and if you ever chose to mod you game you will definitely have a much more enjoyable time.
Thumbs up for the game.
It's more of a sandbox than a game.Cortex Command has the worst tutorial ever, or the best, I can't tell. Either way, it doesn't make me want to play the game at all.
Thanks, I've been intrigued by this game for a while now. I love survival games that I can sink a lot of hours into. I may be downloading it later tonight. I wanted resident evil but I may wait a few weeks on that game.
Then you will definitely enjoy Don't Starve.
RE4 is pretty much the best in the series. Both games are excellent choices regardless of the time you eventually decide to try each out.
In short: you're in for a treat.
I'm liking the Naruto UNS3 port, if only it had a proper 60fps mode
It's a Japanese PC port not made by Platinum Games. That means it's probably fucked up in some way, because the Japanese have near zero experience with PC ports and the expectations of PC gamers, plus the higher ups don't really care about getting the proper resources to do the ports.It doesn't wtf?
I own neither of the Zombie Army games, should I get the pack with 1 & 2, or just get the second game on its own?
I'm pretty much done with 30fps games forever. The silly part is that the inevitable next gen port is going to have the same problem unless they retool the engine.I'm liking the Naruto UNS3 port, if only it had a proper 60fps mode
I can see the page just fine in Firefox, but using the Steam client I just get this page. I should note that it's only an issue on my desktop, on my laptop I can go to the store page just fine in a browser or the client.
First try.
Really enjoying the game so far. Definitely worth buying for those on the fence.
So does anyone know why I get this page when I try to go to XCOM's store page in the client?
I can see the page just fine in Firefox, but using the Steam client I just get this page. I should note that it's only an issue on my desktop, on my laptop I can go to the store page just fine in a browser or the client.
What game is that please?
So does anyone know why I get this page when I try to go to XCOM's store page in the client?
I can see the page just fine in Firefox, but using the Steam client I just get this page. I should note that it's only an issue on my desktop, on my laptop I can go to the store page just fine in a browser or the client.
I never even got the chance to see an age gate. :/ But alrighty, I'll clear my cookies.Did you accidentally screw up the age gate?
I'm liking the Naruto UNS3 port, if only it had a proper 60fps mode
One Way Heroics. It's radical.
You can get a Steam key on Playism for $1.99 if you're interested in it.
I never even got the chance to see an age gate. :/ But alrighty, I'll clear my cookies.
Oh no cod dogeSaw this on the steam community lol
Oh no cod doge
Saw this on the steam community lol
Guys, why isn't Destiny on PC? It just doesn't make any sense.
Does anyone know how to make an exe out of a dosbox game? I have to put a command each time i want to run it. Any way to save it or something so i dont have to put command each time?
.ModBot said:Instructions for participants:
I am giving away a Steam key. To enter this giveaway, send a PM to ModBot with any subject line. In the body, copy and paste the entire line below containing the key.
Rules for this Giveaway:
- Do not trade keys you win off-site to enrich yourself. Don't try to claim games you have no interest in collecting or playing. Don't claim games to give them to friends off-site.
- If the key is already taken you will not receive a reply. Replies may take a minute or two:
Real World Racing --MB-CB5E11BCC59F92B3- Taken by Nabs
Guys, why isn't Destiny on PC? It just doesn't make any sense.