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STEAM | August 2014 - Everybody loves iDLEM@STER

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Lain

Member
This is bullshit and you know it. But tell me more how it is not the publishers fault that marketing a different type of game under a established brand is really the consumers fault.

It's bullshit and I know it? What?
To me it's not bullshit. What the fans are doing right now looks to me like pettiness.
I find the downvote bombing and the constant this game is shit because it's not like Sacred&Sacred 2!!! to be petty because yeah, it's not like Sacred 2, they said as much, they showed the game and it didn't look like Sacred 2, it didn't play like Sacred 2, why would any fan of the series (so someone that would follow news and read previews for a new game in a series closely) expect Sacred 2? Because it's called Sacred 3! So they have to give us more of the same!
Are you telling me that the IP holder isn't free to put out a game called Sacred 3 that's different? If it's different then it shouldn't be called Sacred 3? I disagree with that.

They are free to make a game called Sacred 3 a different type of game from the previous games as long as they are open and honest about it, and if people were complaining about it since 2012 ( http://forum.deepsilver.com/forum/s...rs-WHY-WOULD-YOU-DO-THIS-TO-THE-SACRED-SERIES ) and previews mentioned how the game was different from the previous ones, then I guess they have been honest and open about it?

I can respect the disappointment for a game in a series being a complete departure from the past. The disappointment for a new entry being one in name only. It sucks, sure, but it doesn't give people the freedom to act like dumbfucks.
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
I love idlemaster. I'm a believer.

Thank you Jshack and Stump

tumblr_inline_mn4xd9Rk4A1qz4rgp.gif


I'm kinda taking it easy this weekend, and the end of next week I have a 3 day work conference. So updates with new features might be a bit slow for the time being. But don't worry, I still have good plans for improving Idle Master.
 

Casimir

Unconfirmed Member
you do, of course, realize that all Divinity games are pretty much completely different genres, right?

What I am saying and what you are implying are two different ideas that do not contradict each other. So I don't understand the purpose of your contention.

yeah - with all this hate towards Sacred 3 - this franchise is as dead as the original dev ... which is a shame, really

and yes - that's just stupid short-sighted behaviour - "yeah, we'll show those fuckers ... we'll downvote the hell out of this game and tell EVERYONE not to buy it (even though they might actually have enjoyed it) - that'll clearly show those greedy motherfucking devs and they make the next one a proper ARPG!!" ... except there won't be a "next one" if this one bombs

you don't like it? fine - don't buy it, no one's forcing you to like it .... but going all around the internet telling everyone the game SUCKS (which it CLEARLY doesn't!) is just plain stupid ...

But looking at impressions and reviews, it seems independent of the marketing, the game is mediocre... and this is a generous assessment. So implying that all the negativity is just vindictive is disingenuous and patronizing.

A second point, if people should be constrained to voting with their individual purchasing power, why are you then allowed to proselytize?
 
tumblr_inline_mn4xd9Rk4A1qz4rgp.gif


I'm kinda taking it easy this weekend, and the end of next week I have a 3 day work conference. So updates with new features might be a bit slow for the time being. But don't worry, I still have good plans for improving Idle Master.
Any way to make it work for non english steamers? Is there an easy fix I can use? Thanks jshackles.
 
The reviews I've read had a lot of complaints completely unrelated to the old Sacreds. Many of the reviewers probably never even played those.

Professional reviewers?
Cause, y'know, they're good at their jobs. :3

It's a terrible thread, especially with the ammount of "hurr durr skillz" people, when the real answer is more in the complete lack of support from Valve than anything else.

If I go back in there, I'm definitely getting sent to time out. It's full of all the assholes that pop up in the steam community threads for getting a controller to work with CS:GO and say shit like "Valve's doing you a favor" and "Why would you want to use a controller" and worse... and there's no fucking point to it. You think kb/m is superior, great. But that does nothing to help the OP get his problem solved or enjoy the game. I have some suggestions for what they can do with their kb/m, but they'd probably be more lewd than even Milamber could handle.

I just can't relate a controller with CS though. I just can't...

Then again I think anyone who plays fpses on PC with a controller is crazy.

Yo.
 

