Everyone talks about collecting games as the metagame behind Steam, but more and more I realise it's actually the friend game, and all those to talk to or stalk or stalk and talk, and beat at Pinball FX2 scores.
The games are good to, it just takes me a while to get through a game when I fully immerse myself into them. I will however, get around to Prime World: Defenders and Red Faction Guerilla and Sweet Lily Dreams (daughter has to come back from Summer camp first for that one).
I recognise a few.
Absolute Drift is best thought of in the same way one would look at TrackMania, a game where it is a race, but against yourself and past rankings. Emotions and jubilation that one can get from a higher score in Pac-Man Championship Edition DX might also spring up.
A variety of courses where you do as it says on the tin, go for an absolute drift as that is how score is calculated and you will of course want the perfect run be it a standard track or an obstacle course.
Demo can be found for the three main PC OS (Windows, Linux, Mac)
here
Double Action: Boogaloo is what would have happened if Max Payne 1 had come out when developers thought ever game needed a multiplayer to sell well, only not as smart or clever with itself. It's free to play however multiplayer only, and I'm sure for the first few weeks it's up on Steam some can have fun with it before it dies completely.
Beyond Gravity , is very much one of those games you can easily find thousands of on iOS such as Mr. Ninja . Yet it has a nice little charm to it and if you are the kind of person who wishes to have a simple casual game to play on Steam all about jumping from one platform (sphere) to another with proper angles to get all the collectables, this one is quite serviceable.
Not a very deep game however despite achievements and things to unlock, so don't expect it to be anything more than just what it is, a pick-up and play for a brief period of time or something that tries to transcend it's obvious mobile brethren.
corefx® Creative is not a game, it's a rather par illustration, photo editing, and animation program not unlike that of GIMP or Photoshop or any number of other software. I can't say anything really negative about it, it's simply competent and does what you want if need such a program and for some reason want to get it off Steam.
It's benefit over some of the free source options is that it's far easier to use without numerous mods or U.I. changes, while it's far cheaper than Adobe products and offers what those who aren't professional artists will mainly use any of these products for (simple animations, Flash maybe, photo edits, winning Prey with salt, etc).
Likewise
Pattern Studio is a texture and pattern editor. It does it's job, it exports into Photoshop. If for some reason you would ever need this, but more than what basic free source will accomplish for you, then this does the job. I know quite a few modders use this.
Cubic Castles is a free to play game somewhere between Minecraft and those top down 3D platformers that used to grace us in late 90s/early 2000s. While you track down material to craft with, the primary focus other than building a home to decorate, is creating stages for yourself or others to attempt to beat through platforming.
I'm not a particular fan of crafting and did not last long, but as someone who has always enjoyed platformers, I did find quite a few that offers a good challenge of navigating a maze (due to the perspective and lack of steroscopic 3D) or just fun to transverse through. While no Super Mario 3D World as it's just not that tight in controls or world designs, it is something I would recommend to a younger gamer as they get into platforming.
Deep Space Settlement is not one I have had much time with, but what I have has convinced me that is more than a serviceable 4X space RTS that much to my surprise, has done quite well to make both random events work right and have Co-Op not get in the way. A sandbox mode and open to mods shall go a long way as well.
If you were a fan of AI War, check this one out.
Defenders of Time is something I've quite been looking forward to. A tower defence game that is attempting to make things far faster and on the fly when it comes to creating strategy, either building your own maze (with or without team mates) or sending over enemies against the enemy team. This is done by removing any penalty from selling off towers and planting new ones, being able to alter enemy paths either on ground or flight, and having everyone on a team being able to sell or build any tower on the map, even if you didn't plant it.
Sending monsters against your opponents means you can choose what types goes against them, so neither team can really be set in their way with towers. Too much anti-flight for example runs the risk of one strong ground grunt being able to just march right through everything.
The really nice thing the developer is doing is allowing people who don't own the game to be able to play it with you if you invite them for a map. However the downside to this is that even if you play against the A.I. and it offers single player mode, it's not really set up for one person to be able to really handle it by themselves as there is just a lot going on and far to easy to lose track due to the speed of the game and no pause. Though as the game is about surviving the longest rather than hitting the end of a wave number, that's not so bad for a quick bit of fun.
I Will Escape is a stealth action game about escaping from a prison. While the graphics are outdated, animations are lacking in polish, and it fails to make some sequences all that enjoyable as the character slowly climbs around edges around, sneaking around to explore this large prison and trying to escape really makes it quite a gem of a game. It's rough around the edges to be sure and moments where a dog has super powers in chasing you or an A.I. guide should clear see you and doesn't.
As one large stage (the whole prison), setting traps, activating and solving puzzles that would make someone in Umbrella Corp comfortable with at times, it's worth it's realitvely short experience. I think I beat it in about 4 hours and while I may never return to it, I'm glad I played it.
Lost Homeland to me is what would have happened if Tomb Raider (classic) wanted to be a hack and slash game. This is not a bad thing, just odd feeling and one I'm sure I'll buy.
There is a demo, quite alpha, but gives the idea.
http://losthomelandthegame.esy.es/multimedia-descargas.html
Run or Die is an endless runner, one of many expired by Canabalt, but I think holds up on it's own due to having various abilities to use to get through the stages and break down obstacles that sometimes requires you to fall down, boost up, and continue on rather than the standard just run and jump.
I won't say it will convince anyone who doesn't like Endless Runners to get into the sub-genre of platforming, but for those of us who do, it's a nice one to have.
The Detail borrows many an idea and spirit from Telltale's recent games, I personally found myself feeling more from that of Hotel Dusk or the hidden browser gem Scene of the Crime series. A very good and strong adventure game that strives to tell the best crime story it can, with a real focus on investigating, interrogation, and making choices in the game that offers a lot of replay as each of the story endings hold their own charm.
Any adventure fan should take a look at it and try it out for themselves.
A demo can be found
here.
One I have not played, but do have a lot of interest in is
Schein. Bit in the vibe of Gianna Sisters for two realms and switching between the two, but far more contained in certain close spheres so it's designed before hand to challenge the player without ever being a bit cheap I'm told.