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STEAM | August 2015 - Three versions of Windows since the last Half-Life

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lashman

Steam-GAF's Official Ambassador to Gaming-GAF
LEGO Worlds Update 2 is live!

HOWDY!

We’re delighted to announce that Content Update 2 is now live! We’ve got a plethora of lovely changes, updates, fixes and tweaks for you all to have some fun with! Let’s review what is featured!

Underwater – Explore and build underwater. If you find yourself running out of air, try the sub or one of those characters that can breathe (or doesn’t need to breathe) underwater…

Building Challenge Models! - The selected models of the free build challenge will now be in the game as a part of the games base content! A full review of the challenge can be seen here: http://steamcommunity.com/app/332310/discussions/0/535150948593217991/

Discoveries – For the first time, players will have to do a little more work to discover some of the characters and creatures. This is the first step to what we believe will be a more rewarding Discovery system. But what if you already have everything? Well, you’ll still see the same things but there’s also a new option to reset your save game – without affecting your worlds or brick builds, naturally – so you can start discovering again from scratch. We would highly suggest people give this a try (make a backup of your save data if you want the ability to revert!)

Map – Never get lost again, unless like us you can’t actually read a map... Anyway, you can’t miss it – it’s got some great features like adding and removing waypoints ( also appear as beams in the world) and different zoom levels. You can tune it up or turn it off too, and just have the beams – let us know how you use it.

The Camera Item – Snap happy users can take screenshots using the in-game Camera item to capture their favourite builds, creatures or rocks! Warning: taking a picture of a LEGO Jacket Potato doesn’t suddenly make it interesting!

Virtual Floor – We’ve added a new sub-feature to Brick Building and Tools. This option is an easy way to build in the air, or add detail to a specific layer, or to keep some of your hard work protected while you go crazy creatively. We also slipped in a ‘free’ related feature on the mouse that allows you to place individual bricks in free space at the cross-hair cursor, rather like when using a controller, without altering the way it works normally.

LXFML Export update – We’ve updated the LXFML export tool to now include props! Any props you place will now be stored within the model data, meaning you’re able to pack up your house and place exactly as it is anywhere you like! We wouldn’t recommend putting your perfect house too close to the Junkyard though, it’ll halve the value!

Tracking Camera – We’ve added a new Camera Mode. This is a more rigid setup that requires the player to control rotation and distance a lot more, as opposed to the regular Chase Camera.

GUI – The grids in the various menus have had a little bit of a summer clean and are now neater on screen and easier to see. This is in advance of a more significant set of improvements, coming soon to an awesome LEGO game near you.

Info Box – You can now hold the BACK button (on a wired XBOX360 controller) to turn it on and off, instead of having to navigate the pointer. As with the GUI grids, this is a small convenience in advance of bigger improvements.

Abilities – There are quite a few cool / awesome / funny little things going into this update. We might tease some of them, but for now you’ll have to wait.

Content – Well, we said above there’s less emphasis on new content, but you can still expect a few new discoveries, plus the winning competition builds. And don’t forget ongoing new animations and audio! We’ve also updated the interactions and functionality of a few items. Hopefully you can SEE the improvement…

Added Language support – we have now included support for the following languages:
Italian, Japanese, Polish, Brazilian Portuguese, Dutch, Chinese, Mexican Spanish

On top of all of the above we also have the following patch notes for Bug fixing:

  • Various crash fixes (including the most commonly reported)
  • Resolved an issue where placing lava was causing FPS drops
  • Resolved a physics issue that was causing certain creatures to be launched into the sky
  • Resolved an issue where certain post-process lighting effects would stop working over time
  • Corrected text in certain control scheme information boxes
  • Resolved an issue that was causing steam screenshot feature to take 2 screenshots instead of just 1
  • Resolved a graphical issue caused by returning to the front end with certain characters active
  • Fixed certain creatures missing skydive animations
  • Resolved an issue that was causing the base of characters feet to appear to be filled when in certain contexts
  • Resolved an issue with flying vehicles clipping into terrain when attempting to land
  • Undo/Redo functionality within the paint tool should now be working correctly
  • Stopped an exploit that allowed players to break the maximum place able water container size
  • Werewolf’s ground slam now has audio attributed
  • Resolved an issue where props would reappear after being deleted and reloading the world
  • Resolved various issues related to the physics of small parts
  • Changes made to the maximum allowable number of spawned vehicles, as well as how the game handles this limit
  • The tree of the creator house now correctly has parts when broken
  • Resolved an issue where creatures spawning in caves would ping to the surface
  • Stopped the Werewolf’s superjump ability from being activated when interacting with props
  • Various GUI interaction improvements (Changes largely deal with accuracy of detection)
  • Fixed an issue where characters would get stuck in a specific facial expression
  • All creatures should now spawn parts when destroyed
  • Fixed an issue that allowed planes to spawn in caves
  • Various missing audio files added (Specific character contexts where missing their associated audio)
  • Elephant should no longer flicker
  • Resolved an issue causing certain bricks to be rendered invisible
  • Resolved an issue where resetting to skydive whilst in the werewolf’s superjump context would cause the player to lose control of the active character


If your download hasn’t started, or if you’re unsure, then you can force it by right clicking on the game in your Library and going to Properties. From here, select Local Files and ‘Verify Integrity of Game Cache’. The download will then begin if you don’t already have it.

We look forward to hearing what you all think! Meanwhile, I need to go and let a few guys out for some fresh air and tidy up their cages desks. Have fun! We're all off to snooze:

mE6avW6.jpg


Thanks,
The LEGO Worlds Team
.
 