Yakkue

Member
RvMoxZn.png

I've played nearly 30 hours of Trails in the Sky so far (I'm at the beginning of chapter 3) and thought I'd share some quick impressions for anyone who's still on the fence about it:

You follow Estelle and Joshua Bright on their quest to become full-fledged "bracers" and meet a lot of different characters who'll join your team along the way. (The bracer guild is there to protect and help civilians; they aren't affiliated with the government). Now, if you are expecting epic, world-changing events to happen right of the bat, you are going to be disappointed: your first quests include finding a lost kitten and helping farmers to get rid of some pests. Of course bigger events happen later on, but the game clearly focusses more on building the characters and the world than on action-filled happenings.
I thought this slower beginning was a nice change of pace from the usual stuff you see in a lot of other JRPGs. I'd wager the following installments are going to be more fast-paced than this one, since it seems to be a sort of introduction for them.

If you are averse to reading a lot in games for story advancement, you should probably steer clear of Trails in the Sky. This game is filled to the brim with very long dialogue heavy scenes, including a whole stage play. Even some sidequest-givers are going to try and talk your ear off. I liked most of those scenes and the banter between the characters, since I thought it added a lot to the atmosphere and the world-building of the game. There has only been one scene so far where I thought: "This is going on for too long".
Even the treasure chests in the game talk to you when you try to look into them again after looting, which is a fun little gimmick.
M4qoxtm.png


The battle system is similar to SRPGs in that you fight turn-based battles on a gridline battlefield. The turn order is displayed at the top left of the screen, with random bonuses added next to some (like "Heal HP" or "Str up"). If you are escorting civilians, they will also be part of the turn order. Although they won't engage the enemies in battle, they can steal your precious battle bonuses.
Difficulty-wise, the game has been fairly easy so far, there were only 2 fights I had some problems with. I don't think there's any need for grinding if you try to do the sidequests.
By the way, there are no random encounters. You can see the enemies on the map and choose to engage them, or try to run from them if they spot you.
There's a complicated quartz-equip-system which affects your stats and what skills you can use. I thought that system was pretty neat, but I can't be bothered to go into detail here ;p
Besides the usual killing of monsters and traveling from city to city, Trails in the Sky also has serveral instances where you have to play detective to solve a crime. This involves searching the crime scene for clues and then drawing deductions (the right answers are always really obvious though).
You can save your game anytime you want (well, not during battle).
uor1Blw.png


There are a ton of missable items and sidequests in this game, so if you want to get everything on your playthrough you'd have to always carefully talk to everyone. Part of these missable items is a book series and issues of a newspaper, which you can both read (at least I think they are missable, maybe you can get them somewhere later on in the game). If you're into collecting you can also try to get every recipe in the game (you can cook meals and use those to heal yourself later).

The soundtrack is very good and enhances the different situations well, but it's nothing special you'd remember for years to come or you'd find yourself humming along to.
IDL7mlp.png

Mapping the camera movement to start and select is certainly an....interesting choice, especially since the shoulder buttons aren't used at all. I think you can re-map the buttons to your liking, though I haven't tried it myself.

Spider warning for zkylon, dot and other arachnophobes: There is an optional sidequest, where you have to exterminate some spiders in
and old schoolbuilding
. If you want to see what they look like, click this link here. You later have to enter this building as part of the main story line, I don't know if they'd show up then if you haven't previously killed the spiders. I can't say if there'll be any more spiders later on in the game.

Technical issues I had:
- Some achievements are bugged
- Sometimes the textures of the flora aren't loading properly
- I got stuck in a non-closable textbox of one treasure chest

Besides that, everything worked fine.


I'm sure I missed mentioning a ton of stuff, but this has already gotten a bit big for "some quick impressions".

As you might have guessed from my playtime, I'm genuinely enjoying every bit of this game so far. I really hope the sequels are going to be brought to steam soon as well.
6Zci6tV.png
 

jshackles

Gentlemen, we can rebuild it. We have the capability to make the world's first enhanced store. Steam will be that store. Better than it was before.
Any way to make it work for non english steamers? Is there an easy fix I can use? Thanks jshackles.

There are a lot of reports in the Idle Master thread that it's working fine for people who don't have their Steam store set to English. I guess give it a try and see if it works for you. The reason I put that it requires your language to be set to English is that it looks for specific parts of the page (which are in English) to determine if a game needs to be idled or if idling is complete.

Give it a try and let me know how it goes.
 
I play multiplatform fps with a controller. Stuff like TF2 and CS is all kb/m

Nope. Ask freshVeggie and dunder what happens when you throw me into something that requires kb/m sometime. It's horror that even Dusk couldn't handle.

Hopefully if I ever play L4D2 with them again, they won't ban me from using my gamepad.
 
