After my recent addiction with Insurgency, I was gifted Verdun by Kiru, and have played it for a few hours.
It's from the semi-realistic sub-genre of shooter, and I can't help but compare it to Insurgency and Red Orchestra.
Pros:
WWI setting is novel, fresh.
Bolt-action rifles, bolt action rifles everywhere! I love bolt action rifles. I always gravitated towards them in all the multiplayer games I've played. My friends thought it was lame to pick them over l33t automatics, but here finally is my dream come true, a game based around bolt actions.
I love the fact that the gun sights intentionally never
really line up if you try to aim standing up. Its a nice touch. You have to switch to a more stable stance or hold your breath temporarily.
The game engine is surprisingly modern. Loads fast, vast plains of trenches as far as the eye can see. Change a video setting and it immediately changes in-game with no reloads. A welcome change from insurgency's dated Source engine (although that game's implementation of it is fantastic, the best I've seen from any source-licensed game.)
Cons:
Its a beta and it shows. A lot of core concepts are not explained well and buried in steam guides, which a lot of people must have ignored, since they don't take advantage of it. The game awards leveling up and grants passive bonuses kind of like a RPG or RTS (increase melee range, increased breath hold for snipers etc) but to access the higher tier passives the best way to level up is to stay near your NCO (leader) and follow his instructions. Getting kills/caps near him multiplier the XP earned, and unlocked the higher tier bonuses/perks/passives quickly.
Tied to this lack of in-game direction, fights are usually aimless. Juggling back and forth between two trenches overlooking no man's land gets tiresome and feels pointless after a while. In a way its immersive, since it captures trench warfare in a nutshell, but it does make for some irritation in game as you are ordered to fall back from the nice trench you are camped in, or be executed, only to be shot in the back while retreating.
Has a CoD like level up meta-system. I hate these things. Just give me all the cool shit FFS, Insurgency does this right, nothing is locked away behind a grind.
Has only like a hundred people in each of the regional servers US, EU, AUS at one time.
Compared to the million users Insurgency has snagged due to the humble bundle.(they made a post about it.)
In short, cool game, borrows some concepts form RPGs/RTS about squad cohesion bonuses, shitty unlock system a la COD, plenty of fun maps, perfectly dreary WWI trench atmosphere, needs 6 months to a year to cook and be polished.