The PS4 Valkyria thingy happened because Sega Japan wanted to shove the Azure Revolution demo somewhere in.Am I the only one thinking Sega ported Bayonetta (and possibly Vanquish) on PC just to sell a 40 Remaster for each on Ps4 like they did with Valkyria?
Which amusingly (sadly?) backfired, because the game didn't really get a warm reception, which lead to a budget cut and a refocus on Vita and an endproduct that seems to range in the bad - mediocre range.
I'm not sure if the game would have become better without meddling, but showing off alpha-version demos to gather feedback doesn't always seem to work out.