Today I started my 3.5 year old on Freddie Fish. He seems to get the idea of it, his mouse skills just need some work. It is interesting watching him learn to play different games and figure out the rules, etc.
 
There are a lot of reports in the Idle Master thread that it's working fine for people who don't have their Steam store set to English. I guess give it a try and see if it works for you. The reason I put that it requires your language to be set to English is that it looks for specific parts of the page (which are in English) to determine if a game needs to be idled or if idling is complete.

Give it a try and let me know how it goes.
Thanks, I'll try it tomorrow, I'll let you know if it works for me.
 

lashman

Steam-GAF's Official Ambassador to Gaming-GAF
What I am saying and what you are implying are two different ideas that do not contradict each other. So I don't understand the purpose of your contention.



But looking at impressions and reviews, it seems independent of the marketing, the game is mediocre... and this is a generous assessment. So implying that all the negativity is just vindictive is disingenuous and patronizing.

A second point, if people should be constrained to voting with their individual purchasing power, why are you then allowed to proselytize?

I'm done .... (ノ ゜Д゜)ノ ︵ ┻━┻
 

_hekk05

Banned
If I go back in there, I'm definitely getting sent to time out. It's full of all the assholes that pop up in the steam community threads for getting a controller to work with CS:GO and say shit like "Valve's doing you a favor" and "Why would you want to use a controller" and worse... and there's no fucking point to it. You think kb/m is superior, great. But that does nothing to help the OP get his problem solved or enjoy the game. I have some suggestions for what they can do with their kb/m, but they'd probably be more lewd than even Milamber could handle.

I'm of the opinion that some games are made in such a way that when using a controller, it would fundamentally change the way the game is played. Not all of them, but some of them.

Can't see CS being played on a controller without it turning into a COD clone.

Can't see dota working with a controller either.

Everytime we get a thread on one of these 2 I snort so hard I tear all my nosehairs out and start choking on them.



Edit: I love you frost, but if I found out you were using a controller to play l4d2 with me I think I would quit.
 

iosefe

Member
Nope. Ask freshVeggie and dunder what happens when you throw me into something that requires kb/m sometime. It's horror that even Dusk couldn't handle.

Hopefully if I ever play L4D2 with them again, they won't ban me from using my gamepad.

i swear we didn't kick you
 

derExperte

Member
Nope. Ask freshVeggie and dunder what happens when you throw me into something that requires kb/m sometime. It's horror that even Dusk couldn't handle.

Hopefully if I ever play L4D2 with them again, they won't ban me from using my gamepad.

This should be SteamGAF's next pet project. Teach corrosivefrost the ways of the kb/m and make him a man. Also I would ban you immediately, no questions asked.

I have never heard of this game before: Nights into Dreams

And here I thought the CS thread would be worst I've read today. :O
 

abracadaver

Member
I have never heard of this game before: Nights into Dreams

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t1407001648z1.png
 
I'm of the opinion that some games are made in such a way that when using a controller, it would fundamentally change the way the game is played. Not all of them, but some of them.

Can't see CS being played on a controller without it turning into a COD clone.

Can't see dota working with a controller either.

Everytime we get a thread on one of these 2 I snort so hard I tear all my nosehairs out and start choking on them.
CS really doesn't seem all too crazy on a controller. You'll get walloped if you're playing against people on KB/M due to their differences, but it really doesn't turn it into a different game when it's the only input in play. The game is slow and more about team plays than strict DM, it's probably the one MP PC shooter vanguard that can work on consoles relatively smoothly.
 

Casimir

Unconfirmed Member
It's bullshit and I know it? What?
To me it's not bullshit. What the fans are doing right now looks to me like pettiness.
I find the downvote bombing and the constant this game is shit because it's not like Sacred&Sacred 2!!! to be petty because yeah, it's not like Sacred 2, they said as much, they showed the game and it didn't look like Sacred 2, it didn't play like Sacred 2, why would any fan of the series (so someone that would follow news and read previews for a new game in a series closely) expect Sacred 2? Because it's called Sacred 3! So they have to give us more of the same!
Are you telling me that the IP holder isn't free to put out a game called Sacred 3 that's different? If it's different then it shouldn't be called Sacred 3? I disagree with that.

They are free to make a game called Sacred 3 a different type of game from the previous games as long as they are open and honest about it, and if people were complaining about it since 2012 ( http://forum.deepsilver.com/forum/s...rs-WHY-WOULD-YOU-DO-THIS-TO-THE-SACRED-SERIES ) and previews mentioned how the game was different from the previous ones, then I guess they have been honest and open about it?

