I'm a Brit and only ever played American Handball and sometimes the team one similar to professional handball.
New feature coming soon to the Enhanced Steam web "Library" tab.
Sooo... the news about Escape Goat 2 hitting Steam on Monday completely flew under my radar. Nice!
Are there any relaxing games where you're not supposed to defend anything, or attack anyone or shoot or fight?
I'm in the mood for just walking around minding my own business. I got MineCraft, The Sims 3 and likes and I'm looking for something in the cheaper end of the scale.
I think Australia would ban steam altogether if they did that.Dammit, Steam, allow AO games, please...
Yaiba is 7 GB and can now be downloaded.
Will have it dl over night, going for some LoL right now.
OK so tomorrow's plans: Get the Rush Bros rewards as well as Yaiba. Hooya!
No go delete the installer from the Crysis folder too so it will stop asking you.By the way, thanks for the suggestions for the relaxing games.
Also, do I NEED to install GameSpy Comrade in order to play Crysis 1?
By the way, thanks for the suggestions for the relaxing games.
Also, do I NEED to install GameSpy Comrade in order to play Crysis 1?
I want Ninja GaidenBlackSigma on Steam so bad!
Valve's strict stance against AO-rated content is why Manhunt 2 isn't on Steam.
You don't even need it for that last time I was messing around with the multi with friends. Ot was a shitty xfire wannabe being force fed to gamers.That's just for the MP portion.
You know if we were to judge a success of a product before release then the Steam Controller would be in pretty bad situation. It's crazy how much the press doesn't like it and it'll just put it in a bad public light. Shouldn't Valve just let the beta testers and devs demo instead of putting a WIP out there for a show? Didn't work our for CES, doesn't seem to work out at GDC. I don't know man.
You know if we were to judge a success of a product before release then the Steam Controller would be in pretty bad situation. It's crazy how much the press doesn't like it and it'll just put it in a bad public light. Shouldn't Valve just let the beta testers and devs demo instead of putting a WIP out there for a show? Didn't work our for CES, doesn't seem to work out at GDC. I don't know man.
The general asking price of Bulletstorm has already risen to 10 keys. I give it no more than a month or so before people are coughing up 30+ keys.
Me too!
I'd like all of 'em, even Razor's Edge -- let me sell my PS3 copy and I'll just play through on PC instead.
I've always theorized, there has to be a certain point where people playing the games aren't even buying them anymore. Its mostly just speculators selling to speculators as they are the only ones with enough keys to afford the game.
The massive price, and the inclusion of DRM, has to push the people who actually plan on playing the game towards piracy at a certain level.
Good God Yaiba is £50!!? FIFTY POUNDS!?
What the hell are they thinking there? D:
I could always go out and get Sigma on PS3, but I really don't want to dip to that level.
No go delete the installer from the Crysis folder too so it will stop asking you.
But if I delete the folder, will I still be able to play multiplayer?
Is it also normal that I can play the game on very high settings - I thought it wasn't possible to maximize this game?
And any mods I should install for it?
But if I delete the folder, will I still be able to play multiplayer?
Is it also normal that I can play the game on very high settings - I thought it wasn't possible to maximize this game?
And any mods I should install for it?
At least this way they can get more feedback. I think it will be just fine. It's just something completely different and there probably is a learning curve. In other words trying it out 10 minutes without messing with preferences or anything might not be very optimal.
Can't remember the last time when a company truly showed a work in progress controller. Nintendo kind of did with GamePad and it got a lot better before launch.
I would have to agree with you.
How does Valve go about breaking through that wall? They can release all of the instructional videos, FAQs, and interviews, but they obviously get ignored by the majority of gaming press and potential consumers.
There's a new Indie Royale live. I'm on mobile though so won't list what it includes.
There's a new Indie Royale live. I'm on mobile though so won't list what it includes.
You know if we were to judge a success of a product before release then the Steam Controller would be in pretty bad situation. It's crazy how much the press doesn't like it and it'll just put it in a bad public light. Shouldn't Valve just let the beta testers and devs demo instead of putting a WIP out there for a show? Didn't work our for CES, doesn't seem to work out at GDC. I don't know man.
As much as I want to blame the average gamer and media, Valve have a role in this. People not reading the Steam controller announcement is not on Valve, people not reading earlier coverages/interviews is not on Valve, however I can't blame people for not watching Steam Dev Days videos (those are aimed at developers after all) or forming an opinion based on second-hand. A lot of the info I got is from browsing twitter and reddit and all that. Not everyone is dedicated as me. As much as I dislike console PR, there's a reason why videos about the DS4 whatever get more views. They're short, simplistic and are hype material. Pretty sure more people watched those than the ones who read Tommy Refenes blog post. Now I don't say Valve should do the same, but they should engage with the public more. Put out simple, short videos showing some stuff. I mean back in October they showed a demo vid and said they're going to make a series of that with them or other devs playing their own games with it. There has been no follow up since. Why? What happened? That would have been a good initiative.
