hardcastlemccormick
Banned
This is a really interesting point - though it has been an easily solvable problem for me. Generally speaking, I will always go for the "mouse-like stick" option, with in game sensitivity cranked as high as possible (failing that, or if it feels better, I'd always go with mouse and keyboard for proper mouse camera control, sacrificing analogue movement if I must).
With games like GTA V, where there are rare QTEs that demand a particular input style like analogue sticks on both pads - I simply enable a mode shift on one of the grips in a double tap config that is fast enough to not be misinterpreted. This way I can have whatever I want on the grips, but also have that toggle of inputs when a QTE pops up. Much easier to use than I originally thought
This is an interesting idea. I'll keep it in mind as I continue to use the Steam Controller.
Batman games have the hacking gizmo that requires the analog sticks to be at certain angles, and I just couldn't wrap my head around how to mock that on the Steam Controller.
Fuck me! It's working exactly as the consoles now and I didn't need to install DS4 for Windows or anything else, silly me. Thanks for the help!
You betcha. Enjoy, I just wrapped up Batman Arkham Asylum a few weeks ago and it was still super fun. Looks great on PC if you crank it up.
16x anisotropic texture filtering is easily the best looking and on PC at least has very little performance requirement.
I demand anisotropic filtering. The first thing I do in any game is turn up the anisotropic filtering as high as it goes. Did this even on my older shittier PC. If the game doesn't have the setting, I force it through nVidia control panel.