Django.Mango
Member
CIV 6 "The Winter Update"
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"Put a unit to sleep until they spot an enemy unit"
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What have units been done until now? Just waited without spotting enemies until they get attacked?
CIV 6 "The Winter Update"
...
"Put a unit to sleep until they spot an enemy unit"
...
Broken Age seems super...obtuse. At least this second part does, im having a rough time with it, I dont remember having much trouble with part 1
In the second part you have to do some stuff with one character in order to be able to do some stuff with the other one, so don't try to finish one character and then move to the other, you should play both at the "same" time.
http://www.game.co.uk/en/games/pc-d...ckOnly=false&cm_sp=pc-_-espot3-_-StarWarsSale
Star Wars Battlefront II
LEGO Star Wars : The Complete Saga
99 pence each
Guilty Gear Xrd Revelator is seriously one of the funnest fighting games I've ever played.
edit: first top of page post get!
Broken Age seems super...obtuse. At least this second part does, im having a rough time with it, I dont remember having much trouble with part 1
Broken Age seems super...obtuse. At least this second part does, im having a rough time with it, I dont remember having much trouble with part 1
Yeah, Revelator is great.
Yes, the 2nd part is way more obtuse, which I think was probably a reaction to people thinking the first part was too easy, I don't really agree, as IMO the best part of the Lucasarts adventure games was always the characters/writing/humor etc, and the puzzles were mostly just a vehicle for that, and getting stuck for longer periods actively detracts from it because it just leads to a bunch of backtracking and repeatedly hearing the same lines. Still think it was a a pretty decent game overall.
Yogscast Bundle - man oh man it's trash. oh well.
Yogcast bndle is fine esp. If one doesnt own many of the games in itSpeaking of:
GAMEPUMP - any clues as to what the first/any games will be?
Groupees - any good bundles to spend these silly coins on?
Yogscast Bundle - man oh man it's trash. oh well.
Anything i've missed?
Bought Witcher 3 last sale
Regretted not getting the DLCs
Still haven't come close to finishing TW3
whateverthegifforawisepurchasingdecisionis.gif
Definitely hold for Dishonored. It's not bad, but if you feel like a sucker on Deus Ex, which was the better game, you'll be hurt with Dishonored.
Nah, it might be true for some games like Sam&Max, Grim Fandango and Indiana Jones, but the puzzles are large part of what makes games like Monkey Island 1, Monkey Island 2 and Day of the Tentacle great.
Speaking in general, and not about anyone in this forum, I think a lot of the reactions towards the second part of Broken Age was just about people not having the same patience for adventure games now as they had before. Some of the reviewers were downright embarrasing about that.
Groupees - any good bundles to spend these silly coins on?
WBacon said:1 hour ago
Demo Patch
Hi everyone,
We've been monitoring user feedback on the forums and have noted that customers with older CPU models that lack support for SSE4.x are experiencing launch and crashing issues. (e.g., Intel Core2 series, AMD Phenom II and earlier)
While we don't have a specific ETA at this time, the Dev team is looking to address this in an upcoming patch. We'll share more info as we make progress on this front.
Thanks for your patience and please stay tuned for an update.
http://steamcommunity.com/app/418370/discussions/0/152392549354995616/
Yeah I have to admit being a little puzzled that people are upset about save importing not working properly. Not a single choice in these telltale games has ever mattered... Why would it start now?
Why is this so expensive? (or trying to be, as nobody has bought it)
It doesn't even show up on profile, so it doesn't even give +1, so basically useless even for collecting.
Largely irrelevant? If shaping the tone is more important than actually changing the final outcome, they should not advertise it as choices, but as choosing flavours.The choices matter in the sense that they change the tone of the game while you make them. The fact that branches usually end up right back in the same place is largely irrelevant and I find it kinda silly that seems to go over head of people claiming the choices don't matter.
Any idea when/if we will get a sale list before tomorrow?
You are right. But still. I've held off on buying a few games for the sale. I've been dying to play VA-11 HALL-A.You know it'll be disappointing.
Any idea when/if we will get a sale list before tomorrow?
Largely irrelevant? If shaping the tone is more important than actually changing the final outcome, they should not advertise it as choices, but as choosing flavours.
And honestly, without the changes in outcome and basically no puzzles, all that is left in these nuAdventures is the story and writing, and honestly, it doesn't impress me. Sure, its good for video game standards, but that is a low bar. A bar, mind you, that they are not really raising upward.
