Thanks. I was like, "damn, that's garbage." Also, that new Dissidia needs to make it's way to PC, Square Enix. Or else. :l
The PC will get a port of the mobile version.
Thanks. I was like, "damn, that's garbage." Also, that new Dissidia needs to make it's way to PC, Square Enix. Or else. :l
The PC will get a port of the mobile version.
JaseC pls. My heart can't take those kind of jokes.
JaseC pls. My heart can't take those kind of jokes.
Looking to do those Playfire rewards for Evolve and would like to gather some people to "boost" it.
We're 2 players right now, so need 3 more.
Just gonna do those achievements as quickly we can, so it might get boring, but it's free credits for little effort!
Let me know if you're in.
Nope. The price could rise anywhere from a second to infinity from now.
I actually won't be available for like a week so I'm gonna be late as hell to the news.
Can you even get a party of five together with one playing the monster?
Can you even get a party of five together with one playing the monster?
We could delay it for another month I guess.
We could delay it for another month I guess.
Yes.
Daily Deal seems to be Amazing Spider-Man 2 -66%. http://store.steampowered.com/app/267550/
Too lazy to check it out myself: does Besiege have a "story mode" of sorts or just sandboxes? I am fairly sure it does and I am interested in the game, but I really don't have the time for just sandboxes
Do we have any word on a timeframe for this? I'll probably be done with those three games by Saturday.
Okay, sold on both counts.
Too lazy to check it out myself: does Besiege have a "story mode" of sorts or just sandboxes? I am fairly sure it does and I am interested in the game, but I really don't have the time for just sandboxes
There should be 2 months before first price change thought. (discount or base price).
Has any EA game increased before that?
it has stages to complete. currently only i think 13-15 are available but it looks like there will be 3-4 more sets of that many plus a Sandbox, Plus The moon, which we have no idea what it would be
It does consist of a collection of maps that offer different challenges/objectives, but no plot to speak of.
Daily Deal seems to be the Amazing Spider-Man franchise, -66%. http://store.steampowered.com/sub/53421/
It's a weeklong.
Walking Dead: Survival Instinct -80%: http://store.steampowered.com/app/220050/ Part of the coop sale? Didn't see it there.
http://www.bluesnews.com/s/159102/steam-top-10The following list shows the 10 bestselling games last week on Steam according to Valve:
1.Evolve
2.Darkest Dungeon
3.Dying Light
4.H1Z1
5.Grand Theft Auto V
6.Counter-Strike: Global Offensive
7.Besiege
8.Total War: ATTILA
9.Far Cry 4
10.Stranded Deep
So I'm trying Steam streaming for the first time today and I get the message "The screen is locked on the remote computer". So I can't have my computer password-locked and have to leave it unsecure in order for this to work?
Wasn't there a semi-significant "Spring Cleaning sale" one of the years before? They still do that?
Didn't see this mentioned earlier, but here's a great article about ibb & obb's sales on steam. Interestingly, they use exact sales numbers, and even post images of their sales graphs.
http://ibbandobb.com/ibb-obbs-pc-sales-results-for-2014/
Nothing really revolutionary or revealing there, but it's always nice to see some actual numbers and developers being open about sales data.
Humble Weekly Bundle (7 days):
22,000 copies (11,000 activated) / $12,945 revenue
Kind of tempted to jump on this Spider-man franchise pack. Any reason why I shouldn't wait for a cheaper price than $28?
Why are you not playing as Jill for theKnife Run? You can make Jvolt with her. Also if you had planned different Rebecca could hve saved you with her Jvolt.I died again, this time against the plant. How I suppose to do to beat that thing with knife? Is impossible. Even using 5 spray, that thing killed me.
http://store.steampowered.com/app/269790
Alright, so I have internet back, here's my full thoughts on DreadOut Act 2, will write my thoughts on the game as a whole a bit later:
DreadOut Act 2 is the second half of DreadOut, released almost a year after the first Act, which concludes the story of DreadOut and brings a number of new scenarios, locations, enemies, and mechanics to DreadOut. Comparatively to the first Act, it is a bit longer (though may take about the same amount of time as the puzzles, while still a few tricky ones, aren't nearly as tricky and if you managed to get past the first Act's puzzles, you can handle the ones here), it should take someone probably around 2-4 hours to get through Act 2.
A lot of the major strengths and weaknesses of DreadOut Act 1 carry over to Act 2. The audio design is still fantastic, the atmosphere is still great, it can get under your skin and somewhat calls back to the weirdness and feelings of horror games of old while not specifically being archaic in design. However, it also still is no looker graphically and its low-budget is still on display for all to see, low-quality textures in places and things like grass and trees clipping through things.