I can respect the disappointment for a game in a series being a complete departure from the past. The disappointment for a new entry being one in name only. It sucks, sure, but it doesn't give people the freedom to act like dumbfucks.

The only reason they marketed it as Sacred 3 was because the Sacred IP has value in the perception of consumers. (Your personal opinion is that there is no value because you didn't like the previous games is not relevant. The link you provided shows that consumers have attached certain values to the IP.) The only reason they did this was to deceptively manipulate the majority of consumers that were familiar with the original two games. Yeah, most consumers don't read forums, marketers are readily aware of this and exploit this fact.

Making a few interviews and showing a preview build does not absolve them because this information will not reach the majority of consumers. A fact that they are again aware of and counting on.
 

Milchmann

Member
There are a lot of reports in the Idle Master thread that it's working fine for people who don't have their Steam store set to English. I guess give it a try and see if it works for you. The reason I put that it requires your language to be set to English is that it looks for specific parts of the page (which are in English) to determine if a game needs to be idled or if idling is complete.

Give it a try and let me know how it goes.

Instead of looking for a certain string you could look for numbers using a regular expression.
 

Lain

Member
The reviews I've read had a lot of complaints completely unrelated to the old Sacreds. Many of the reviewers probably never even played those.

That's good and fair. Negative reviews are good, any fault with the game should be exposed as well as what someone doesn't like about the game and why. My issue is with the amount of this game is shit because it's not like old games I've read about. I shouldn't go to the Steam forum, but I wanted to see if there was a reason for the game crashing when I open the friend list...
 

Jawmuncher

Member
I play 90% of my FPSs on PC with a controller.

Though I have moved more and more to just using KB&M.

Mainly for the games that don't really support a controller like CSGO and primal rage.
 

MUnited83

For you.
I just can't relate a controller with CS though. I just can't...

Then again I think anyone who plays fpses on PC with a controller is crazy.
Personal preference, how does it work?
Besides, the game can easily be translated to a controller and be played more than well enough. There's nothing in it's design that makes it fundamentally unplayable on controllers. Will a kb/m player always have a advantage over a controller player? Sure. But that doesn't matter.In an environment where everybody is playing it with a controller, it's still a good and fun game.
Nobody left it because of the controls, nobody left it because it required skills. People left it because of the complete lack of support, updates and patches. Valve treated the console version like a bastard child that they just pushed out and never cared about it again. In return, console players didn't care either.

If I go back in there, I'm definitely getting sent to time out. It's full of all the assholes that pop up in the steam community threads for getting a controller to work with CS:GO and say shit like "Valve's doing you a favor" and "Why would you want to use a controller" and worse... and there's no fucking point to it. You think kb/m is superior, great. But that does nothing to help the OP get his problem solved or enjoy the game. I have some suggestions for what they can do with their kb/m, but they'd probably be more lewd than even Milamber could handle.



Yo.
I know right?
 

jblank83

Member
The problem is that a mouse is superior for pointing on an x-y plane. That's not opinion. It's a technological fact. You can like a controller more for its comfort or ergonomics or whatnot but a mouse is better for the job. You can design an FPS with lots of autoaim and make it playable on a controller, but a mouse is better at moving a cursor around swiftly and accurately on an x-y plane, and will outperform a controller.

So as long as FPS games are competitive, you are going to have people who are going to tell you that mouse is better. You can either accept it or keep getting upset.
 

lashman

Steam-GAF's Official Ambassador to Gaming-GAF
Jeez even I'm getting the names confused at this point. That's pretty bad.

well, to be fair - Primal Rage does have a PC version ;) and I'm pretty sure it doesn't support controllers (not any modern ones at least :p)
 

MUnited83

For you.
The problem is that a mouse is superior for pointing on an x-y plane. That's not opinion. It's a technological fact. You can like a controller more for its comfort or ergonomics or whatnot but a mouse is better for the job. You can design an FPS with lots of autoaim and make it playable on a controller, but a mouse is better at moving a cursor around swiftly and accurately on an x-y plane, and will outperform a controller.

So as long as FPS games are competitive, you are going to have people who are going to tell you that mouse is better. You can either accept it or keep getting upset.

