Regarding last night's discussion about Until Dawn... Eh, its actually looking good imo. Dusk Golem post on it pretty much sold me.
Oh my, keep in mind all I played was a 20 minute demo last year though. But what I played was much better than I had initially expected, despite being one of the people who's been checking in on the game every once in a while since it was announced to see if any word had crept up during the years they went super quiet on the project.
I know someone with the full version of the game is really enjoying it though, and I feel the game will hit well with its target demographic, which happens to include me most certainly as I'm quite a fan of these recent narrative driven choice games, and obviously I love horror, so I'm kind of in the ideal to like this type of game.
This said, a few things surprised me from what I played and what I know. From what I played, what surprised me from the 20 minute segment I played was the classic survival-horror feeling, the fixed camera angles, jump scares, light puzzles, key collecting, picking up and reading notes, and the way they used those camera angles to focus on specific things or slowly reveal something, along with interesting things in the environment, gave it something of an older horror game vibe. And something I have been guessing for ages seems to be true from what my friend has confirmed for me, I was almost 100% sure the 'Slasher' look for the game was just the game's 'surface' appearance and there was much more going on, since even in the demo there were things that didn't add up if it was a straight-up slasher story, there were hints of paranormal going on's and some deeper psychological story, and it seems like my guess wasn't far off the mark.