Vermintide isn't a single player game, it's more akin to Melee weapon focused Left 4 Dead sans the Wizard which is mostly spellcaster. It takes a while to ramp up imo but I like it a decent amount. There's no versus or anything but each character gets different weapons that promote different play styles and learning each ones job for your team and how you fit in becomes pretty essential and more important than L4D in my opinion.
That said, like L4D, every character has the same mechanics sans the Bright Wizard which is a spellcaster with an overheat system, but distinct nuances of how to deal with the rats and fit in your party. The Elf can get a bow that shoots Trueflight Homing arrows to easily rid of single hazardous specials or she can get the Hagbane Poison Cloud arrow tips that can impact with giant gas clouds that poisons tons of rats in the area to clear thick waves of rats. For the most part though, the main gameplay is pretty much what you'd expect from L4D with +1 fantasy weapons, you learn how to slash with small weapons being quicker but hit less rats but can headshot for higher damage, or big weapons that either hit super hard for one rat or hit masses of rats, you learn how to push and backdash to kite rats while killing or do what ever job you feel fits with your dudes.
For example, The Dwarf character is wielding a hammer+shield melee with a fireball shooting pistols (very particular loadout) for ranged, this dwarf playing to his melee weapon can stun the entire wave infront of him if playing proper, and keep them stunned, but his tools do very little AOE damage to actually clear and kill the rats rather than stun them, he can switch inbetween stuns to the flame pistols to give them flame dots and such but won't immediately help to the literal 50-100 rats infront of him at that very moment. Meanwhile behind the Dwarf could be the Wizard with a Conflaguration staff, when taking time to charge without being hit, she can lay down a massive fire rune/trap on the ground dealing massive aoe damage to an area, but getting hit cancels charge and an immediate rune has less radius and damage.
In the same scenario, the Dwarf might be able to keep a horde of normal rats at bay but a Packmaster (a special like the L4D2 jockey) might slip between the normal rats being meat shields to capture a play him and pull him through the horde as the Dwarf doesn't have direct damage in this loadout to pick him off immediately. Instead the Dwarf could've used a single shot rifle that only deals damage to 2 rats, immediate and passthrough penetrated target, but does massive damage to those to pick off Packmaster before he hides in the wave. That said, if he wanted to he could also of chose a Pickaxe or other melee weapon to play more a damage dealing fighter.
Game has a loot system for progression. Honestly from the begging its kind of slow and a drag, but your definitely notice the power growth by mid/later game. Get loot by finishing maps and rolling dice for loot on a table, higher number better loot. Collecting items that can make that map harder during that run can guarantee you dice success or give you better dice in general for easier rolls. Each level start from white to Green/Blue/Orange
will give better flatout damage and add a trait perk. Traits can be things like insta kill chance, healing on hit, harder pushes, attack speed buff on hit, or passives like that and higher quality items give you up to 3 different traits on one weapon. You can turn in 5 lower quality weapons to upgrade to the next tier, or melt them for ore to use them for many things such as reroll their traits or gamble on a loot drop. After you beat every non-dlc map once, you get a quest board that will give you options for guaranteed rewards such as weapons you can choose form and ore for doing the daily's mission+objective such as killing and Ogre/Tank.
Cataclysm is the highest difficulty and you can get through it pretty much the same way you could with other difficulties even with your starting weapons just with little to zero mistakes, that said for best case scenario you will need Orange-pseudo highest tier upgraded weapons to play it to have any fun as you'd probably have to hit a normal trash rat like 5 times to kill it. That said the upgrade system is pretty noticeable, rats die much easier or waves cleared way faster, and you get very simple diabloesque traits on your weapons to cultivate your gameplay style. It isn't big enough to make builds or minmax, but definitely noticeable and give you a big power boost feel (ex. there's a trait called killing blow that normally has 15% chance to instakill a human sized rat on hit, i have it on a fast hitting weapon that hits up to 4 rats in range and I see them melt all the time, there's also an enhanced version of that with 3% to kill any rat. I've killed a Rat Ogre (L4D Tank) instantly and saw it's body pulverized flying across the room due to the proc.
tldr+endgame;
-Play with friends but its semi decent enough as L4D to just be with randos.
-Story is L4Dish kinda nothing, Characters *can be as charming as L4D1 at certain moments.
-L4D with +1 Fantasy Weapons as the focus instead of Guns *although there are still guns
-Plays a bit more tactile than pve L4D as you are more intimate with rats because of melee focus so understand your weapon (range/amount of targets can hit/amount of stamina left to block before you get destroyed) and how to kite
-Player progression is primarily through player skill not really any crazy super hidden mechanics but Difficulty/Loot+Damage thresholds are a factor because while you can beat every difficulty with starter weapons it's much funner to instakill rats and have sweet perks like healing yourself gives an aura that gives a heal to everyone on your team getting them out of black and white death.
