SapientWolf
Trucker Sexologist
I think the tech tree allows for a lot of strategic diversity. SupCom 2 is also rather combat heavy, especially when compared to other similar RTS games in the same space. You spend most of your time directing units on the field rather than dealing with the minutiae of logistics. It still isn't a purely tactical RTS like DoW2 or World in Conflict but, when compared to its predecessor, it's a big step in that direction.Nickiepoo said:Actually, it's interesting you say that, because I loved all the games involved in this post but, purely impressions from the Supcom2 demo, would be inclined to say that much of what made SupCom interesting was removed from the sequel.
It's not that a smaller number of units on a smaller map is less interesting since I also love DoW2, which takes small scale tractical RTS quite a long way, it's just that from my impressions Supcom2 isn't actually trying to be a small scale tactical RTS, but rather, a large scale strategic RTS that's also console friendly which simply results in less strategy.
But again, these are simply demo impressions, if you think otherwise then I'd like to hear because honestly, I want to be able to like the game.
I also consider the game to be far more PC friendly than console friendly. It runs at 60fps on even single core PCs now. The console port had a low unit cap, and people playing this game with a gamepad are at a severe disadvantage.