Tizoc
Member
The fuck kinda supercomputer is Aiden using?
If I were you, I'd create a new account and buy the game again.Is it possible to reset game time? I was playing Abzu while crossfaded to hell and back and passed out and now I have like 12 hours on it lol
Shallow games tend to get worse with age, not better 😂😂😂😂😂
How come Valve cannot figure out the publishing fee based on all the data which they have?
I don't really find RPG stories (that is to say, the main thread) all that engaging most of the time, but I will say that the best story in Mass Effect 1 was allowing me to mod (with the in-game mods, not external ones) a sniper rifle into a hitscan rocket launcher that could splash damage enemies by sniping their feet and ragdoll tossing them by the impact. That's an RPG story I can get behind.One day you'll all realize I'm right.
Is it possible to reset game time? I was playing Abzu while crossfaded to hell and back and passed out and now I have like 12 hours on it lol
I'm not saying the amount of revenue helps separate good games from bad games. What I'm saying is that, if we condition on a few variables such as the genre of the game, or maybe as you suggest the country of the dev studio, then the amount of revenue should be the main indicator to help define the recoupable fee: say an acceptable game for this condition (genre, country, etc.) should be able to generate at least X amount of money in its first year, then the recoupable fee should be a percentage of X. Since Valve takes 30% of the price of a game, it could reasonable to ask for 30% of X.
Now, the only question which remains is how to define an acceptable game for a given condition. For this, Valve has plenty of data, which include average playtime, average review score, time before appearing in a bundle, etc. Basically, learn how to distinguish good games from bad games by clustering them in an unsupervised manner. One could operate in a semi-supervised manner by saying that we know some good games, such as FTL or Binding of Isaac, so we can spread the info to games in their cluster. Once you have this, get rid of the "bad" category, and compute the recoupable fee based only on the "good" category.
This way:
- the devs of most good games should be okay with this fee,
- the devs of only a few of the bad games would be okay, others would not risk it,
- Valve has an automatic way to define the threshold, as percentage of X, where X is the expected revenue over N months for the game genre and country of the dev studio.
- You don't need to go and ask everyone for what is a good fee, ranging from $100 to $5000, because you know the recoupable fee is reasonable, conditionally to the genre, etc.
- You only have a few parameters to tweak, such as X and N.
The fee is all about deterring devs from intentionally listing bad games ("noise" as Valve puts it). Without conditioning on the genre, the most relevant feature to distinguish good from bad games should be the user score anyway, so it should be possible to skip all the clustering altogether, and instead use a threshold for the average user score.
Well, I don't really know about that one, you might be right. It is just that a fixed fee, without conditioning on the game genre, seems intrinsically unfair to me. Some genres are niche, you cannot ask the dev an insane amount of money, force him to price his game at an expensive pricepoint, and leave him alone with all the complaints by angry costumers boycotting the game because of its high price.
yes.
He was just messing with youwhat?
Honestly never had a problem avoiding all the trash games on Steam. I browse through Steam quit a lot, never even use the tag filter, and was able to find a lot of interesting small titles.
He was just messing with you
got excited for a moment
Wonder if the next Monthly Humble Highlight game will eb Darkest Dungeon 😷
Dino Crisis will never come back.
Ever.
Ever.
it was already in a humble monthly, so I doubt it
Dino Crisis would actually be an easy port considering the assets are rendered in 3D real-time.
Wbacon just wants to spite Jaw.
What am I missing here? Steam = Itchy & Scratchy??I especially like the developer who says the future of indie games is on a store whose name sounds like the cartoon inside The Simpsons cartoon show.
What am I missing here? Steam = Itchy & Scratchy??
I wonder if a dinosaur ate their source code.
A barebones clean up of that Windows version of DC probably wouldn't be too much trouble if they had the assets.
This way:
- the devs of most good games should be okay with this fee,
- the devs of only a few of the bad games would be okay, others would not risk it,
- Valve has an automatic way to define the threshold, as percentage of X, where X is the expected revenue over N months for the game genre and country of the dev studio.
- You don't need to go and ask everyone for what is a good fee, ranging from $100 to $5000, because you know the recoupable fee is reasonable, conditionally to the genre, etc.
- You only have a few parameters to tweak, such as X and N.
It has some name recognition
I'm aware of DC only because of steam thread.Dino Crisis does seem like a pretty obvious reboot. It has some name recognition
I guarantee you they have data telling them how to price this. They are still taking feedback from the community anyway.
it was already in a humble monthly, so I doubt it
Have a great B-Day !!yey for my birthday,i guess.
ehhhhhhhhhhhhhhhhhh
I'm aware of DC only because of steam thread.
Believe it or not there are lots of people over 30 that still play games.
Koei Tecmo is fixing the Atelier and Nights of Azure ports
https://twitter.com/KoeiTecmoUS/status/830138690911432704
Thanks for the answer and the chance to reminisce about the glory days of The Simpsons.The ultimate fate of Steam:
I'm under the impression that name recognition mainly comes from people talking about the game, which you don't see a whole lot of in Dino Crisis' case.
People who owned a PlayStation 1 will have heard of Dino Crisis.
For goodness sake, people were excited about a Phantom Dust reboot.
D the Game is such a weird game. I was shocked when the actual game started. For some reason I was under the impression that it was a Resident Evil like game, but it's actually a FMV adventure.
Dino Crisis does seem like a pretty obvious reboot. It has some name recognition, cheesecake/waifu potential and dinosaurs, which are pretty hot right now. Honestly surprised they haven't gone for it.
So G2A has their own bundles now, made in cooperation with the developers apparently (Still waiting for some confirmation from the devs themselves until I even consider this).
First month is Lords of the fallen, Superhot, Dirt 3 and Syberia 1 and 2. It sounds too good considering its one time payment of 2.5.
yey for my birthday,i guess.
What I know about Dino Crisis thanks to the Steam thread:
It's a Capcom series
It's Resident Evil with dinosaurs
It has a redheaded protagonist
It went to space for third installment
What I know about Dino Crisis thanks to anything but the Steam thread:
It exists