Happy B'day Tesseract!
Also I wonder what would happen to someone who Family Shares their Library but one of their 'Family' members streams something inappropriate from a game they are sharing?
Does DA:O look bad at this point? I haven't played it yet.
Late to the party and hijacking a convo but sod it!
Tactical view still holds up quite well but the closer cam and conversation scenes looked nothing spectacular even at time of release. You can of course mod the shit out of it and there's plenty of new hair-do's, key character face reworkings and armour remodelings, environment texture replacements and enhancements and with a touch of HBAO+ and SGSSAA (I think AA in game is MSAA so just enhance that) can add some much need contact shadowing and clean the image up.
Downsampling also is doable but UI scales with resolution and being a kb&m driven game it can become a pain at high resolutions just to play the game let alone read any of the text. A screen size of 22" or less I wouldn't go higher than 2560x1440 and I wouldn't think 3840x2160 would be usable on anything smaller than a 27" screen. Thankfully the trend of separate rendering resolution from presentation resolution has been in quite a few titles so fingers crossed that's here to stay with a bit more customisation to scale UI to your screen size and type.
One issue DA:O still has is that it runs out of address space pretty quick, even more so when modding. Loading transitions increase and you can get a fair amount of hitching as the process is starved of memory. You can modify the executable to be large address aware which sorts out the issue but I don't know if the Steam exe plays ball.
Definitely a game worth playing though with the CRPG renaissance recently it's not like we've been as starved of great examples just this year alone. I've got about 30 RPG's on the cards for next year that could take up the whole year on their own!