That's all fine and dandy, but it really doesn't explain why CS:GO didn't take off on consoles. The whole "hurr durr KB/M is better than controllers) is a complete unnecessary and petty argument to try to explain the failure of CS on consoles.
 

Jawmuncher

Member
That's all fine and dandy, but it really doesn't explain why CS:GO didn't take off on consoles. The whole "hurr durr KB/M is better than controllers) is a complete unnecessary and petty argument to try to explain the failure of CS on consoles.

Yep especially considering the success of the original game on OG Xbox.
 
That's all fine and dandy, but it really doesn't explain why CS:GO didn't take off on consoles. The whole "hurr durr KB/M is better than controllers) is a complete unnecessary and petty argument to try to explain the failure of CS on consoles.
Yeah, I don't think there's any contesting as to a mouse being better at pointing, that's specifically what it is designed to do. It's just really annoying when there's no attempt to promote thoughtful discussion in lieu of self-serving back patting designed to denigrate those of different preference. It's stupid.
 

jblank83

Member
That's all fine and dandy, but it really doesn't explain why CS:GO didn't take off on consoles. The whole "hurr durr KB/M is better than controllers) is a complete unnecessary and petty argument to try to explain the failure of CS on consoles.

I agree that it isn't a complete argument in itself. I don't think it's an unnecessary point, necessarily. It could be folded into a discussion on the relative designs of something like CoD and CS itself, and which appeals more to a playerbase using controllers.


Yeah, I don't think there's any contesting as to a mouse being better at pointing, that's specifically what it is designed to do. It's just really annoying when there's no attempt to promote thoughtful discussion in lieu of self-serving back patting designed to denigrate those of different preference. It's stupid.

It's an internet message board. I expect mouth slobbering inanity coupled to mountains of gifs, and consider it lucky if someone happens to mutter something intelligent.
 

Panda Rin

Member
don't know if this has been posted yet, but Invisible Inc is coming out on Early Access on August 19.

Alright, we're almost there! Invisible, Inc. is coming out on Steam Early Access on August 19. Invisible, Inc. is a procedural turn-based stealth game where you control an elite group of spies, infiltrating into corporate locations for information and financial gain.

The game features procedurally generated levels, permadeath, and is a stealth game through and through. We've spent almost 2 years working hard and iterating with these fundamental principles, and we're finally ready to show our work to wide world of Steam. We hope you enjoy it, too!

For more information check out our forum post here., and we’re always available to chat on Facebook and Twitter. As we get more details about the Steam Early Access Beta release we’ll let everyone know.

Thanks for the support!
 

Anteater

Member
I'm still playing alice madness returns

Game feels like it's never going to end, there hasn't been anything I don't like about this game however, everything is pretty decent so I'm having a good time going back to it from time to time.
 

Lain

Member
Your personal opinion is that there is no value because you didn't like the previous games is not relevant

I said I wanted a game that was more like the old ones since I liked what I played of Sacred 2. I mentioned that in more than one post as well when talking about Sacred 3 in here. Where you got the impression that my personal opinion is that there is no value in the IP because I didn't like the previous games, I have no idea.
 

Jawmuncher

Member
I'm still playing alice madness returns

Game feels like it's never going to end, there hasn't been anything I don't like about this game however, everything is pretty decent so I'm having a good time going back to it from time to time.

For me AMR never got bad but it never got really good either. So it was the perfect example of a mediocre game. Especially since it overstays it's welcome.

Oddly enough the real world parts are what I wished there was more of.
 

Ban Puncher

Member
Saturday night spent putting Ghostbusters Lego together, eating cupcakes, watching '83 GI Joe cartoons and playing a ton of Shovel Knight with visiting family.

Saturday night was pretty rad.

I'm gonna be bummed when I finally finish Shovel Knight.
 

abracadaver

Member
And here I thought the CS thread would be worst I've read today. :O

So its good eh ?

Here is another copy:

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t1407003508z1.png
 
I do wonder if Valve's attitude towards consoles will change. iirc both MS and Sony changed their policies, so no excuses now for abandoning those games. Or if you do, then don't bother releasing them there. Waste of everyone's time otherwise.
 
Return to kingdom :)

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t1407013228z1.png
 

Nabs

Member
This should be SteamGAF's next pet project. Teach corrosivefrost the ways of the kb/m and make him a man. Also I would ban you immediately, no questions asked.



And here I thought the CS thread would be worst I've read today. :O

If corrosivefrost actually wants to learn kb/m, we can definitely get him up to speed.

