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I think you might be a collective and not realize it.
It will never ever get any closure. A shitty ending is better than something that just ends on a cliffhanger. Man, why did you have to remind of this game The soundtrack was so amazing.I'm not even sure I would put the story (overall, not individual character arcs) of ME 1 and ME 2 over Advent Rising.
New game from the FTL developers.
Front Mission-like? Looking good.
There are now over 100 Greenlight titles that have made at least $1 Million each, and many of those would likely not have been published in the old, heavily curated Steam store.
These unforeseen successes made it abundantly clear that there are many different audiences on Steam, each looking for a different experience. For example, we see some people that sink thousands of hours into one or two games, while others purchase dozens of titles each year and play portions of each. Some customers are really excited about 4X strategy games, while others just buy visual novels.
These improvements have allowed more developers to publish their games and connect with relevant gamers on Steam. One of the clearest metrics is that the average time customers spend playing games on Steam has steadily increased since the first Discovery Update. Over the same time period, the average number of titles purchased on Steam by individual customers has doubled. Both of these data points suggest that were achieving our goal of helping users find more games that they enjoy playing.
The next step in these improvements is to establish a new direct sign-up system for developers to put their games on Steam. This new path, which were calling Steam Direct, is targeted for Spring 2017 and will replace Steam Greenlight. We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline.
While we have invested heavily in our content pipeline and personalized store, were still debating the publishing fee for Steam Direct. We talked to several developers and studios about an appropriate fee, and they gave us a range of responses from as low as $100 to as high as $5,000. There are pros and cons at either end of the spectrum, so wed like to gather more feedback before settling on a number.
So now there's going to still be hardly any curation and they get to pocket even more money?
Volvo gonna Volvo.
Release as many games in 1 year as games released in all previous years of existence of Steam, of course, you will find some games which are successful in the bigger sampler.
All these examples do not show there are "many different audiences"...
All this reads like SteamGAF actually.
To me, it reads like people have been idling for trading cards... and buying games to idle for cards.
So now there's going to still be hardly any curation and they get to pocket even more money?
Volvo gonna Volvo.
So now there's going to still be hardly any curation and they get to pocket even more money?
Volvo gonna Volvo.
My thoughts as well. They've earned my time to look at what they end up doingIt doesn't look like something I'd usually like, but FTL was amazing, so I'd be willing to give this a shot.
Groupees' Be Mine 29 bundle is up and actually really has D (and Blue Estate) in it.
Thought the preorder would last a few more hours but no biggy at least 2 games in thete interest meWish I'd preordered, D and The Away Team look fairly interesting, but not enough for me to drop $3.75 on the bundle now.
I'm not even sure I would put the story (overall, not individual character arcs) of ME 1 and ME 2 over Advent Rising.
How come Valve cannot figure out the publishing fee based on all the data which they have? It is literally about finding the threshold to remove the noise, i.e. the games which rely merely on trading cards to sell copies, from the rest of the games. Check revenues, average playtimes, etc. and find out the expected revenue over a year for each game genre. You want to release a visual novel, this is the fee. You want to release a FPS, this is the fee. How difficult can it be to automate the search of this threshold given the genre? Valve, you already know a bunch of "good" and "bad" games for each genre, as well as the revenue which the dev earned during the first year, feed all the features to an algorithm, and learn the damn optimal threshold.
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Blue Estate The Game --MB-CD10DB144A869B90- Taken by Nabs
Turn based tactics basically guarantees I'm going to buy the game.
Lol, I was going to add Darkest Dungeon to my wait list just now and I see it's on sale today! Yay me.
Turn based tactics basically guarantees I'm going to buy the game.
There's gonna be a patch for Atelier that fixes the cpu usage issues.
Watch it just be that DLL fix that got posted on Steam.
Would've bought if the cpu requirements weren't so high and the ui wasn't so low quality
Ohh this looks hot.
Yes indeed!New game from the FTL developers.
This is huge.
Yeah it would have deserved all possible awards, but I'd like to believe that FTL got its redemption over time.I always hated how the industry shafted FTL from GOTY convos. That game is more fun and better designed than just about any game that's released in the 2010s, for my money.
Nice. Although, I haven't noticed any cpu issues.There's gonna be a patch for Atelier that fixes the cpu usage issues.
Watch it just be that DLL fix that got posted on Steam.
Honestly never had a problem avoiding all the trash games on Steam. I browse through Steam quit a lot, never even use the tag filter, and was able to find a lot of interesting small titles.
Nothing you mentioned would find the line between "good" and "bad" games. Valve doesn't have the "data" on what personal impact publishing rates have on developers, only the rates of purchase based on a presently, arbitrarily set value of $100 per developer (not even per game, like they are proposing here).
There are people who make games in developing countries where $1000USD is a much larger payout than it would be to an American. The amount of revenue generated has nothing to do with dividing good and bad games (or something as ridiculous as "sells only for the cards").
Also, your idea of putting differing publishing rates based on genre is probably the worst idea I've heard in a bit. If you want genre wars to go full nuclear, that would be a good start.
There's gonna be a patch for Atelier that fixes the cpu usage issues.
I really should play more FTL than the 15 minutes I did years ago.
I'm kinda hoping that the atelier patch fixes the low res ui... I might jump in if that's the case.
Is it possible to reset game time? I was playing Abzu while crossfaded to hell and back and passed out and now I have like 12 hours on it lol