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STEAM | April 2017 - Fly me to the Moon

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40% off coupon for INSIDE is deceptive. If you already own Limbo then the regular price is 13.49 GBP not 14.99 GBP. So the discount ends up being 33% off.
 

Javier23

Banned
JaseC, you've speculated before with Dishonored 2 getting a substantial DLC package or update. Was that just the upcoming demo or could we still expect sth else? After reading you on that a couple of times I stopped my playthrough just in case, and honestly really hoping for an engine upgrade. Thanks!
 

JaseC

gave away the keys to the kingdom.
JaseC, you've speculated before with Dishonored 2 getting a substantial DLC package or update. Was that just the upcoming demo or could we still expect sth else? After reading you on that a couple of times I stopped my playthrough just in case, and honestly really hoping for an engine upgrade. Thanks!

Hard to say. 598960 is undoubtedly the demo as it was added to a Free on Demand package ~a couple of weeks ago, however there's still 598970.
 

patapuf

Member
Anyone played Moon Hunters?
header.jpg

http://store.steampowered.com/app/320040/

I played a few hours with my brothers.

tbh. i didn't completely understand how the game works.

It's run based, but it's not a randomly generated roguelike. You have a fixed map with many locations and 5 days to restore cosmic balance or something like that. Visiting a location uses up a day. At the start of each "run" you can chose class and starting town which all has small effects on the story. There's also many small descisions you'll make during the run about things you find, about your group, ect. These descisions will also determine your stat growth. Once you've beaten the boss, you'll get an ending that describes the deeds and feats you have done during your story and saves that.

I think the idea is to slowly discover more and more about the world as you try different combinations of descisions and starting positions until you find out how to restore the balance without just killing the boss on day 5. Though aside from unlocking a few characters and filling out our cooking book we haven't gotten very far in that regard yet.

The main reason we fell off is that the combat is pretty simple and not very difficult (with a full group) and that's the main thing you do. The 6 or 7 Classes are very different from each other, though it seems some characters are much stronger than others.


Presentation, atmosphere and music are all pretty good. In theory i like the vague riddles and poem like phrases the world and it's NPC throw at you, but playing it with my brothers wasn't the ideal way appreciate that.

Maybe i should read up a guide at some point.

Edit: It reminds me of Final Fantasy Christal chornicles in structure, if that means anyhting to you.
 
Am I playing Nier wrong or something?

It's either braindead easy (Normal) where I'm literally just pressing a button to win, or frustratingly hard (Hard) with an endless stream of MMO quests with little to no story. What do people like about it?

I love the combat, it's just a shame it isn't utilized in a better context with better balancing.

The music is amazing too, but these two don't stand on their own I don't think.
 
Was Tyranny good? I feel like talk about Pillars was loud both before and after release, but "This portrait pack seems like a bad deal" is the second time I've heard about that game after "Hey, Tyranny is a game that exists"
 

Nabs

Member
Am I playing Nier wrong or something?

It's either braindead easy (Normal) where I'm literally just pressing a button to win, or frustratingly hard (Hard) with an endless stream of MMO quests with little to no story. What do people like about it?

I love the combat, it's just a shame it isn't utilized in a better context with better balancing.

The music is amazing too, but these two don't stand on their own I don't think.

Just beat it, beat it, beat it...
 

Arthea

Member
so if Automata shipped 1 mln including digital sales, it doesn't mean it sold 1 mln right?
Because if it did, steam sales aren't that impressive. It's at 220K now.



not bad, really? it it really sold over 1mln, steam sales are kinda low, however you look at it.


http://i.imgur.com/PZEJ5HP.png[/IMG[/QUOTE]

what that even means?
 

Nzyme32

Member
so if Automata shipped 1 mln including digital sales, it doesn't mean it sold 1 mln right?
Because if it did, steam sales aren't that impressive. It's at 220K now.

A quarter of the sales is pretty good imo, particularly for a platform that got no marketing, even confusion, issues that turn people off getting the game yet on PC, not the usual wheelhouse of PC in general etc.

I don't think it means sold to customers (not sure) but regardless Squenix has sold that many
 

Uzzy

Member
Am I playing Nier wrong or something?

It's either braindead easy (Normal) where I'm literally just pressing a button to win, or frustratingly hard (Hard) with an endless stream of MMO quests with little to no story. What do people like about it?

I love the combat, it's just a shame it isn't utilized in a better context with better balancing.

