No intervention needed here, so grab your can of toluene-laden computer dust remover, and get ready to walk on sunshine with these impressions for
Dreamscapes: The Sandman Premium Edition (for only the best performance in unleaded games.)
The story: You play a nameless protagonist. Your task is to help one Miss Laura Young, a concert violinist, age 21. We see some flashbacks where a child Laura tells her daddy (Peter Young, 1953 - 2002, age 45. YOU do the math!) about her nightmares where the Sandman wanted to know her secret, but when she refused, "he started tormenting me." Daddy hands over a magic dreamcatcher (the MacGuffin of choice for all stories about dreams,) but in the present, the Sandman "enters the world of people" and breaks the catcher, causing her to fall into a coma. You get to see janky badly-translated newspaper headlines like "Laura Still Sleeping, Doctors Lift Hands" but then pre-eminent psychologist Professor Sanders - an old man who can barely walk - says "Relax, guys, I got this" and she's immediately transferred to (it's unclear here) either the hospital's basement or the professor's private lab, with no security, and no consent from next of kin. Seems legit! He's created a dream transferrence device and your job is to save her via the dreams.
The concept is alright but not exactly original (if you want a dream-based adventure game, play The Dream Machine. Heck, play Mind Snares. Sheesh, play Dare to Dream, it's probably better than this even though it was made in the early 90s.) It's poorly told, and the real kicker came when I noticed a glaring flaw that almost made me give the game too much credit. Spoilers to follow!
Laura is apparently the only person in a thousand years who can see "The High Keepers" of the dream world. In this case, you see a creature similar to Gizmo from the Gremlins movies, only he's named Benny. During the game, you find a letter from Laura's best friend Tim pointing out that he too has seen this creature in his dream, even drawing an accurate picture. "Aha!" I say. "Tim shouldn't be able to see him, so that means he must be the Sandman, befriending Laura to get close to her and betray her trust. Deviously clever!" ...But nope, turns out Professor Sanders was the Sandman, sending you into Laura's dream to find "the REAL Laura" in her consciousness, whatever that means, and the Tim thing was just a shitty oversight. So all in all, the story sucks.
The graphics: They're alright, but it seems to be locked at 1024x768. They had an interesting thing where as you defeat the nightmares, the scenery changes from creepy to pleasant...except the "pleasant" clown is WAY creepier than the "creepy" one.
Yeah, that's the "pleasant" clown. "Yes, Georgie, they float. They all float! We all float down here!"
The dialogue and voices: The dialogue is so janky and cringe-worthy that even doctors will lift hands at it. The voice actors tried to fix what they could here and there but even they had their work cut out for them. One example: Instead of saying "The Sandman cheated me," the typed dialogue reads "I have been turned into a cheatee" and the voice actor says "I have been turned into a cheater," which is a fair assumption because nobody ever says "cheatee."
The puzzles: Some of the minigames were standard fare, some were braindead easy (arrange the planets in order of distance from the Sun...no other constraints!) and some I skipped because even clicking "Help," I had no idea what they wanted me to do. At least the inventory puzzles weren't bad.
The gameplay: The game has in-game achievements but no Steam achievements. Some achievements were for using hints. (Their hint system is also next to useless because it doesn't tell you where to go next, only shows you what to do if you're on the exact screen or inset screen.) I tried using a hint in the bonus chapter and the console came up, slowing the game to a crawl and forcing me to restart.
"QA? What's that?"
The length: 3.7 hours including the bonus chapter. So it's a decent length, with the added bonus that it feels like a goddamn eternity.
The verdict: A subpar point-and-click adventure. It's got a better premise, fewer dumb jokes that fall flat, and fewer bugs than Bunker...so it's not the worst P&C I've ever played. Still, I wouldn't recommend it.