All this talk about Rogue Legacy for and against, I'm happy for it.
I will say as someone who has played it, but loves rogue likes and old home computer platformers that inspired Spelunky, La-Mulana, and so forth, it intrigues me that is what they are being compared to as that's not what I got out of it.
I would describe Rogue Legacy in two different ways, and please note that both are positive.
1. Rogue Legacy is an action platformer in the style of Facebook/web browser/mobile device click to get more clicks. By which I mean like you farm so you can build a bigger farm in Farmville, you make cookies so you can make more in Cookie Clicker, you dig and find fossiles so you can dig some more in Super Motherlode/SteamWorld Dig (one of my favourite handheld games), and so forth.
Rogue Legacy is a title where you keep fighting enemies, find items, do various little extra tricks (take no damage, don't face the treasure chest before opening it, get across a row of spikes using flying runes if you have them) etc, and so forth so that you can do all that some more. Aye it's not like Spelunky or Endless Mode in Mega Man 9, but it's not trying to be as such. It's built around someone who can play as little or as much as they want and still get somewhere, even if it's not to the end.
2. Rogue Legacy is a game designed around the idea of punishing death, easy loses, showcase to develop skills or picking the right equipment, without actually cruel or mean or any such thing that would put people off. It's the rogue like to get people who might not otherwise play it, to get used to it and perhaps even enjoy it in the same vien that Pokemon Rangers or Chocobo Mystery Dungeon has done so. It's no worse than Pokémon Conquest being the easy and welcoming version of Nobunaga's Ambition.
It is easy to focus only on the "grind", but that's when it comes to the point it's not working for you. Ggrind being forced levelling up or acquiring of items/abilities just to match up with difficulty of a area or set moment to succeed in my personal definition. If I level up exploring a RPG world and I'm at the "right level" and never notice, it wasn't a grind to me.
By no means is it a game for everyone and I fully understand any complaints again, the comparisons for as I think about them, but in my mind it's just not something I would do. If I want Ghosts And Goblins to be more like Castlevania from the DS, what exactly am I actually looking for? I can go back and play Mario and Dizzy or other ZX Spectrum platformers, but I'll be doing so for different platforming experiences.
Now all that said? There is skill and improvement sought after in Rogue Legacy. You get a lot more out of the game by becoming good with that floating rune or double jump, there are segments (ignoring the time stop magic) where not getting damaged requires knowing how to play the game well, aspects where you can fight the same enemy numerous times and you can still die if you haven't learned how to avoid attacks or properly time attacks with various items. I still can't get all eight targets with the knife for one mini-game.
Someday I'll try a run to beat the game without any additional armour, runes, or improved stats. I'll see how far I can go and that will be rewarding to me as a challenge because I will do better than the me who first started the game not long ago or became too dependent on improved stats.
This game is the opposite of the bullshit platformers like super meat boy that force you down one linear path that you have to be of the utmost reflex precision to succeed. In Spelunky you have the freedom to carve your own path and be as slow and methodical as you wish.
I can not agree with that line about Super Meat Boy at all. Aye it takes good reflexes and often precision to succeed, it still offers plenty of different ways to play and succeed. For a lot of the game, players can take it quite slow and be extra cautious about different segments.
For the entire portion of the game save for Warp Zones and glitched worlds (I forget their specific names), every stage is beatable with all the various characters offered which means numerous different ways to play them. I'm not going to play a stage the exact same way I would as Super Meat Boy if the character I'm using has a charged "push forward" or can float after all.
Now if you don't like it that is perfectly fine, but I've played it and seen it played more ways than I have Super Mario Bros for example. It's a skill based game through and through, in the variety of ways to play it. Except maybe one unlockable character that makes it all too easy, but he is hard to unlock anyroad.
If I only buy one, should I get Far Cry 3 or Dishonored?
Vast majority of people will get more out of and enjoy Dishonored I believe.
However I will say if you get Far Cry 3, I recommend the following things to do for a fun experience.
Find out how to lose the user interfaces, which means all the menus and health and what have you.
Get the bow and arrow as soon as possible.
Be stealthy when possible, use the stone to lure enemies into traps.
Only take out enemy camps when you really need to, otherwise leave as many as possible so the world is constantly filled with patrolling enemies and reinforcements for them can arrive often. It just becomes very empty without them.
Hunt. Hunt not just for improved items, but for the fun of a chase without abusing or spamming bullets and rocket launchers and the like. If you can really get into it, you can get a lot of fun around stalking a tiger and killing it without it ever noticing you, or using a turtle with a mine as a trap for a komodo dragon.
Take a moment to enjoy the visual scenery as you glide around places.
If you get Dishonored. Don't bother or focus too much on Stealth unless that's your go to and most fun type of play style even in games that don't typically offer anything for stealth. The real key here is to use your various powers and abilities for the best style of killing of enemies with set-ups. If you've played Bulletstorm, pretend it's a bit like that and you just can't see score points or anything when you kill enemies. Be creative, have fun, think of different ways to take someone out.
If I am going to play a game like this I want absolutely zero persistence in it (gameplay relevant unlockables, upgrades, etc - that carry across playthroughs). I want a pure arcade experience where the only element that gets better is me. I had written off pretty much all of these types of games since they all seemed to like... not get it (with Rogue Legacy missing the point entirely)? I had assumed Spelunky was in this same group for some reason, upon some research it seems like a pure experience? So I guess it is worth giving it a go to see if it is any good.
While not exactly the "pure experience" you are looking for as there are items you can unlock through specific tasks and just playing such as "more bombs", I think you could still get plenty enjoyment out of Super House Of Dead Ninjas.
It's a game where there are a lot of weapons you can unlock and use, but ultimately and most importantly in the end it's about learning the game and skill, with an endless mode if you so desire. How far and how fast/how long you go is all up to you and what you can do in the game.
http://store.steampowered.com/app/224820/
on the usbject of controllers: in platformers does anyone use the analogue stick instead of the DPAD?? Played FEZ recently and for some reason i felt the analogie stick was better than the DPAD (ps3 controller on PC)
It depends entirely on the game for me. I'll try both out for a good 20 to 40 minutes, find out which I feel I get the most out of it and best response and go from there. Rayman Origins and Joe Danger it's analogue stick, Super Meat Boy and Great Giana Sisters it's d-pad,
Dynamite Dan and
Defy Gravity Extended it's keyboard.