The pacing of the game is different though. While in Act 1 you spent a lot of time exploring locations and staying in one place, Act 2 follows much more of a 'path' structure. There's still moments you're stopped in one place and have a few side areas to visit, but I would say the game is much more linear this time around. While some aspects of the exploration is missed, this does benefit the pacing of the game and allows them to be more experimental in its encounters and gameplay scenarios.
And this in my opinion is one of the strongest aspects of DreadOut's second act. It has a number of stand-out moments, I haven't felt this level of intrigue come from a horror game in a long time. Something I've felt newer horror games have been missing compared to old horror games are those moments, the ones that stand-out and linger in your mind either in how creepy, beautiful, weird, or unsettling it is, many games in the horror genre are one or two trick ponies that are pretty much the same game at the end as it was at the beginning,.and misses out on really scenes, scenarios that stick in the mind and strike with you while playing, or escalate its ideas and explore new possibilities as the game progresses. Various examples exist through horror games, no one will ever forget the 'Itchy/Tasty' note in Resident Evil, or the first time you see Pyramid Head through the bars in Silent Hill 2, or the scene where you lose your camera and Sae chases you in Fatal Frame 2. These are just small examples of a number of stand-out scenes that exist in these games, and something that's mostly been absent in most recent horror games, those moments of intrigue, creepiness, and interesting imagery. DreadOut manages to have a number of these moments stuffed into its second act, and while I don't want to spoil them, I think the sit-down with Ira, several moments in the mansion, and the finale of DreadOut Act 2 will stick with people for a while after beating the game.
Another area of praise I have to give goes to the boss battles. There's more of them this time around, and all of them are pretty different to each other and all were pretty well handled, the fights were fun and required some observation and strategy to take care of, while none of them being overly complex.
As of the time of writing, the game needs a little bit more polish, the English needs to be fixed up as it has a few misspellings and grammar issues, though understandable due to the Indonesian heritage, I think this will be worked out in future patches. A few minor bugs exist, one game-breaking which I didn't encounter, but will be important to fix (saving and quitting in the afterlife makes it so you cannot continue and have to start all over), but I have faith the developers will patch it out due to support for the first Act.
I do think a few moments are maybe a little bit too tricky with what you have to do for your own good and aren't made clear by the game, the moment that stands out most in my mind being what you have to do to beat the first real boss in Act 2, which had me stumped as everything I would try to do would kill me.Turned out, to beat the boss, you had to do nothing and just let go of the controls and let it die, but the visual cue made it look like you had to take a last snapshot of the Boss before it died.
The narrative ends on a note that may leave room for a sequel, and raises a lot of questions and things to observe through the game that I'm sure some will analyze, and I think I have a few theories myself, and if they decide to make a sequel, I'll be there. I'd at least be very interested to see where they go if the developers decide to try and developer further DreadOut games, and where they go with it.
While there are a few things I enjoyed more in Act 1 (exploring was more fun in Act 1, I think in the end I found the puzzles more enjoyable in Act 1), Act 2 makes up for it in-stand out moments and boss battles, and together with Act 0 and 1, make a nice package and a horror game I would recommend to anyone who likes the horror games of yesteryear, and are not bothered by some low-budget indie aspects and cryptic puzzles. If you play the demo from the game's main site (or Steam), and end up liking it, I would recommend getting the whole game, as it really fleshes out what made the demo enjoyable into a whole experience. It's distinctively Indonesian influence of its culture and myths does bring some unique flavor to the game, but even without it, the game itself is a solid and enjoyable horror game that deserves attention from lovers of the genre, and anyone who wants one of the most well realized indie 3D horror games to be made yet.
I'm willing to give a home to one.So 11.000 homeless copies are floating around somwhere? Damn.
So 11.000 homeless copies are floating around somwhere? Damn.
Why are you not playing as Jill for theKnife Run? You can make Jvolt with her. Also if you had planned different Rebecca could hve saved you with her Jvolt.
Excellent write up as always. Can't wait to try dread out when it's fully completed.
They're in the warn and loving arms of key resellers as well as NingenJanai. That would be my wild guess.
A while back I formatted my PC.
Today I realized Dark Souls 2 doesn't have cloud saving.
I guess that puts an end to the debate about sticking with the vanilla version to keep my save or starting from scratch with Scholar of the first sin.
I'm not to keen on some of the changes they're implementing though.
I meant I can take one if someone has an extra lying aroundThey're in the warn and loving arms of key resellers as well as NingenJanai. That would be my wild guess.