The music is amazing too, but these two don't stand on their own I don't think.

How far are you into the game? If you're still quite early into the game, you're likely missing a lot of story context.
 

Tizoc

Member
A quarter of the sales is pretty good imo, particularly for a platform that got no marketing, even confusion, issues that turn people off getting the game yet on PC, not the usual wheelhouse of PC in general etc.

I don't think it means sold to customers (not sure) but regardless Squenix has sold that many

It's a little over a fifth of those 1 million sales :X
 

Arthea

Member
You gotta remember, Arthea thinks all sales are bad

you people are odd, seriously
PS4 selling 800K over steam selling 200K (with larger userbase), please, kindly explain me why is it good again.



A quarter of the sales is pretty good imo, particularly for a platform that got no marketing, even confusion, issues that turn people off getting the game yet on PC, not the usual wheelhouse of PC in general etc.

I don't think it means sold to customers (not sure) but regardless Squenix has sold that many

well, yeah, that explains it partly, true
 

shintoki

sparkle this bitch
1. Fyi, shipped =/= sold.

All Digital Sales are sold, Shipped means the game can be sitting on the retailer counter now. This will decrease the console side of the sales more than PC since PC has little retail sale.

2. 22% of sales being PC for a console centric game is great. I think 5 to 6 years ago, it was closer to 10% of sales typically on PC for these type of games, if that. Hell, it's even more impressive with the Sony money hats for marketing and PC media blackout in return.
 

Nabs

Member
A quarter of the sales is pretty good imo, particularly for a platform that got no marketing, even confusion, issues that turn people off getting the game yet on PC, not the usual wheelhouse of PC in general etc.

I don't think it means sold to customers (not sure) but regardless Squenix has sold that many

+ It's been out for less time, it's not even out in Asia, and SE sees a significant bump in profit with the PC sku.
 

Jawmuncher

Member
you people are odd, seriously
PS4 selling 800K over steam selling 200K (with larger userbase), please, kindly explain me why is it good again.

Didn't Durante explain this last time?
Port costs are significantly reduced compared to making the game itself. So it basically turns into easy money since the game is already profitable.

X game has a budget of 100 on PS4. The port to PC costs an extra 10 bucks. The amount of sales on pc covers its costs and can now continue to sell more and more for years to come.

Explain to me how more sales isn't a good thing, is basically what you're asking.

If Nier: A sold like 10K on pc then maybe you'd have an argument.
 

Volimar

Member
Why the commentary if he isn't even playing it o_O I watched the first minute and he doesn't mention and opinions or anything it is just him brain farting reactions to the video.

Thanks for sharing the gameplay though, I'm looking forward to it.

I suppose he makes it clear what the video is at the start of the video it is just odd to see what becomes content on Youtube these days!

He's a Let's Play guy. People tune in to hear his commentary. He's generally pretty funny.
 

Pixieking

Banned
Also, userbase is different. Steam is larger, yes, but also has more "single-genre" gamers than the PS4 - people who just play RTSs or 4x games. PS4 has a smaller userbase, but Nier is specifically catering to that base with a fast-paced action RPG (excepting those gamers who solely buy sports titles).
 

Nzyme32

Member
It's a little over a fifth of those 1 million sales :X

Well we know it will be less that 1 million overall with customers if we consider that this is shipments rather than to customers. Then we're looking at 220,000, so it is likely closer to a quarter than a fifth

Just sayin'


It's their press release. Must be good for them to boast

+ It's been out for less time, it's not even out in Asia, and SE sees a significant bump in profit with the PC sku.

Good point. Really don't understand why Japanese companies keep doing that
 

Jawmuncher

Member

Bigger IP. Nier: A is not AAA in expectations. Tomb Raider however is a world wide brand, so they want more. Which is why they were dissapointed with the sales (even though it still went on to be the best selling tomb raider game among other things).

This is like saying Nier: A needed to sell/ship the 5 million FFXV did.
 

Arthea

Member
Didn't Durante explain this last time?
Port costs are significantly reduced compared to making the game itself. So it basically turns into easy money since the game is already profitable.

X game has a budget of 100 on PS4. The port to PC costs an extra 10 bucks. The amount of sales on pc covers its costs and can now continue to sell more and more for years to come.

Explain to me how more sales isn't a good thing, is basically what you're asking.

