Why are y'all discussing 2016 goty already, we're not even halfway into 2016.
yea kinda dumb to talk gotys right now, just thinking out loud cos i think about that crap all year long lol
Why are y'all discussing 2016 goty already, we're not even halfway into 2016.
Why doesn't Bamco steal my million dollar idea and put SotFS on sale?
You really are the bad guy here, even if it doesn't seem that way.
Why doesn't Bamco steal my million dollar idea and put SotFS on sale?
Heres a fifty thousand dollar idea for you: put a minimal amount of work in and release the Kings Field games on steam
£7.20 for Arkham Origins & Arkham City GOTY
Worth it?
oh yeah...Mighty Number 9 never came out did it >_>
lemme guess, you never check new releases tab, because that's only way to stay so low
you didn't even include Stardew Valley after playing it?
where is that defriend button when I need it
oh yeah...Mighty Number 9 never came out did it >_>
oh yeah...Mighty Number 9 never came out did it >_>
The best invades are the ones in which the opponents summons end up killing us all by throwing fireballs in an enlcosed area with boom boxes.
The best invasions are the ones where I followed around the host applauding them whenever they beat an an enemy, all the way to the fog gate even.
People often do the exact opposite of what they're told don't ya know?
You must be American.
Fuck you, Dark Souls II.
The one time in like 30 game hours when I didn't poke the chest to first make sure it's not a mimic, guess what it turned out to be. But of course...
And thatis a bitch and as cheap as boss design gets. What the hell were they thinking.headless medusa in a poison lake
Also, what's with the insane amount of scripted invasions and forced "you're being summoned as a spirit" stuff? I just want to explore this area in peace, leave me alone Dark Souls.
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I really enjoy the rest of the game though, despite these temporary annoyances. And I absolutely love the new feature that removes mobs from the world that have been killed over and over again. Finally, this should have been in the series starting with Demons Souls.
There's a way to drain the poison.
There's a way to drain the poison.
( ͡° ͜ʖ ͡°)
oh yeah...Mighty Number 9 never came out did it >_>
I truly enjoyed Witcher 3, but distinctly remembering it ascending to that *next level* after I turned the minimap totally off
oh yeah...Mighty Number 9 never came out did it >_>
So use white theme?
Edit - LOL Inafune released Mario Maker Levels before Mighty Number 9 - https://www.youtube.com/watch?v=jwo5SOAlXpU
Inafune isn't developing the game though, he conceptualizes this stuff, gets dumb people's money for it, and then hires a studio or two to develop his idea.
this would be like being bothered that sakaguchi isn't sitting in front of a computer coding the latest mistwalker game or something. Inafune is an idea man, he's a middle man, and yes, before anyone posts that stupid tweet, he's a business man. His development days are long behind him.
This is already obvious, but remembering the name of the company is hard, not to mention it is still a reflection of his business and ability to produce games which he is still doing, or at least to the best of my knowledge.
a Japanese video game development company formed by ex-Capcom staff in May 1996, best known for the creation of the Mega Man Zero series[1] and Mega Man ZX series.
and also makers of mega man 9 and 10. Seems like he hired the right folks to make MN9 by all accounts so who knows where the faults lie. But if the man can't even put up a damn Mario Maker level without the pitchforks being brought out then who is the real monster here?
Man. Man is the real monster.
Man. Man is the real monster.
Eh, one of the things I really liked about DS2 was how they actually rewarded you for exploring, taking your time and defeating your enemies instead of just running past everything. The series really could use more of that, even if not all of them are well executed.
As examples :
Really wish Bloodborne and DS3 borrowed some of those concepts :/You can light fires to the Sinner's boas room, make it much easier to see the boss room.
By defeating the huge knights at tower of flame you will unlock switches to make the bosses area bigger so it isn't as easy to get knocked off it by the boss
Setting the windmill on fire to eliminate most of the poison in the boss room, as well as a couple of other areas with good items previously unexplored)
Being careful and not letting the undeads at undead crypt ring the bells to call reinforcements
Carefully lighting up The Gutter to make it easier to navigate
Zombies are God's atonement for our sins.
Eh, one of the things I really liked about DS2 was how they actually rewarded you for exploring, taking your time and defeating your enemies instead of just running past everything. The series really could use more of that, even if not all of them are well executed.
As examples :
Really wish Bloodborne and DS3 borrowed some of those concepts :/You can light fires to the Sinner's boas room, make it much easier to see the boss room.
By defeating the huge knights at tower of flame you will unlock switches to make the bosses area bigger so it isn't as easy to get knocked off it by the boss
Setting the windmill on fire to eliminate most of the poison in the boss room, as well as a couple of other areas with good items previously unexplored)
Being careful and not letting the undeads at undead crypt ring the bells to call reinforcements
Carefully lighting up The Gutter to make it easier to navigate