-It is like <$9 for base game on greenman if you have vip account and code.
I dunno maybe its just me, im really not feeling part 2, kinda just want to get it over with now.
What have units been done until now? Just waited without spotting enemies until they get attacked?
7 pm French time, Steam sales will start.
10 minutes later, the Steam store will be down.
1 hour later, the Steam store will be up again.
The day after, steamdb.info will provide a customizable list of discounted games.
These types of puzzles are pretty easy though.
Thanks for that info! There are no flash sales right? What is there day 1 is there on the last day also? Sometimes I hate pressure buy situations, so this works for me.
They cut out the consequences to save time and money. That you can have both moral dilemmas that define your character and get interesting outcomes is shown by almost all of Witcher 3 hundreds and hundreds of side quests.Most of the choices are also clearly written as moral dilemmas. A couple of (hypothetical) examples: you notice a friend left his wallet lying around and you can steal from it or not, or you suspect someone might have been infected with a zombie virus, do you send them off to die or do you take the risk of letting them stay? Do you beat a confession out of this suspect that probably did it? etc.
What's interesting about those choices is what they say about you and your character, not so much what ultimately happens as a consequence later.
They cut out the consequences to save time and money. That you can have both moral dilemmas that define your character and get interesting outcomes is shown by almost all of Witcher 3 hundreds and hundreds of side quests.
Telltales Games feel like really cheap wine. No idea why some people get so hyped for their stuff. But I guess its nice that a lot of old Lucasarts guys found a way to keep making games, even if their games sacrificed everything that made those old ones interesting.
Collecting games and not playing them is GOTYAY.
If I have to remember something by way of flashbacks instead of feeling changes in the game world, I don't see it as equally important. But I concede that this is wholly subjective. It's just ironic that, to this day, Telltale still seems to have bugs with regards to importing "choices". Maybe they don't notice it themselves?Sure, they probably made those writing choices as a result of budget realities, but ultimately they change the experience of playing the game just as much as in the Witcher 3 IMO, so that's a moot point
Xanadu Next GOTY.
If you're only playing a Telltale game once, what does it matter if all roads lead back to the same place?
So you force yourself to play a game just to get it over with and add a +1 to a virtual list of "completed" games. What is wrong with you? Play Eternal.
That game is on my plate after I finish up LEGO Avengers. I played it last year up to the third chapter, and then got sidetracked. I'll be starting over, as I have no idea what I did.Especially when this thread loves Life is Strange and they copped out on the choices too with their endings.
Resi 7 teaser:
If I have to remember something by way of flashbacks instead of feeling changes in the game world, I don't see it as equally important. But I concede that this is wholly subjective. It's just ironic that, to this day, Telltale still seems to have bugs with regards to importing "choices". Maybe they don't notice it themselves?
I'm about to give Lightning Returns a try but feel a bit intimidated by the games time mechanic (as always). I have briefly looked into this mechanic and it seems that time is easier to manage on the easy difficulty because you get more of the resource required to freeze time but naturally choosing easy also lowers the combat difficulty. Can anyone recommend me which difficulty I should pick for this game?
Never bought from there. Is it a steam key and do they accept Paypal?http://www.game.co.uk/en/games/pc-d...ckOnly=false&cm_sp=pc-_-espot3-_-StarWarsSale
Star Wars Battlefront II
LEGO Star Wars : The Complete Saga
99 pence each
basically there's "skip" and "sleep". Sleep means they're skipped over for consideration of still waiting units (since the game will not show the "End Your Turn" button until you have cycled all of your units), whereas skip is what I described for Sleep, except it's for that turn only. Of course it's just for formality, since you can still click a unit that you have skipped or put to sleep and make them do an action as long as they have movement points and you haven't clicked the end turn button.
Alert just means they'll be in sleep state, but when an enemy is nearby, the game will cycle through that unit.
Can you play Vermintide single player? Like L4D? I have no friends
Can you play Vermintide single player? Like L4D? I have no friends
There's a shitload of extra time if you do the side-quests, the only way you can run out of time is if for some reason you're running around aimlessly doing nothing constructive.I'm about to give Lightning Returns a try but feel a bit intimidated by the games time mechanic (as always). I have briefly looked into this mechanic and it seems that time is easier to manage on the easy difficulty because you get more of the resource required to freeze time but naturally choosing easy also lowers the combat difficulty. Can anyone recommend me which difficulty I should pick for this game?