If Nier: A sold like 10K on pc then maybe you'd have an argument.

that has nothing to do with the topic at hand, though.
If it really sold 4 times less (and we got that kinda confirmed two times today, for Akiba and Automata), steam sales are not what one would expect of much larger userbase.

I never said Nier is not making profit on steam, c'mon

Do you like being treated like pariah? someone not really worth much effort?
 

Jawmuncher

Member
that has nothing to do with the topic at hand, though.
If it really sold 4 times less (and we got that kinda confirmed two times today, for Akiba and Automata), steam sales are not what one would expect of much larger userbase.

I never said Nier is not making profit on steam, c'mon

Do you like being treated like pariah? someone not really worth much effort?

That's just comparing things you can't really look at without more in-depth data. There are over 125 million steam accounts and growing. Accounts that do a multitude of things. Not everyone on the platform is buying Nier and other such things. Some accounts might be nothing more than filler or someone who only plays valve titles. The PC base that is interested in Japanese exclusives might still be smaller than those who own a PS4 even with such a large amount of accounts.
By the same logic, Nier did pretty badly on PS4 considering the PS4 has sold over 53.4 million copies.
In the grand scheme of things you can't dictate what the user base buys. You should only care about if the game is successful in the eyes of the publisher.

Why are talking about pariah? That game sucked.
Pariah_%28video_game_box_art%29.jpg
 

gngf123

Member
Steam has a huge userbase but that often doesn't translate into console-beating sales figures. Certainly not at launch anyway. However, PC sales for well reviewed games normally have longer legs which can close the gap a bit.

In this market, 220k for a very Japanese game on Steam in 3 weeks is nothing short of brilliant.
 

vermadas

Member
Thanks for clarifying it.

To add, looks like Arcade Saga has to be redeemed on Viveport, HTC's own client. From Jase's blog link:

It’s not a birthday without gifts, and Vive Studios is giving back to Vive fans for a great first year. On April 5, all year-one Vive purchasers can redeem a free copy of Vive Studio’s fast-paced VR action game Arcade Saga, a $19.99 value, on Viveport.
 

Arthea

Member
That's just comparing things you can't really look at without more in-depth data. There are over 125 million steam accounts and growing. Accounts that do a multitude of things. Not everyone on the platform is buying Nier and other such things. Some accounts might be nothing more than filler or someone who only plays valve titles. The PC base that is interested in Japanese exclusives might still be smaller than those who own a PS4 even with such a large amount of accounts.
By the same logic, Nier did pretty badly on PS4 considering the PS4 has sold over 53.4 million copies.
In the grand scheme of things you can't dictate what the user base buys. You should only care about if the game is successful in the eyes of the publisher.

Why are talking about pariah? That game sucked.
https://upload.wikimedia.org/wikipedia/en/e/e0/Pariah_%28video_game_box_art%29.jpg[/img[/QUOTE]

Are you saying steam userbase sucks?

no, there is no such logic in my argument, I never said it should sell 100 mln, did I?

I forgot that game exists tbh, why do you remember it?


[quote="gngf123, post: 233336639"]Steam has a huge userbase but that often doesn't translate into console-beating sales figures. Certainly not at launch anyway. However, PC sales for well reviewed games normally have longer legs which can close the gap a bit.

In this market, 220k for a very Japanese game on Steam in 3 weeks is nothing short of brilliant.[/QUOTE]

this suspiciously sounds like both hyperbole and damage control to me.
but then again, who cares what I think, right?
 

Jawmuncher

Member
Are you saying steam userbase sucks?

no, there is no such logic in my argument, I never said it should sell 100 mln, did I?

I forgot that game exists tbh, why do you remember it?

I don't get what you're arguing then. At the end of it all, we should all just wait and see if the PC sales for Nier: A are pleasing to Square that we see changes in the future then and if this'll all be enough for another sequel that is Day and date with a console version (or within a week like this was). You also have to consider the original sales for Nier (with no pc version) were low to the point that everyone was amazed a sequel even happened.

I never forget games.
 

MaxiLive

Member
Steam has a huge userbase but that often doesn't translate into console-beating sales figures. Certainly not at launch anyway. However, PC sales for well reviewed games normally have longer legs which can close the gap a bit.

In this market, 220k for a very Japanese game on Steam in 3 weeks is nothing short of brilliant.

Agreed! Also there is probably a fair amount of Steam users who enjoy Japanese action games who don't have a PC that could compete with the PS4 version performance and graphics so that would be their main platform.