You see that amazing No Man Sky thread?
 

Jawmuncher

Member
I do wonder if Valve's attitude towards consoles will change. iirc both MS and Sony changed their policies, so no excuses now for abandoning those games. Or if you do, then don't bother releasing them there. Waste of everyone's time otherwise.

The valve and Sony move is so worthless now looking back. We got portal 2 with cross play/cross buy and that was it. If anything though I can see Sony really welcoming them if they want to return. Since as you said thank a lot to how policies are now.
 

Anteater

Member
For me AMR never got bad but it never got really good either. So it was the perfect example of a mediocre game. Especially since it overstays it's welcome.

Oddly enough the real world parts are what I wished there was more of.

I'm not sure if I could call it a mediocre game because everything they are trying to do, they did them right, it's just that there's no climax with each chapter, it stays average throughout :(

The controls are great though, it feels kind of good to play.
 

Ryne

Member
now with this I actually DO agree ... they really shouldn't have priced it THIS high ... I think $30 would be a fair price ... because it REALLY isn't a $10-15 game. There's just waaaaay too much work put into it (all the levels, the dialogue, voiceovers, cutscenes, music ... etc. etc. etc.) for it to be a $10-15 game

The price is my second biggest peeve with the game (and probably the only reason I don't have it yet). It should have been 20-30 dollars as you said.

For 50 bucks you can get Shadow of Mordor, Witcher 3, Risen 3, Dark Souls 2 - I wouldn't say Sacred 3 is in that company of games.

However to me it looks pretty fun to play for spurts, and at 20 I probably would have bit.
 
I'm of the opinion that some games are made in such a way that when using a controller, it would fundamentally change the way the game is played. Not all of them, but some of them.

Can't see CS being played on a controller without it turning into a COD clone.
Can't see dota working with a controller either.

Edit: I love you frost, but if I found out you were using a controller to play l4d2 with me I think I would quit.

I don't see how it's not a CoD clone in the first place -- it's team based deathmatch in a modern warfare type setting. I don't know how using a kb/m would make it any different. By the time I finished college, I had used a kb/m to play the quake series, the doom series, a ton of unreal... you get the point. Going back and playing them with a controller? I'm more comfortable and I have more fun. I've never felt like anything I've played has been an entirely different game because I'm using my entire left hand to move my sights instead of my thumb alone. But hey, as I told derExperte, if you don't want to play with captain gamepad, your loss I guess. :p

Now DOTA2? I wouldn't dream of using a pad. I wouldn't even think it was possible. RTS is one of the few genres I will actually use a keyboard for -- there's no way to map all of the hot keys and mimic that ability to drag select a group of units easily. it's weird, but using the right stick to move a cursor is infuriating -- but for a camera? Sure... so yeah, no gamepad for DOTA2 if I ever actually try to learn it.

Just so you know, when I'm robbin' and stealin' with the gooch, I'm using a controller too. :p

i swear we didn't kick you

The server had gamepads disabled -- it's why my inputs wouldn't work and I couldn't do anything but mouselook with the right stick. I wasn't kicked, but I had to leave and turn off the gamepad before I could play. So I was uncomfortable to start with, since I prefer the pad to kb/m (and my gaming setup has the kb/m sitting under the TV, so I had to get a chair and try to use the small table it's on to play, which was awkward as fuck)... and then all those glitches and shit occured and my fun level went from maybe to minimal and worse. :p

This should be SteamGAF's next pet project. Teach corrosivefrost the ways of the kb/m and make him a man. Also I would ban you immediately, no questions asked.

It'd be your loss, not mine. :p

Personal preference, how does it work?
Besides, the game can easily be translated to a controller and be played more than well enough. There's nothing in it's design that makes it fundamentally unplayable on controllers. Will a kb/m player always have a advantage over a controller player? Sure. But that doesn't matter.In an environment where everybody is playing it with a controller, it's still a good and fun game.
Nobody left it because of the controls, nobody left it because it required skills. People left it because of the complete lack of support, updates and patches. Valve treated the console version like a bastard child that they just pushed out and never cared about it again. In return, console players didn't care either.

I know right?

I think it was Jawmuncher who pointed out that they tried Halo PC of pitting pad players against kb/m players and there wasn't a clear cut winner or something.
Anyway, I might not "have an advantage" because I'm using a pad instead of a kb/m, but there have been more than a few times I've ended up as the MVP of a CS:GO match using my shameful gamepad against kb/m players. :3
 
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