#WhensMarvel
So bought
we have no idea
It's MT Frameworks, tho...
we have no idea
Well, this just happened:
I'm not sure what to make of it
god... so tempted to buy this because i badly want to play it.. but my system is a POS nowadays so i don't think i can
why the hell is this R$130 in Brazil
RE7 is R$99 lol
What does multisampling mean?
god... so tempted to buy this because i badly want to play it.. but my system is a POS nowadays so i don't think i can
Just how POS are we talking? It seemed playable at 30 FPS on my laptop with Intel integrated graphics.god... so tempted to buy this because i badly want to play it.. but my system is a POS nowadays so i don't think i can
Antialiasing.
BTW why all japanese games use same (ugly) ui windows fonts?
Just how POS are we talking? It seemed playable at 30 FPS on my laptop with Intel integrated graphics.
I recommend you to purchase one these, then:god... so tempted to buy this because i badly want to play it.. but my system is a POS nowadays so i don't think i can
(It shall be noted that I'm not being paid by Kenwood, I'm just a fan)
All that SDA, half month trade holds and stuff were just another meaningless pain in the ass. LOL
Just how POS are we talking? It seemed playable at 30 FPS on my laptop with Intel integrated graphics.
hmm, try disabling your internet connection it might be some sort of crappy online drm.Did you experience any severe fps drops on your laptop? Atelier is running at a very stable 60 fps for me, except for some random occasions where it decides to slow down to 10 fps for 1-2 seconds. I tried disabling shadows and multisampling, as well as lowering resolution - and there was no effect at all, still 60 fps for 98% of the time and those annoying drops :
Thanks.Antialiasing.
I'm intrigued as to whether my GPD WIN will handle it.
Did you experience any severe fps drops on your laptop? Atelier is running at a very stable 60 fps for me, except for some random occasions where it decides to slow down to 10 fps for 1-2 seconds. I tried disabling shadows and multisampling, as well as lowering resolution - and there was no effect at all, still 60 fps for 98% of the time and those annoying drops :\
It runs beautifully on my computer. I'm playing at 4k on a GTX 970 i5 4690k
Thanks.
However, Nights of Azure doesn't seem to even support 1080p.
hmm, try disabling your internet connection it might be some sort of crappy online drm.
Oh thanks. Still strange though. That also means you couldn't go windowed 1080p without going into the registry.1. You can select 1080p if you check that Fullscreen box
2. You can set any resolution for Nights of Azure in the registry, which was mentioned by Durante some pages ago
Setting the resolution higher than what your monitor allows.How do you downsample?
Atelier Sophie runs beautifully on my computer. I'm playing at 4k on a GTX 970 i5 4690k
However, Nights of Azure doesn't seem to even support 1080p.
Thanks.
Nope, no such thing on any system I tested on.Did you experience any severe fps drops on your laptop? Atelier is running at a very stable 60 fps for me, except for some random occasions where it decides to slow down to 10 fps for 1-2 seconds. I tried disabling shadows and multisampling, as well as lowering resolution - and there was no effect at all, still 60 fps for 98% of the time and those annoying drops :\
Awesome games.What kind of games are the Atelier games?
This is related to the game using DirectInput instead of Xinput. I reported this issue -- originally it occured in every standard setup with e.g. an Xbox One controller, which would have killed the game. They did fix it in a fashion, but rather than switching to Xinput they are still using DirectInput, which can have mapping inconsistencies on some verisons of Windows.Yeah the game is unplayable for me. The camera keeps spinning on its own around my character.
Thankfully I think this is only an issue with me, so that is good news >.<
***
Fixed it.
Hey Durante I tried running GeDoSaTo with atelier but the game won't launch with it active, any idea?Nope, no such thing on any system I tested on.
Awesome games.
To be more specific, they are JRPGs, but focused more on slice-of-life character stories than a big save-the-world style narrative, and mechanically a huge part of them is the alchemy system. Which you can imagine like crafting, except that unlike every other crafting system in RPGs it's actually good -- or to put it less controversially, it offers a lot of player agency, interesting rewards, and rather deep mechanics.
This is related to the game using DirectInput instead of Xinput. I reported this issue -- originally it occured in every standard setup with e.g. an Xbox One controller, which would have killed the game. They did fix it in a fashion, but rather than switching to Xinput they are still using DirectInput, which can have mapping inconsistencies on some verisons of Windows.
Nights of Azure is DX11, supports arbitrary resolutions up to 1080p, and any other resolution by editing the registry.Waaaait a sec, Nights of Azure support 1360x768 instead? Wut? Why TK?
Not really -- I'm using it with Atelier (also for borderless screenshots). I'm currently on a business trip, but when I get back I'll check if my current version is the released one.Hey Durante I tried running GeDoSaTo with atelier but the game won't launch with it active, any idea?
Nope, no such thing on any system I tested on.
Awesome games.
To be more specific, they are JRPGs, but focused more on slice-of-life character stories than a big save-the-world style narrative, and mechanically a huge part of them is the alchemy system. Which you can imagine like crafting, except that unlike every other crafting system in RPGs it's actually good -- or to put it less controversially, it offers a lot of player agency, interesting rewards, and rather deep mechanics.
This is related to the game using DirectInput instead of Xinput. I reported this issue -- originally it occured in every standard setup with e.g. an Xbox One controller, which would have killed the game. They did fix it in a fashion, but rather than switching to Xinput they are still using DirectInput, which can have mapping inconsistencies on some verisons of Windows.
Wall-E is coming soon to Steam
http://store.steampowered.com/app/431650/?snr=1_4_4__tab-Upcoming
How do you downsample?
The game is broken for me =(
No matter what I do, my camera keeps spinning around my character.
Wall-E is coming soon to Steam
http://store.steampowered.com/app/431650/?snr=1_4_4__tab-Upcoming
Wall-E is coming soon to Steam
http://store.steampowered.com/app/431650/?snr=1_4_4__tab-Upcoming
Why is that patch for Little King's story still not out on GOG? Come on, Xseed...
This isn't Wall-E at all. You... you liar that lies.
FTFY.
Why is that patch for Little King's story still not out on GOG? Come on, Xseed...