He's a Let's Play guy. People tune in to hear his commentary. He's generally pretty funny.

Ah, that is fine. Just seemed odd someone talking over some pre-release footage of someone else playing blindly. It is more me getting old and not understanding Youtube personalities :p *insert old man yells at a Cloud*
 

NeoRaider

Member
I don't understand what's the problem here really. For me these numbers are even better than i expected.
PC version of the game probably had worst "marketing" ever.

PS4 version was advertised very well.
Pre-orders were available months before the release.
PS4 JP version was released 2 weeks before the rest of the world.
PC version was released one week after the worldwide PS4 release.
PC version is not available everywhere.
PC version is priced at 60$/€, i know that many are waiting for at least 20-30% discount.

And still considering all this i think that NieR numbers on PC are impressive.

Let's look at some recent PC releases:

Sniper Elite 4: 116,032
Shadow Warrior 2: 243,320
Resident Evil 7: 371,631

I think that NieR is doing great.
 

patapuf

Member
Let's not forget that a third of the sales were in Japan were PC is a non factor.

Physical sales of PC games are also pretty low everywhere but in some parts of Europe. Physical is still a big part of game sales.

Lastly the Marketing was entirely focused on the PS4 and Square went out of it's way to make people forget about the PC version.


Console style games sell more on console. That's still true for the most part.
 

Ascheroth

Member
you people are odd, seriously
PS4 selling 800K over steam selling 200K (with larger userbase), please, kindly explain me why is it good again.





well, yeah, that explains it partly, true
Does that 1 million include Japanese PS4 sales?
If yes, Steam numbers are pretty good. Because 200-300k or so are Japanese sales.
Than that makes 400-500k western PS4 sales.

Why is that important? Because there was even more confusion about a japanese Steam version than with a Steam version in general, it came out later then the PS4 release, Steam release was later than Japan and West to begin with, no Asia release yet, etc, etc, etc.
Considering all that, I would say, yes. 220k are damn good.
 

MUnited83

For you.
Are you saying steam userbase sucks?

no, there is no such logic in my argument, I never said it should sell 100 mln, did I?

I forgot that game exists tbh, why do you remember it?




this suspiciously sounds like both hyperbole and damage control to me.
but then again, who cares what I think, right?
The thing is that you continuosly misconstrue sales of games and always call them bad and underwhelming.
 

Jawmuncher

Member
Does that 1 million include Japanese PS4 sales?
If yes, Steam numbers are pretty good. Because 200-300k or so are Japanese sales.
Than that makes 400-500k western PS4 sales.

Why is that important? Because there was even more confusion about a japanese Steam version than with a Steam version in general, it came out later then the PS4 release, Steam release was later than Japan and West to begin with, no Asia release yet, etc, etc, etc.
Considering all that, I would say, yes. 220k are damn good.

It's like capcom sales. They combine all digital and shipped worldwide
 

Arthea

Member
The thing is that you continuosly misconstrue sales of games and always call them bad and underwhelming.

I want PC to be the first choice of the platform, apparently nobody else wants that, hence my views on sales are different, different point of view.
Is it so hard to understand?
 

patapuf

Member
I want PC to be the first choice of the platform, apparently nobody else wants that, hence my views on sales are different, different point of view.
Is it so hard to understand?

Nah, i get that.

But i think especially for japanese games where the homemarket is overwhelmingly consoles and phones that's going to be very rare.

Dark Souls being one such exeption, where sales seem to be close.

As long as the games sell well on PC, we'll get others. That's what matters most imo. I don't really care beyond that.
 

MUnited83

For you.
I want PC to be the first choice of the platform, apparently nobody else wants that, hence my views on sales are different, different point of view.
Is it so hard to understand?
It's not a point of view, you're just wrong. Nobody is talking about "first choice of platform" either, we're talking about if sales are good for a game of a particular publisher.
NiEr sales are factually good, especially considering the self-sabotage they did to the PC version. Arguing against that is arguing against simple facts.
 
I want PC to be the first choice of the platform, apparently nobody else wants that, hence my views on sales are different, different point of view.
Is it so hard to understand?

PC will never be the first choice of platform for console-style games. At least not in the next years.
Its like saying that consoles would be the first choice of platform for 4X and RTS games.

And somehow, even though you are complaining since years that PC ports dont sell, we somehow get more and more japanese games on PC.
 
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