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SEEP Universe -- MB-E4FD8A85196DA018 - Taken by gurm3n
Dustoff Heli Rescue -- MB-4A5518CB87FD60E8 - Taken by Sarcasm
 
Was in the catacombs rolling away from some skeletons and fell. Kept rolling to avoid death and landed on some platforms. Fell a little more followed by more rolling. Stumbled upon a Skeleton Blacksmith.

Dark Souls.

I just ordered a mexican pizza and I seriously cannot eat it cause of the crazy amounts of tabasco sauce they put in it

IOisLR4U6ybaAVImmBRQoifFX9iQNmxEGuR3v9L2e-SZ=w1218-h913-no

I like pizza, but that looks like it's going to hurt coming out.

Final MGSV trailer from Kojima tomorrow

Time schedule of the trailer, METAL GEAR's Evolution & Harmony's fix.
8/25
US 6am (PST) 9am (EST)
UK 2pm
JPN 11pm

CNKCEQZVAAA-QrX.jpg


Was probably already posted but might as well remind the thread.

Oh man, can't wait.

What's the deal with Seinfeld talk on SteamGAF?

Best-ever sitcom? Probably.

So good. Seriously, hating on Seinfeld should be a crime.
 
How do you guys feel about sexuality in games?

I used to love them.
But with my wife watching me play video games nowadays, I hope the devs don't get too far with sexualism in games. I simply can't play skimpy JRPGs like Neptunia anymore now, for example. She doesn't really against them though, but it just doesn't feel right so I'd rather avoiding them than hurting her inside.
 
I used to love them.
But with my wife watching me play video games nowadays, I hope the devs don't get too far with sexualism in games. I simply can't play skimpy JRPGs like Neptunia anymore now, for example. She doesn't really against them though, but it just doesn't feel right so I'd rather avoiding them than hurting her inside.

Neptunia actually has not that many sexual scenes besides maybe 5-6 CGs.

My gf was laughing the last time she saw me playing Neptunia, because I jumped the whole time and you just hear "hiyah" or sth. like that.
 

Eternic

Neo Member
paint the town red is not by blendo games right?

Heh, nope we're not Blendo :). We definitely thought of 30 Flights and Gravity Bone when coming up with the art style when we made the game jam version. We picked the box shapes style so we could make the amount of content we needed to in 7 days.

Now for the full version we're sticking with the style but taking things a step further by turning the box-y characters into voxel characters with internal flesh/bone/brain voxel structures for some pretty gross (albeit cartoony) bashing and slicing.

FittingJitteryEarthworm.gif


We also just put up a new teaser trailer for the first Early Access version for anyone interested here: https://www.youtube.com/watch?v=YDytfH1HcDY
 

zkylon

zkylewd
Heh, nope we're not Blendo :). We definitely thought of 30 Flights and Gravity Bone when coming up with the art style when we made the game jam version. We picked the box shapes style so we could make the amount of content we needed to in 7 days.

Now for the full version we're sticking with the style but taking things a step further by turning the box-y characters into voxel characters with internal flesh/bone/brain voxel structures for some pretty gross (albeit cartoony) bashing and slicing.

FittingJitteryEarthworm.gif


We also just put up a new teaser trailer for the first Early Access version for anyone interested here: https://www.youtube.com/watch?v=YDytfH1HcDY

ohh that's pretty nasty

im not one for violent games so prolly not my style but i think it's actually cool u took that artstyle (i guess big box faces is an art style lol?) and created your own thing with it
 
Neptunia actually has not that many sexual scenes besides maybe 5-6 CGs.

My gf was laughing the last time she saw me playing Neptunia, because I jumped the whole time and you just hear "hiyah" or sth. like that.

Not sexual scenes only, but also sexy dresses and such.
She just hates ecchi anime-related stuff in general though.

megaman legacy collection is CDN$ 18.99

hahahahahhhahahahaaaaaaahahahhaahhahaahahahahhahahHAHAHAHAHAHAAAAHAHAHAHAHAHAHHAHAHHAAAHAHAHAHHAHAA

I thought Canada is one of the countries with the highest average salaries?
I mean, if you get more than $2000 in a month, $20 is nothing, right?

Compared to developing countries such as mine, $20 is like 1/10 of our average salaries.
 

Sch1sm

Member
I thought Canada is one of the countries with the highest average salaries?
I mean, if you get more than $2000 in a month, $20 is nothing, right?

Compared to developing countries such as mine, $20 is like 1/10 of our average salaries.

Some of us are students and definitely do not make $2000/mo, though.

Our dollar is currently so bad that we no longer share the US store with Americans, which would save us money if we bought Steam cards from an EBGames or whatever.

Sure. It's cheap, but it isn't as cheap as other places. Ever since our dollar fell, prices have increased. New titles have gone from 59.99 to 79.99 in the past year. Ridiculous. No matter how small $20 seems in accordance to whatever salary, it's still not as cheap as it would have been before. Developed country or not, we're losing money with the price differences. :c
 
Some of us are students and definitely do not make $2000/mo, though.

Our dollar is currently so bad that we no longer share the US store with Americans, which would save us money if we bought Steam cards from an EBGames or whatever.

Sure. It's cheap, but it isn't as cheap as other places. Ever since our dollar fell, prices have increased. New titles have gone from 59.99 to 79.99 in the past year. Ridiculous. No matter how small $20 seems in accordance to whatever salary, it's still not as cheap as it would have been before. Developed country or not, we're losing money with the price differences. :c

don't forget how games will stay $80 when the dollar bounces back
 
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