Also I see people are having an easier time writing down their criticism opposed to people who liked it. A lot of the latter just write down oneliners or write it to places where barely anyone see it. Meanwhile the former say a lot more about their experience and those get more views. This skews public perception pretty badly. Shalarn does a great job covering it, but he's just one guy.
Emailed my Tecmo Koei PR rep today about a Yaiba Steam review code. Hoping for a reply next week sometime.
What didn't you like about it? It is still the best game I played so far this year.
Neo Scavenger is fantastic as is. That's another Early Access game that I can wholeheartedly recommend. It's the first turn based roguelike I enjoyed, it's absolutely unforgiving and realistic, and the combat is desperate and tense, like struggles ripped straight from The Road. I can't recommend the game enoughGreat write up, Stump. Hopefully more people will take notice of these games.
I didn't realize people were complaining about early access. It's not like they're being forced to take part in buying early access games, but I guess people need to complain about something.
I've been keeping an eye on Prison Architect, Dungeon of the Endless, NEO Scavenger, and Project Zomboid. for a while now. I'm really looking forward to the finished products.
I think that is a great idea.
Continually put out small little videos demonstrating what the controller is for, why it has value, and show how it works in game.
Mine's the 29th! Happy prelated birthday!
It has a whole list of little problems but it's the few big issues that make Valdis Story rage-inducing and damn near unplayable. Issues like:
Terrible controls: The game demands perfection from the player but the controls make everything into a matter of luck. I could only get the cancel/dash to work about 40% of the time (and that's being very generous) and it never worked when I actually needed it to. The controls for casting were an absolute joke causing me to cast spells when I didn't want and repeatedly casting the wrong spell in combat.
Deceptive hitboxes: This was incredibly aggravating around the time I finally gave up. I'd go to jump past some spikes, clearly miss them, and yet I'd be flung backward as if I had hit them. The worst offender though were the ground switches. I'd go to hit them but if I wasn't perfectly center they wouldn't activate.
Finicky platforming: Alone this wouldn't have been a deal breaker but when paired with the first two issues, it made the game nothing more than an exercise in frustration. Then when you add timed switches into the mix and you have one big anger forming mess.
Stun lock: When hit, most games in this genre offer the player a brief moment of invincibility for a very good reason: to avoid stun lock. I was fighting a boss and had utterly destroyed him. I had whittled his health down to nothing (no, seriously, his health was not even visible in his health bar) and I had been hit once. My HP was at 95%. Then, I tried and (of course) failed a cancel dash. I was hit and hit and hit and hit... There's an achievement for winning a boss fight with less than 10% HP. I got it because when I finally broke the stun lock I had 4 HP. FOUR.
Exploration is a chore: In a genre that's all about exploration, this is a pretty big problem. The map is utterly useless and many areas look similar. Combine that with the chore of navigating through the world and it becomes rather annoying.
As I said there a bunch of other problems but these are the biggest. It's too bad too because there's a lot of potential here. I really wanted to like Valdis Story but in the end there wasn't much to enjoy.
I had almost none of these problems, playing through the whole game. The last boss was totally fucking bullshit, but otherwise the game felt tight and did feel like it required precision, but I never felt once like the fuck ups were on the games' end, just mine. The cancel/dash I don't think ever failed for me when I wanted it, not sure why yours failed you so much. Framerate too low? Controller slightly flakey?
As a whole, it's definitely not an A+ game, I would put it around a B-, below Dust for me. But it was still enjoyable, offered new gameplay, new world, new ideas, so I felt like it's worth playing. Until the last boss. Just pretend the game ends before it.
I just got an extra Bulletstorm gift from a rather sketchy site, I hope it's worth it in a couple of months. :c
how much did you paid for it?
So is there something wrong with getting a ROW key for Dark Souls 2 from G2A.com? I mean either the site itself or a ROW key when buying the game for a NA (Canadian) Steam account.
But Steam was software. You can improve that anytime. But hardware? Eventually Valve will have to put out the consumer version, and what if a lot of people still don't like it? Iterate? How? A new model next year? But then what about the former model? Not to mention the consumer electronics sphere is competitive and the companies like to spoonfeed their costumers as evidenced by the console trinity. And people obviously like that. Meanwhile Valve are like 'do what you want. you don't have to buy it. choose for youself' and people are confused skeptical. I really don't know of Valve succeed in implementing their software approach to hardware.
Well, they are unauthorized resellers, so keep that in mind. ROW keys will work fine on a Canadian account.So is there something wrong with getting a ROW key for Dark Souls 2 from G2A.com? I mean either the site itself or a ROW key when buying the game for a NA (Canadian) Steam account.
Well, they are unauthorized resellers, so keep that in mind. ROW keys will work fine on a Canadian account.
The cheapest "legit" way to get it at the moment is on Nuveem for 36$
Framerate and controller are fine. It's 100% the game's issues. Look at the negative user reviews. They all say the same thing I did. And I'm calling supreme ultimate bullshit if you're claiming you never got stun locked.
Well, the Valve steam controller is...weird. Near, but weird.
lmao
how am I supposed to interpret comments like these
Okay, I just played my first game with my new rig (with GTX 780) and played PayDay with 120fps - felt fantastic! Have never tried anything like it.